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Zar
January 5th, 2022, 15:22
Good morning to all adventurers! there is one thing I did not understand. I would like to purchase this module (https://www.fantasygrounds.com/store/product.php?id=WOTC2ETSR9051) and play it with the D&D Basic / Expert rules. Which ruleset should I buy?
Eventually can I use the OSE rules present on Forge https://forge.fantasygrounds.com/shop/items/199/view ?

AlterZwerg
January 5th, 2022, 17:52
Hi.
You can open any 2E Module with the OSE Ruleset, so that should be enough for B/X.

bayne7400
January 5th, 2022, 19:09
Good morning to all adventurers! there is one thing I did not understand. I would like to purchase this module (https://www.fantasygrounds.com/store/product.php?id=WOTC2ETSR9051) and play it with the D&D Basic / Expert rules. Which ruleset should I buy?
Eventually can I use the OSE rules present on Forge https://forge.fantasygrounds.com/shop/items/199/view ?

Zar

I Also made an extension also free on the forge to convert any store purchased DnD Classic module into OSE encounters/NPCS. I am the guy who developed Castle Amber for the FG store as well as the OSE ruleset. Let me know if you have any questions. There are a few alternatives like using 2e with OSRIC modules but if you want BX then OSE is the way to go.

If you have nay issues with any of it just let me know since I would be the one to fix both sides haha :)

https://forge.fantasygrounds.com/shop/items/321/view

Zar
January 5th, 2022, 21:15
Thanks for your reply! And congratulations for the extension bayne7400.

One more question: are these modules (Keep of the Border Lands, Castle Amber, etc...) meant to be played with this ruleset (https://www.fantasygrounds.com/store/product.php?id=WOTC2EPHB)? I'm a bit confused because for me AD&D has the races and the classes (for one thing), while D&D Basic has the wizard, the elf, the halfling ...

bayne7400
January 5th, 2022, 21:32
They are meant to be played with the 2e ruleset even though they are 1e adventures. Both rulesets are free to check out. All of the BX modules I developed I left the monsters at 1e strength for the most part. The 2e ruleset is considered DnD classic so it catches it all. If you open it up in OSE2 you'll have to convert the npcs using the extension and weapons and armor records from the adventures will need to be edited.

OSE can be played as basic or more like 1e add with advanced races and classes.

If your new to FG OSE is very easy to pickup. Trying to play 2e like 1e might be tough if your unfamiliar with the ruleset. Its a great ruleset though.

Zar
January 6th, 2022, 10:13
Ok, so the modules like "Keep of the Border Lands" have been converted to the rules of AD&D 2e for use with Fantasy Grounds. If you want to play it with B/X rules, it should be better to use OSE ruleset by converting the NPCs back to D&D Basic thanks your extension. Really grateful to you for the info, now it's clear to me.

...however it seems that something is wrong:
https://youtu.be/uzPmKrhYBVg

damned
January 6th, 2022, 11:59
Hi Zar

You would need to replace the NPCs with NPCs from OSE.

Zar
January 6th, 2022, 12:05
Hi Zar

You would need to replace the NPCs with NPCs from OSE.

yes, it is definitely the best and more pragmatic solution.

bayne7400
January 6th, 2022, 12:28
Yeah that's exactly what I am doing to B2. Just drag the record from.encounters to the troll and it converts it. It uses the monsters hd so as long as it's input on the store it works. The video can show you how to do it. It is very easy. I'll watch your video in a bit and see what is tripping it up.it is probably a missing field on the npc record from the store.

bayne7400
January 6th, 2022, 12:56
Ok, so the modules like "Keep of the Border Lands" have been converted to the rules of AD&D 2e for use with Fantasy Grounds. If you want to play it with B/X rules, it should be better to use OSE ruleset by converting the NPCs back to D&D Basic thanks your extension. Really grateful to you for the info, now it's clear to me.

...however it seems that something is wrong:
https://youtu.be/uzPmKrhYBVg


The problem is the NPC record is built in with 0 for Hit Dice. The script ignores all other missing records but HD is required as it is used to balance the NPC back to BX (OSE). it looks like the monsters was copied over from the monster manual because that monster has no HD either. Ill code around it but add an output message so you know to check the npc.

Zar
January 6th, 2022, 12:58
The problem is the NPC record is built in with 0 for Hit Dice. The script ignores all other missing records but HD is required as it is used to balance the NPC back to BX (OSE). it looks like the monsters was copied over from the monster manual because that monster has no HD either. Ill code around it but add an output message so you know to check the npc.

Perfect thanks for making it clear to me

bayne7400
January 6th, 2022, 13:01
50798

Here is what it will do from now on. Thanks

Zar
January 6th, 2022, 13:03
50798

here is what it will do from now on. Thanks

ahahhahahahahhahahahhaha

bayne7400
January 6th, 2022, 13:11
Ill let you know when to update. I need to wait for build approval.

Zar
January 6th, 2022, 13:57
The problem is the NPC record is built in with 0 for Hit Dice. [...]

Should be 1/2 HD (2hp), not quite zero. But I guess the program handles those with less than 1 HD like that

EOTB
January 6th, 2022, 17:57
There is no THACO or saving throw difference between half HD creatures and 1-1 (“one minus one”) HD creatures. “1-1” is the lowest hit die value used in the 2E ruleset AFAICT.

Since the only purpose of the HD field is to map the creature to a set of values for THACO and saves, but having nothing to do with hit points in Fantasy Grounds, instead of putting in a “0” value in the HD field for anything less than a full HD it should always read “1-1”. With the hit point field used to specify a range of 1d4 hp

(Posted primarily in case a 2E converter of TSR B/X modules for FG reads the thread)

readymeal
January 6th, 2022, 19:44
There is no THACO or saving throw difference between half HD creatures and 1-1 (“one minus one”) HD creatures. “1-1” is the lowest hit die value used in the 2E ruleset AFAICT.

Since the only purpose of the HD field is to map the creature to a set of values for THACO and saves, but having nothing to do with hit points in Fantasy Grounds, instead of putting in a “0” value in the HD field for anything less than a full HD it should always read “1-1”. With the hit point field used to specify a range of 1d4 hp

(Posted primarily in case a 2E converter of TSR B/X modules for FG reads the thread)

Hi EOTB, i just started working on converting my first ODnD and was wandering about those... thank for clarifying.

bayne7400
January 6th, 2022, 20:30
yeah I set the HD to default in the script thanks for the info.