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  1. Documentation Error in XML and Scripting Reference (7 replies)
  2. lixt_text with checkbox (3 replies)
  3. Link with spell list (7 replies)
  4. Options (registerCallback) question (8 replies)
  5. Options subsystem (5 replies)
  6. Table Functions.. (7 replies)
  7. Approximating a switch when calling methods (16 replies)
  8. Getting a "databasenode" from a databasenode and path string? (7 replies)
  9. Accessing variables in lua script files (5 replies)
  10. DB.addHandler and alternatives (2 replies)
  11. Programmatically Setting the Holder Versus Sharing (2 replies)
  12. Fast Random Numbers.. (4 replies)
  13. Altering just the background on theme? (1 replies)
  14. Coding in <script> vs referring to script file? (3 replies)
  15. Where change? (4 replies)
  16. Lua Libraries? (1 replies)
  17. Correct way to get sibling numeric data and add them in sheetdata (5 replies)
  18. Dropping an item onto a list, but finding the item under the dropped item (1 replies)
  19. Massive Damage: System Shock (5 replies)
  20. Remove dice from desktop (2 replies)
  21. Custom Critical decks (3 replies)
  22. I need some help and tutoring... (24 replies)
  23. Custom Decal 3.3.7 (2 replies)
  24. Comment in a function (6 replies)
  25. Creating custom libraries (skills, spells, etc) in extension for CoreRPG (2 replies)
  26. Creating, Cloning, or Writing a Class for dragdata (12 replies)
  27. Issue with Effects Window (3 replies)
  28. How to allow multiple inspiration points in the 5E ruleset? (3 replies)
  29. Debug console clear (6 replies)
  30. Class Specialization issue (2 replies)
  31. DB.setValue() Fails to Write 0-value to db.xml in Client (8 replies)
  32. Table Creation Question (5 replies)
  33. Horizontal Rule (3 replies)
  34. Hooking into the Delete of an item of Equipment, to remove the weapon actions (3 replies)
  35. Moving Elements in Character Selection (5 replies)
  36. Targeting Pointer Shapes (5E) (5 replies)
  37. Adding Resistance Values to a modified DnD 5.0 (4 replies)
  38. Barovian Calendar (1 replies)
  39. Where The Hell Is... (2 replies)
  40. ID_To_Name() ? (4 replies)
  41. CoreRPG / FG Question (4 replies)
  42. spell creation campaign to module (4 replies)
  43. Window/subwindows and combobox odd behavior (5 replies)
  44. Refreshing/Updating a List via an External Control (2 replies)
  45. Programmatically get list of all framedefs? (12 replies)
  46. Coding Inconsistency that Might Cause Invertant Error (CoreRPG) (4 replies)
  47. Wolf PC Sheet. How do I add an attack that ties in a saving throw on hit + condition? (3 replies)
  48. help with new 5e class unarmored defense (6 replies)
  49. comments in script (3 replies)
  50. 5E Ruleset - action.label access in ActionAttack (0 replies)
  51. <target> statement (1 replies)
  52. Accessing other window classes on the same tab (14 replies)
  53. The Source of an effect, question why it's based on CT Actor and not the origin (2 replies)
  54. What is the syntax for string capturing into a table? (3 replies)
  55. Calling an Actor Twice in a Row (9 replies)
  56. Hide the Modifier Window (3 replies)
  57. Custom Calendar Help (1 replies)
  58. Another Passives (2 replies)
  59. Coder wanted for project (0 replies)
  60. LUA "Regex" (9 replies)
  61. How do you find the correct database node name to use in general? (4 replies)
  62. [5E ruleset] Character actions tab and ruleset layering question (2 replies)
  63. Answering the Core Question. (5 replies)
  64. Overriding to all players to middle-click to move locked tokens. (2 replies)
  65. getBitmap() (4 replies)
  66. Combat Tracker and related questions (4 replies)
  67. The Fantasygrounds Content License change and how it affects contributors (16 replies)
  68. Getting windowclass from background image. (8 replies)
  69. Retrieving the last dice rolls (2 replies)
  70. Directly edit .pak files. (17 replies)
  71. Adding a different D10 die rolls as a D20 (7 replies)
  72. Desktop Dice starting position - different for Player and GM - is it possible? (4 replies)
  73. NPC Portrait instead of GM Portrait (4 replies)
  74. MoreCore Rolling Rules Questions (14 replies)
  75. Replace of a windowclass: Am I doing it wrong? (5 replies)
  76. DB addHandler onUpdate not being called on Client (3 replies)
  77. Modifiers on Nat-Ones (3 replies)
  78. Where to find information on all APIs and functions usable for custom FG coding? (10 replies)
  79. module change ramifications (2 replies)
  80. Changing Dice Rolled Total or hiding it (9 replies)
  81. Grouping and then referencing controls in the group (7 replies)
  82. Slash Command for Alias Req? (2 replies)
  83. Database Issues in Custom Ruleset (3 replies)
