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Hjorimir
February 18th, 2023, 17:32
For some reason, this option doesn't appear to be working for me. Other than a non-ally NPC having 0 hp remaining, is there some other needed component/effect/trigger for this to work? Thanks!

Hjorimir
February 26th, 2023, 08:42
Hopefully this will help, because I can't get this to work at all. I've attached an image from a 2e game. You can see that I've set "Turn: Skip dead non-ally" to ON. However, in the Combat Tracker, as I go through rounds, the dead goblin (0 hit points) isn't skipped.
I've tested skipping hidden actors and it works perfectly. Can anybody help me get this working please? Thank you!

celestian
February 26th, 2023, 20:45
Hopefully this will help, because I can't get this to work at all. I've attached an image from a 2e game. You can see that I've set "Turn: Skip dead non-ally" to ON. However, in the Combat Tracker, as I go through rounds, the dead goblin (0 hit points) isn't skipped.
I've tested skipping hidden actors and it works perfectly. Can anybody help me get this working please? Thank you!

Thanks for the report.

Looks like at some stage CoreRPG changed their isDyingOrDeadStatus to use static comparisons for sStatus and 2E returns Dying (#) where # can be a number (how low they are below 0). It would never match "DYING" with "Dying (#)" or "Dead (#)". I've overriden the function and use a find test and works now. I'll send it to James whom I presume will release it next tuesday.

Hjorimir
February 27th, 2023, 00:01
Oh, great. Thank you, Celestian!

Hjorimir
March 1st, 2023, 22:14
FYI, I did get a 2e update today for FGU. However, after testing, it appears to still isn't working properly. Perhaps your changes didn't go through for this week's update.

celestian
March 1st, 2023, 23:36
FYI, I did get a 2e update today for FGU. However, after testing, it appears to still isn't working properly. Perhaps your changes didn't go through for this week's update.

The fix wont go in until next tuesday. I can't submit after Friday for a tuesday so it was already past.

Hjorimir
March 2nd, 2023, 04:49
Oh, okay. Thanks again!