View Full Version : quickbar issue
garbulus
April 30th, 2022, 03:45
Another question:
One char put combat (figthing) and damage on 2 separate slots of the quickbar.
But when he press the hotkey (with a target selected) dont work. but if he drag from the combat tab in the char sheet it works.
We are doing anything wrong?
Jiminimonka
April 30th, 2022, 13:23
Another question:
One char put combat (figthing) and damage on 2 separate slots of the quickbar.
But when he press the hotkey (with a target selected) dont work. but if he drag from the combat tab in the char sheet it works.
We are doing anything wrong?
Very vague description.
Also this is not a Savage Worlds question it is a general Fantasy Grounds Unity (I am assming Unity with your 4 posts and registration date) - so you should post your questions there https://www.fantasygrounds.com/forums/forumdisplay.php?107-The-House-of-Healing-Unity
Please provide more information when you do. Thanks.
Trenloe
April 30th, 2022, 15:04
I think it's fine to post an issue in the forum of the ruleset you're using. If it turns out to be a general issue then that's OK. But good to start with the ruleset that you're using.
And, in this case, it does appear to be an issue related to the Savage Worlds ruleset. Doing some testing - you can't drag a weapon attack or damage action from the Combat tab of the PC to the hotkey bar - I'm not sure if this is by design or not. EDIT: See post #4 below for the scenario when this won't work (i.e. if the PC has any targets assigned).
@garbulus - you can add the Fighting trait action roll to the hotkey bar, but this doesn't use targeting (as you note) and isn't designed to, using Fighting from the Traits tab of the PC sheet doesn't use targeting either.
Until we get an official dev response to see if not allowing combat actions (attack and damage) in the hotkey bar is by design, the player will have to use the attack and damage actions from the Combat tab - either using drag/drop or assigning a target and double-clicking the action.
Mike Serfass
May 1st, 2022, 02:40
This has been supported for awhile. Savage Worlds tutorials suggest doing this.
If the character you're trying to hotbar has a target selected in combat tracker, the hotbar drop won't work. It has to do with how the CT code handles dropping attacks and damage when something's already targeted.
So, to make this work, make sure the character has no targets selected. The character can have the current turn marker, but not targets. And aim with the hand rather than the dice when dropping onto the hotbar. (It can be tricky to aim.)
If it helps, plop something into the hotbar space that's easy to drag and drop, like an image or the weapon item link. Then replace it with your character's attack. When the dragging hand hovers over the existing link button, a popup will appear. That's how you know you're on target for the drop.
Trenloe
May 1st, 2022, 17:29
If the character you're trying to hotbar has a target selected in combat tracker, the hotbar drop won't work. It has to do with how the CT code handles dropping attacks and damage when something's already targeted.
That was the reason for my test not working - thanks for the detailed feedback.
garbulus
May 2nd, 2022, 14:29
Thanks.
I will try it at home and give feedback.
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