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RESmeCUE
April 30th, 2026, 21:44
I have the settings set for NPC auto roll initiatives, PC set to zero if no initiative roll is made.

After one of the updates (don't know which one) all of the initiatives are automatically rolled.
I tried to change the settings in the options but it didn't matter, both NPCs and PCs have the initiatives rolled automatically.
I have to have all of the PCs "force roll" the initiatives.

Any help on fixing this matter would be appreciated.

Thank you.

Trenloe
April 30th, 2026, 21:45
Which ruleset are you using?

RESmeCUE
May 2nd, 2026, 00:41
Currently using DnD 2E.
This occurrence happened in a game I run as well as another game that I am playing in. The game I'm playing in has NO extensions loaded and has the same issue.

Zacchaeus
May 2nd, 2026, 17:31
MOD: Moved to the 2e forum so this gets more visibility.

celestian
May 2nd, 2026, 23:38
I have the settings set for NPC auto roll initiatives, PC set to zero if no initiative roll is made.

After one of the updates (don't know which one) all of the initiatives are automatically rolled.
I tried to change the settings in the options but it didn't matter, both NPCs and PCs have the initiatives rolled automatically.
I have to have all of the PCs "force roll" the initiatives.

Any help on fixing this matter would be appreciated.

Thank you.

There has never been a way to stop PC's auto rolling. It's always rolled for them but the indicator shows if it was an auto-roll or if it was a actual.

https://i.imgur.com/mNAMYyN.png

The green person has rolled, the red has not and shows the auto-roll value.

RESmeCUE
May 3rd, 2026, 23:51
There was an option where I can select the initiative is 'set to zero' if they PC does not roll.

That is not happening. The inits are auto-rolled and the PCs have to force a re-roll (as I use weapon speeds and the weapon speeds are not taken into account in an auto roll).

celestian
May 4th, 2026, 00:31
There was an option where I can select the initiative is 'set to zero' if they PC does not roll.

That is not happening. The inits are auto-rolled and the PCs have to force a re-roll (as I use weapon speeds and the weapon speeds are not taken into account in an auto roll).

If there was a option, it was a extension. The ruleset itself hasn't had that.

RESmeCUE
May 4th, 2026, 16:18
Then why is the same thing happening in different 2E DnD campaign that I play in where the GM has NO extensions at all?

Zacchaeus
May 4th, 2026, 17:25
Then why is the same thing happening in different 2E DnD campaign that I play in where the GM has NO extensions at all?

I don't know but on looking at the options there are two 'Auto PC versus NPC Initiative' and Combat: 'Auto NPC initiative'. I don't really know what the first one does since it doesn't seem to matter whether it's on or off but when a PC is put onto the CT its initiative is set to zero. For the NPCs one it seems to function correctly when an NPC is added to the CT either making the initiative zero when off; rolling initiative when on; and making all NPCs of the same type have the same initiative when set to Group.

Of course PCs initiative will only get set to zero the first time a PC is put onto the CT; once they have rolled initiative that will remain until either they roll initiative again (or you have re-roll initiative each round option set to on) or the DM uses the menu to clear all initiatives.

One other thought; the DM has the option to roll all initiatives or just the NPC initiatives. So it might depend on what option they are choosing.

celestian
May 4th, 2026, 19:31
Then why is the same thing happening in different 2E DnD campaign that I play in where the GM has NO extensions at all?

Same thing? As in the PCs auto-roll? Or something else? If it's the same thing thats expected behavior. If it's not then get a screenshot of his configuration and drop it here and I can review.

Doomsword
May 4th, 2026, 19:51
If he's talking about while using my extension, the option to roll just the NPCs or the PCs (auto, on round start) is available. It also allows old rolls to be reset to zero, to avoid the appearance of the PCs (for example) having already rolled in the round. Since it's on the round start, it obviously doesn't affect the functionality of the rolling from the menu button at all. And yeah, I'd assume that the campaign with no extensions (where he's not the DM) is just exhibiting the expected behavior for round starting or rolling from the menu, where no extensions are present.

@RESmeCUE does the following not work for you?

67276

celestian
May 4th, 2026, 20:25
If he's talking about while using my extension, the option to roll just the NPCs or the PCs (auto, on round start) is available. It also allows old rolls to be reset to zero, to avoid the appearance of the PCs (for example) having already rolled in the round. Since it's on the round start, it obviously doesn't affect the functionality of the rolling from the menu button at all. And yeah, I'd assume that the campaign with no extensions (where he's not the DM) is just exhibiting the expected behavior for round starting or rolling from the menu, where no extensions are present.

@RESmeCUE does the following not work for you?

67276

I asked if he was using a mod earlier and he said no...what you describe sounds a lot like what he was doing (the zero out thing).

Doomsword
May 4th, 2026, 20:35
I asked if he was using a mod earlier and he said no...what you describe sounds a lot like what he was doing (the zero out thing).

Yeah, I'm assuming he is using the extension in at least one game. As far as I know, there's no other extension that presents that option in 2e...

Doomsword
May 7th, 2026, 01:25
I did find a really sneaky bug in this, and it's fixed in the release I'm working on. Will be out tonight or tomorrow.

RESmeCUE
May 8th, 2026, 16:32
Same thing? As in the PCs auto-roll? Or something else? If it's the same thing thats expected behavior. If it's not then get a screenshot of his configuration and drop it here and I can review.

Same thing as in the PCs auto-roll and they are not set to zero at the beginning of a new round.

RESmeCUE
May 8th, 2026, 16:46
Still not working properly after updated FGU.

I have the same settings selected as you have depicted. I put an NPC into the Combat Tracker with the party and started at round zero. Advanced to round 1 (pic attached) and then again to round 2 (pic attached).

Neither time was the PC initiatives set to zero.

celestian
May 8th, 2026, 22:08
Still not working properly after updated FGU.

I have the same settings selected as you have depicted. I put an NPC into the Combat Tracker with the party and started at round zero. Advanced to round 1 (pic attached) and then again to round 2 (pic attached).

Neither time was the PC initiatives set to zero.

That is intended 2e ruleset behavior. PC's always roll initiative. There is no option to disable it.

Those screen shots are not from 2E ruleset w/o extensions. Please ask the question in the related thread for that extension. You are going to confuse people thinking what you want is 2e intended ruleset behavior and it's not.

Doomsword
May 9th, 2026, 00:30
Celestian makes a good point, of course. Please, everyone, if you even suspect you're using the AD&D Options and House Rules extension (or OSRIC or both), please drop any issues in those threads. If it's actually an issue with 2e base, I or someone else will let you know.

And, as stated a few posts up, I found the problem and am releasing a fix, but I found some other things related to recent ruleset changes (now that I've had time to test a bunch of stuff) that I want to release at the same time. I've made many internal changes, and I'm doing my best to push out the lot of it.

RESmeCUE
May 9th, 2026, 12:13
Celestian makes a good point, of course. Please, everyone, if you even suspect you're using the AD&D Options and House Rules extension (or OSRIC or both), please drop any issues in those threads. If it's actually an issue with 2e base, I or someone else will let you know.

And, as stated a few posts up, I found the problem and am releasing a fix, but I found some other things related to recent ruleset changes (now that I've had time to test a bunch of stuff) that I want to release at the same time. I've made many internal changes, and I'm doing my best to push out the lot of it.

Thank you for all of your hard work and efforts! Very much appreciated from me!!

Doomsword
May 9th, 2026, 22:10
Fix for the init thing (and several other things) is out now.