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  1. OSRIC vs 2e with AD&D Module (0 replies)
  2. AD&D 2E Character Creation Wizard Extension (7 replies)
  3. Inventory tab and moving the edit button up? (0 replies)
  4. Problem with Initiative in Combat Tracker (19 replies)
  5. U1 module: no los for ground map (10 replies)
  6. Player Character Select (2 replies)
  7. Character Selection Screen (5 replies)
  8. Initiative question (3 replies)
  9. Delete Kit? (0 replies)
  10. Need help! Creating a Class in FG. (4 replies)
  11. Intelligence "languages" as non-weapon proficiencies (2 replies)
  12. Free-to-Play Question (8 replies)
  13. Update: Temple of Elemental Evil 1-4 (2 replies)
  14. frq1 Haunted Halls and FRQ3 Daggerdale module messed up (4 replies)
  15. I can buy B/X Modukes but there isnt a B/X ruleset? (6 replies)
  16. Issue with Keep on the Borderlands module + OSE ruleset — no monster stats in Combat (6 replies)
  17. How well do 1E modules port into 2E ruleset? (1 replies)
  18. Import NPC from text (8 replies)
  19. Ravenloft and Turn Undead. (2 replies)
  20. Complete Fighter's Handbook error (4 replies)
  21. question about FG and OSRIC (4 replies)
  22. Looking for outdoor map set with LOS already done on them. (2 replies)
  23. Hirelings (3 replies)
  24. Converting PC to NPC (6 replies)
  25. Carrion Crawlers (5 replies)
  26. Barbarian Fighter (9 replies)
  27. BECMI using OSE (12 replies)
  28. Creature Size (9 replies)
  29. AD&D 25 R.I.P. failure (2 replies)
  30. ItemManager.getAllInventoryListPaths-DEPRECATED - 2024-06-11-Contact ruleset/extensio (2 replies)
  31. Greyhawk Adventures module is not installing (2 replies)
  32. To Hit Modifiers for Weapon Types (14 replies)
  33. Feature Request: AD&D/Syrinscape chat context synthesis (0 replies)
  34. Export to print format for 1/2e? (0 replies)
  35. Multiclass and Dual Class PCs and Spellcasting? (0 replies)
  36. MC14 Monstrous Compendium Fiend Folio Appendix (2E) (D&D Classics - AD&D 1E/2E) (5 replies)
  37. Wilderness Survival Guide bug (minor) (0 replies)
  38. Exploding and knockdown dice for Firearms (4 replies)
  39. D&D Classics - World of Greyhawk Fantasy Game Setting (1E) (0 replies)
  40. first post, just got the ultimate license and installed (5 replies)
  41. AD&D 2E Product Thread: City of Greyhawk (3 replies)
  42. Is there a 2e ruleset or just books? (4 replies)
  43. AD&D 2E Product Feedback Thread: Greyhawk Ruins (WGR1) (3 replies)
  44. Greyhawk and Cross-System Utility (2 replies)
  45. Testing Question (3 replies)
  46. Spell Points (2 replies)
  47. Discord (3 replies)
  48. Extension Compatibility List? (5 replies)
  49. 2e Advanced effects questions (1 replies)
  50. 2e campaign I want to add the barbarian class rules to the 2e campaign. (3 replies)
  51. Questions.....if you would be so kind? (1 replies)
  52. Inventory not accepting items (2 replies)
  53. AD&D 2E Long Rest not restoring Hit Points (9 replies)
  54. 2E as d20 system (1 replies)
  55. Mystara 2e (6 replies)
  56. Core book's Reference Manuals are empty (18 replies)
  57. Q1 + Universal mod in PFRPG error (4 replies)
  58. Target Friendly / Target Enemy and effects. (4 replies)
  59. Looking for a higher rez map of Flaness (7 replies)
  60. For 2E, initiative is not using dex modifiers. (4 replies)
  61. Hit Points Calculation (2 replies)
  62. Still unable to get hits using AD&D options (3 replies)
  63. DM lost characters for 1E/2E campaign. (7 replies)
  64. White Plume Mountain - Dungeon Alchemist Map (0 replies)
  65. Delay a Turn in combat (9 replies)
