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View Full Version : Essential books to get started into AD&D 2e?



Chudstar
September 12th, 2022, 03:24
Hi people. How are you? My group and I are kind of done with 5e for now and we are looking to try out some other systems.

What do I need to get started with AD&D 2e? I'm assuming Dungeon Master, Players guide and Monsters Manual. But is that all? Because I took a look at the shop and there are a lot of other books, like Compendiums, Magic, etc.

Any advice on what should I get to have a really nice first experience?

Just while we are at it, how is the automation side of things on 2e? Does FGU handle it as well as it does 5e?

That's it, sorry to bring this annoying question up.

Cheers!

Doomsword
September 12th, 2022, 04:40
IMO, definitely start with DMG/PH/MM. You can add the other stuff once you're comfortable and it would probably be overwhelming at the start.

The 2E ruleset is fantastic and the automation is widely considered to be among the very best, if not the very best.

Chudstar
September 12th, 2022, 05:17
IMO, definitely start with DMG/PH/MM. You can add the other stuff once you're comfortable and it would probably be overwhelming at the start.

The 2E ruleset is fantastic and the automation is widely considered to be among the very best, if not the very best.

Ok! So the basics to start off. Thanks! Really excited to run 2e and learn about it. I did play a lot of BG and BG2 as a teen so I'm a bit familiar with thac0 and stuff. Of course is not the same as the ttrpg, but gotta start somewhere I guess.
Any not advanced adventure available at the FG Store I can try to run as a beginner group?

Doomsword
September 12th, 2022, 05:37
If you and/or your players aren't familiar with it, Keep on the Borderlands is the only correct answer. While not originally written for 2e or AD&D, the version for 2e in the store is quite good and a perfect introduction to old-school-style play. Works very well in the ruleset, too.

Here's an FG 2e playthrough by the 2e ruleset's author: https://youtube.com/playlist?list=PLWGEr1ExG6TTTebF23P2lRGz_qdHwv7bS

damned
September 12th, 2022, 06:28
Essential?
Players Handbook and an Adventure
or
Players Handbook and Monster Manual

Add more as you go.

ddavison
September 12th, 2022, 16:49
There are a lot of great adventures from the 2E era.

I especially like this one if your players are not familiar with the source material:
https://www.fantasygrounds.com/store/product.php?id=WOTC2EFRC2

Even if they are and if they are willing to play along, it could be a fun trip down nostalgia lane.

celestian
September 12th, 2022, 21:58
Ok! So the basics to start off. Thanks! Really excited to run 2e and learn about it. I did play a lot of BG and BG2 as a teen so I'm a bit familiar with thac0 and stuff. Of course is not the same as the ttrpg, but gotta start somewhere I guess.
Any not advanced adventure available at the FG Store I can try to run as a beginner group?

Haunted Halls of Evening Star is a good adventure for someone starting in AD&D (player or DM). Keep is another good starter. If you want something a little different but also for starting characters the Shattered Circle. You can see just about everything here.

https://www.fantasygrounds.com/store/productbundle.php?bundleid=WOTC2EBUNDLE (https://affiliates.fantasygrounds.com/317372/15958/url_23137)

bayne7400
September 13th, 2022, 01:14
Kings Festival , is a great starter adventure it is a 1e game that was ported over to 2e rules.

https://www.fantasygrounds.com/store/product.php?id=WOTC2ETSR9260

Haunted Halls is pretty tough. JuJu Zombies and a portion of the dungeon was never populated by TSR. I'm not sure if the HH map was updated? When I ran it it was not.

Chudstar
September 15th, 2022, 00:04
Thank you all for your answers! I will get going with the PHB, MM and The Shattered Circle. Also watching the playthrough that Doomsword recommended on youtube to get familiar with running the system.