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OBG70
June 1st, 2026, 23:27
Made with A.I. If you are one of those people opposed to A.I. encroaching into your hobby, this is your warning. Turn back now!

I made a thing! By *I* of course I mean I told Codex & Claude to work on it under my supervision. After a few days of tinkering this is where we are.

Google drive: https://drive.google.com/file/d/1gM-tIHghX7qg-bjvXSaKN5YOlkBFM98T/view?usp=drive_link
Update: I have posted newer versions on Github where it is easier for me to push fixes. https://github.com/krakenunbound/kraken-adnd-2e-charwizard <-- Use this instead
The update fixes the coin slots and the disapearing item name. Let me know how it goes on your end.

Youtube Video demo: https://youtu.be/DUrpYcwq9xY

THIS IS v1 BETA. Please try to break it and report back in this thread if things are not working and provide as much details as possible. Screenshots help too.

READ THE README! Yes, I know you are special and don't need to. But you do. So you should.
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OBG70
June 1st, 2026, 23:29
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OBG70
June 1st, 2026, 23:29
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JohnD
June 2nd, 2026, 19:30
Looking good!

Bonkon
June 3rd, 2026, 07:07
Good Day OBG70 :)
This is really cool. I think I found a small issue with ability generation method III, it just rolls 18d6 and totals them instead of breaking them down to 3d6 six times and arrange.
And Method IV the same issue but rolling 36d6 and totaling instead of breaking them down to 3d6 twelve times and keep the best six and arrange.

But looks awesome so far. (And this was tested with only this extension active.) :)

OBG70
June 3rd, 2026, 16:10
Good Day OBG70 :)
This is really cool. I think I found a small issue with ability generation method III, it just rolls 18d6 and totals them instead of breaking them down to 3d6 six times and arrange.
And Method IV the same issue but rolling 36d6 and totaling instead of breaking them down to 3d6 twelve times and keep the best six and arrange.

But looks awesome so far. (And this was tested with only this extension active.) :)

I think it was supposed to create a pool or something. I will look into it. I don't use that method so I forgot to test them. I would probably create a box with a pool and some +/- buttons to add points to a skill. I think they are supposed to start at a flat value? Ok I'm on it.

Update is live on Github:
Fixed and pushed (source). Here's what was wrong and what changed:

## The bug
Methods III and IV rolled **one giant pool** — `18d6` (III) / `36d6` (IV) — and totalled it, instead of producing separate 3d6 scores. The old design rolled everything in one go and tried to read back each die to regroup them, which is fragile and made the chat show one huge roll.

## The fix
III and IV now roll **separate 3d6 groups** — six for III, twelve for IV — each a clean total:
- **Method III** → six 3d6 scores drop into the six slots to **arrange to taste**.
- **Method IV** → twelve 3d6 scores, **keeps the best six**, then arrange.

The chat is cleaner too — one summary line like `Method IV: rolled 12 sets of 3d6 → 16, 15, 14, 12, 11, 10, 9, 9, 8, 7, 6, 5 (keeping the best six)` instead of a wall of dice. Methods I/II/V/VI are untouched.

Bumped to **v1.0-beta2**; the commit is on GitHub.

## Please verify in-app
1. **Reload the extension** (restart FGU or reload the campaign).
2. **Method III** → roll → confirm you get six separate scores (each 3–18) you can drag-arrange.
3. **Method IV** → roll → confirm twelve get rolled and the **best six** land in the slots.

(Build a fresh character — existing sheets won't change.)

https://github.com/krakenunbound/kraken-adnd-2e-charwizard/releases/tag/v1.0-beta2


Let me know if that solved it for you. Thank you for the report!

Malystryx
June 5th, 2026, 06:30
OBG70, once you perfect this, is it something you will post to the Forge? I could be really interested in something like this but I'd prefer to have it automatically managed through the built in update process in FG.