  66. Token and spacing for 1E/2e (3 replies)
  67. Night Below (7 replies)
  68. Thac0 in FG for 1e/2e (4 replies)
  69. Kits? (2 replies)
  70. Unable to close map/image (5 replies)
  71. Psionics (0 replies)
  72. Problem with Module (3 replies)
  73. Question about Temple of Elemental Evil and 2E ruleset. (2 replies)
  74. NPC's (2 replies)
  75. Dryad - X1 The Isle of Dread (1 replies)
  76. Proof reading Modules Before sale! (28 replies)
  77. Im getting a bug 2nd Ed dnd (4 replies)
  78. Grid size on NPC cards (11 replies)
  79. List of updates through time for a module? (7 replies)
  80. Not so secret doors and traps (8 replies)
  81. Original Dungeons and Dragons ruleset (6 replies)
  82. 2e Primer Module? (3 replies)
  83. NPC Creation (4 replies)
  84. Am I Missing Something, or where do I find the actual 2E ruleset to apply to FGU? (2 replies)
  85. Coding for Custom Races (3 replies)
  86. Walls not being walls (23 replies)
  87. Missing Speak As icon/ability for NPCs (5 replies)
  88. Trigger on map? (3 replies)
  89. Show weapon/powers on CT player's side (14 replies)
  90. New section under Character menu (4 replies)
  91. D&D Basic (Moldvay, 1981) Module for OSE (2 replies)
  92. Do these books ever go on sale? (7 replies)
  93. Transferring Encounter Pins to Custom Maps (6 replies)
  94. THAC0 not calculating correctly (2 replies)
  95. 1e/2e Character Sheet (4 replies)
  96. Energy drain (3 replies)
  97. Racial Skill Modifiers (6 replies)
  98. Strength Spell Issue (2 replies)
  99. Confused by “Beware the Yule Cat (2E)” (4 replies)
  100. How to use a staff of power (2 replies)
  101. BECMI Editions? (2 replies)
  102. 2nd Edition ruleset automation and editing effects resources? (3 replies)
  103. first post, just got the ultimate license and installed (7 replies)
  104. Trying to understand modules (4 replies)
  105. Multi/Dual Classing? (0 replies)
  106. OSRIC: Do I need to buy 2e core books from store? (8 replies)
  107. Skills Option in Race Option (1 replies)
  108. Combat tracker theme in 2E (4 replies)
  109. Ad&d classic questions (4 replies)
  110. LOS FOR Keep on the Borderlands (7 replies)
  111. Oriental Adventures 1st Edition (2 replies)
  112. how do you add gods without a gods tab (2e ruleset)? (3 replies)
  113. The Ruins of Undermountain (5 replies)
  114. Initial and Intermittent Weapon & Nonweapon Proficiencies (3 replies)
  115. Using Classic 2e Module (N4 - Treasure Hunt) not available in Store (5 replies)
  116. Faiths & Avatars - reskinning gods question (4 replies)
  117. Changing attribute modifiers (1 replies)
  118. Two Questions for AD&D 2E Ruleset - Thanks in Advance (4 replies)
  119. AD&D 1e and 2E Character generator wizard (4 replies)
  120. Universal Character Exporter XSL for AD&D 2e (3 replies)
  121. BECMI Game 4/20- Keep on the Borderlands (8 replies)
  122. D&D Classics - Single Instance of windows in FGU (2 replies)
  123. Preferred Old School Approach (8 replies)
  124. Sinister Secret of Saltmarsh - Bugs - Not Useable (0 replies)
  125. Options: Show GM rolls OFF w/ Show results to client ON issue (2 replies)
  126. Setting token Size (3 replies)
  127. Option: Skip dead non-ally (6 replies)
  128. module not showing up under books after update (7 replies)
  129. AD&D 2E Themes? (4 replies)
  130. Character Sheet Template (5 replies)
  131. Filterable/Searchable Inventory (2 replies)
  132. Duplicating large tables? (3 replies)
  133. 2e ruleset only allowing one window open at a time (4 replies)
  134. 1E Vs. 2E Vs. Basic module conversions (1 replies)
