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Chris S
May 6th, 2023, 19:46
Hi all! I'm looking to change the attribute modifiers so they'll use the B/X values instead of the AD&D values. So instead of the somewhat oddball AD&D bonuses to hit and damage for high strength, it goes +1 for 13 to 15, +2 for 16 and 17, and +3 for 18. I want to do the same for missile and defense adjustment for dexterity, hit points for constitution, etc.

bayne7400
May 6th, 2023, 19:48
You would have to make an extension to override that or you could try OSE which does a good job being BX and now BECMI.