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View Full Version : U1 module: no los for ground map



Drexlorn
March 15th, 2026, 06:30
Greetings,

Wanted to say that the classe 1e module U1 "sinister secret of saltmarsh" doesn't have los done at all for the player ground map. This module is listed with los on the store so all los should have been done, not partially.

Thanks!

prometheus13
March 18th, 2026, 12:15
Are you sure that you are looking at the player map rather than the GM version?

I just opened and checked and it looks good.

Drexlorn
March 18th, 2026, 12:20
yes i'm sure.

We talk about the ground floor (U1 Haunted House Ground Floor (Player).

The first floor and the cave are ok, LoS is there.

prometheus13
March 18th, 2026, 12:36
66827

prometheus13
March 18th, 2026, 12:38
Try unloading and loading the module back up again.

Sometimes updates break things.

bayne7400
March 18th, 2026, 12:39
All maps have los. Do you think i would take the time to create maps for the house then choose not to put los on just one? I'll see what it looks like on my end.

bayne7400
March 18th, 2026, 12:39
In the mean time revert the module and see if that fixes it.

Drexlorn
March 18th, 2026, 12:45
oh that must be a break then. I can't revert the module because i modified many parts of it ( using it in my homebrew campaign) so i'll have to redo the map.

Thanks for the replies and sorry for the lacl of faith. :(

bayne7400
March 18th, 2026, 13:27
When I look at the development campaign the LOS is there. How old is your campaign? If the los was exported as a seperate layer then did you possibly make it invisible? I always do LOS /lighting as its own layer. Reverting it should fix it.

Trenloe
March 18th, 2026, 14:06
oh that must be a break then. I can't revert the module because i modified many parts of it ( using it in my homebrew campaign) so i'll have to redo the map.
You don't have to revert the whole module, you can revert an individual map.

See here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1165590530/Reverting+a+Module+or+Individual+Item#Revert-Individual-Changes

Drexlorn
March 18th, 2026, 16:22
oh thanks! I'll try that!