  135. 1E attack matrix issue (8 replies)
  136. Module Levels (2 replies)
  137. Quality Streams of 2E on Fantasy Grounds (3 replies)
  138. Unity License with D&D Classic (6 replies)
  139. Unofficial Conversions (2 replies)
  140. OSRIC Ruleset (162 replies)
  141. Complete Book of Necromancers (0 replies)
  142. Automation, extensions, opinions (6 replies)
  143. AD&D Strange Aeons Looking for Players (Wed Weekly) 6PM PDT (0 replies)
  144. Psionics With No Automation Help (3 replies)
  145. X2: Castle Amber is locked. (5 replies)
  146. OSR Game Day - October 13th (2 replies)
  147. AD&D 2E Ruleset: Is there a way to default randomly generated NPCs to hostile? (4 replies)
  148. Essential books to get started into AD&D 2e? (8 replies)
  149. MV stat in npc stat blocks (2 replies)
  150. AD&D 1E, OSRIC and the extensions (41 replies)
  151. b5 Horror Hill Dungeon Maps 2 and 3 (1 replies)
  152. 2E AD&D Player's Option Spells & Magic "cat's Grace" (3 replies)
  153. OSRIC Actions (1 replies)
  154. Modifying Preset Conditions (2 replies)
  155. Humanoid's Handbook feedback (15 replies)
  156. Bugged CT Resolution (1 replies)
  157. Adding a Race to a Campaign? (2 replies)
  158. Can anybody provide an improved version of UK 1 "Beyond the Crystal Cave" ??? (0 replies)
  159. Missing Skills?!?! (5 replies)
  160. Races and the Skills Field (1 replies)
  161. How can I express 'exceptional strength' of 18 on the character sheet? (1 replies)
  162. Combat Tracker initiative rolls not showing up in chat (15 replies)
  163. AD&D Bug or Error? (1 replies)
  164. Adventure recommendation (19 replies)
  165. Campaign Record List? (1 replies)
  166. Missing maps in Shattered Circle? (3 replies)
  167. Tome of Magic not showing in my Fantasy Grounds (1 replies)
  168. Import NPC Thac0 (4 replies)
  169. Extension: AD&D Options and House Rules (272 replies)
  170. Released: Queen of the Spiders (GDQ1-7) (8 replies)
  171. How can I create friendly NPCs to accompany my PCs? (1 replies)
  172. Half-orc from the Complete Book of Humanoids not adjusting Str, Con and Chr (2 replies)
  173. Multiclass Proficiencies on level up (3 replies)
  174. AD&D 2E: The Complete Book of Gnomes & Halflings (6 replies)
  175. I13: Adventure Pack I (1E) Released (2 replies)
  176. AD&D 2e - new charecters starting with 0 hit points. (14 replies)
  177. 2E Activate / Deactivate tokens for FGC missing? (4 replies)
  178. The race/class books, what do they do? (in software) (2 replies)
  179. 2022.02 CoreRPG Beta/AD&D 2E on Test (1 replies)
  180. B4: The Lost City released (9 replies)
  181. Question about the Initiative (1 replies)
  182. How to add multiple attacks in the Combat Tracker (6 replies)
  183. The effect of the torch, how to specify it to illuminate the place? (4 replies)
  184. If you create PC-s or NPC-s by rolling "3d6 in order" then this might help you (0 replies)
  185. 2E - Search in DMG reference manual broken? (5 replies)
  186. Are there no monsters in the monster manual (2E) (11 replies)
  187. AD&D 2E: Evil Tide released on store (3 replies)
  188. How to include NPC tokens in exported modules? (9 replies)
  189. [Bug] Saving Throw Adjustment not working correctly on powers (1 replies)
  190. How the heck do you make weapons in 2E ruleset? (12 replies)
  191. Background music (6 replies)
  192. Hey guys, few questions please: (3 replies)
  193. Module Maps corrupted (5 replies)
  194. Carl Sargent's Night Below- 2e rule set- questions after session one (3 replies)
  195. Book of Elves: traits not applying or applying incorrectly. (3 replies)
  196. How to roll to hit in Combat Tracker (4 replies)
  197. Battle Maps (16 replies)
  198. Weapon Specialization & Dexterity Reaction Adjustment (16 replies)
  199. Campaign Options: House Rules - Attack: Fum/crit tables set to Fumble and Crit (11 replies)
  200. My player can't see Tome of Magic book (4 replies)
  201. B1 In Search of Unknown (0 replies)
  202. 1st Edition A&D Ruleset (10 replies)
  203. Weapon Specialization (5 replies)
  204. Ascending AC b/x rulesets? (7 replies)
  205. D&D Basic / Expert ruleset (17 replies)
  206. C1 The Hidden Shrine of Tamoachan Map (2 replies)
  207. How To Get Started with OSE/OSRIC on FGU? (18 replies)
  208. PHBR6 The Complete Book of Dwarves released (2 replies)
  209. Drag and drop Svirfneblin (Deep Gnome) Race to character sheet Part 2 (11 replies)
  210. Drag and drop Svirfneblin (Deep Gnome) Race to character sheet (6 replies)
  211. Haunted Halls of Eveningstar (3 replies)
  212. OSRIC - Monsters of Myth preview and feedback thread (0 replies)
  213. 2e Ruleset - Delay rules? (2 replies)
  214. N1 Against the Cult of the Reptile God Fan made Maps (17 replies)
  215. PHBR10 The Complete Book of Humanoids - any chance to launch this book (1 replies)
  216. modifying base thieving ability scores (2 replies)
  217. Modifying Weapon Non-Proficiency Penalty (4 replies)
  218. Forgotten Realms: The Ruins of Undermountain (high resolution maps) - Support (2 replies)
  219. 2nd level Druid with 18 Wisdom not granted extra 1st level spells (13 replies)
  220. Totemic Druid kit granted the "Tracking" non weapon proficiency with a -6 modifier (1 replies)
  221. Totemic Druid Kit Hinderance did not reduce non weapon proficiencies by one (1 replies)
  222. 17 Constitution giving a +6 modifier to Hit Points (4 replies)
  223. High Dexterity Reaction Adjustment not automatically adjusting Surprise (5 replies)
  224. General spell adjudication discussion: Anti Magic Shell (2 replies)
  225. Is there a Youtube for character creation (4 replies)
  226. Weapon Proficiencies in Fantasy Ground Unity (2 replies)
  227. Proficiencies Applied section not showing up under Weapons Properties (4 replies)
  228. Effects code for Arcane spell that turns (controls) undead (4 replies)
  229. Rate of Fire effect on Initiative question (6 replies)
  230. Adaptation Mapping Question - Ruins of Undermountain (12 replies)
  231. Old School Essentials (5 replies)
  232. Looking for an adventure I lost concerning a Thief in maybe an old Dragon magazine (5 replies)
  233. Psionics (1 replies)
  234. B5 Horror on the Hill high resolution map module for FG (3 replies)
  235. +1 weapon bonus not working in the to hit calculation (2 replies)
  236. Dungeon Draft maps created with Forgotten Adventures assets (5 replies)
  237. Submitting module conversions for sale on FG (1 replies)
  238. Extreme D&D Classic Noob questions (5 replies)
  239. Why is the AD&D 2E Ruleset Feedback/Information Thread closed? (2 replies)
  240. basic modules, second edition rules and things like that (1 replies)
  241. Effect Code for Point Blank Shot how to make? (2 replies)
  242. Ravenloft - Realm of Terror (Feedback) (1 replies)
  243. OSE RuleSet? (1 replies)
  244. Another Critical Hit Fumble Table Question (6 replies)
  245. How can I add my own rulebooks? (10 replies)
  246. OSRIC Dungeon Dressing module (0 replies)
  247. Authorized OSRIC mods for preview (4 replies)
  248. A0 Danger at Darkshelf Quarry (3 replies)
  249. Complete OSRIC mod preview for feedback (22 replies)
  250. Dwellers of the Forbidden City 2e (28 replies)