  84. Using <numberlinked' to access field values in different part of the character sheet (8 replies)
  85. Tool for importing character sheets from Roll20 (7 replies)
  86. Traveller 1E (Mongoose) PSI Talents and Abilities - Need to list the Talents only (2 replies)
  87. Weapon Degradation/Maintenance Houserule (5e Ruleset) (8 replies)
  88. Change attack modifier calculation in 5e (2 replies)
  89. Issues with New Custom Class (6 replies)
  90. line in a column (0 replies)
  91. Text Formatting (4 replies)
  92. Anchoring to resizable windows/panels on the bottom or right edge (2 replies)
  93. Confirm delete all tokens (1 replies)
  94. windowinstance self and reference databasenode bugs (6 replies)
  95. Hide the Modifier Stack? (3 replies)
  96. Mirror Token (1 replies)
  97. Upcoming v3.3.7 release and community extensions (0 replies)
  98. Advanced Racial Traits (2 replies)
  99. Custom Calendar assistance (4 replies)
  100. Shadowrun Dice Set (4 replies)
  101. Trying to find where values are actually set for ref group lists. (4 replies)
  102. Suppress single click handling for a onDoubleClick( ) event (5E ruleset) (2 replies)
  103. Core-based ruleset - Inventory item propagation on equip? (3 replies)
  104. How to create absorption effect for 5e? (2 replies)
  105. Changing Panel Size,Position,Anchoring, or Static Bounds. (1 replies)
  106. I would like to create an extension however I have problems in identifying the file.. (6 replies)
  107. Set NPC tokens to mask-sesitive visibility automatically? (21 replies)
  108. Help With Fantasy Grounds Rolls Offline at Table (4 replies)
  109. formattedtextcontrol question (1 replies)
  110. Creating a new fantasy theme for MoreCore (10 replies)
  111. Widget Tooltip stacking (1 replies)
  112. Ref-manual keywords fields huh? (7 replies)
  113. Yet another custom calendar thread (5 replies)
  114. Help with making a calendar for Scarrad Lands (2 replies)
  115. Training Videos (7 replies)
  116. Access to portrait sources (2 replies)
  117. Widget deprecation and or support for FGU (3 replies)
  118. Dragging and linking a field without making a link graphic on it... (26 replies)
  119. Relative control anchoring (3 replies)
  120. A little help? (5 replies)
  121. Drawing lines in windowclasses (4 replies)
  122. Module Reader (16 replies)
  123. Discussion: 3D combat- How would you or do you do it? (1 replies)
  124. XML/LUA Developer wanted (18 replies)
  125. Backup and restore buttons (2 replies)
  126. Help understanding Combat Tracker Nodes (5e) (2 replies)
  127. Questions regarding the set up of a Living World. (5 replies)
  128. Theme customization help (4 replies)
  129. FGU api/ruleset compatibility (2 replies)
  130. Resize arrows for windows (1 replies)
  131. Panel sizing (0 replies)
  132. Using modules for different systems (4 replies)
  133. Exporting/Importing pregen characters with portraits (2 replies)
  134. Panel datasources (12 replies)
  135. <HR> Tag - Horizontal Rule? (5 replies)
  136. Updated AFF Ruleset (3 replies)
  137. Exporting nodes with image blocks... exports images? (20 replies)
  138. LUA help (4 replies)
  139. Question about the tabs on the right. (1 replies)
  140. Ruleset loading script that is not present (3 replies)
  141. GM Icon (1 replies)
  142. Setting sdource of local field - SOLVED (4 replies)
  143. Adding tooltips to Number fields (2 replies)
  144. gems (2 replies)
  145. Necesito ayuda imagen de fondo para modulo (1 replies)
  146. Frame Boundaries (2 replies)
  147. Add a Mini Power Button to 5E Actions Tab (1 replies)
  148. 5e ct_entry function onIDChanged problems (4 replies)
  149. How To Create Damage Resistance PER ROUND for DCC Ruleset (5 replies)
  150. 5e Extension Issues in ct_entry for NPCs? (7 replies)
  151. Inneroffset for window elements (1 replies)
  152. Available Lua Standard Libraries (5 replies)
  153. Remove all dice? Spawn dice? (2 replies)
  154. Updated List of Effect Tags? (3 replies)
  155. Ruleset Variety (7 replies)
  156. Query: Hiring Coder(s) (1 replies)
  157. Trying to understand fonts in FG (8 replies)
  158. Balancing encounters for a party with increased damage output. (13 replies)
  159. FGU and cards (1 replies)
  160. 'relation=' meanings (5 replies)
  161. Dice Command Request (6 replies)
  162. Open a window on client (10 replies)
  163. Help Needed: Extending the 5e Party Sheet with a new Tab (6 replies)
  164. Registry entry for application data (22 replies)
  165. When converting a pdf to FG adventure, whats the little mac app to clean the text? (2 replies)
  166. Picked up FFG's L5R Beginner Box this weekend... (2 replies)
  167. Help with horizontal auto-sizing of controls (4 replies)
  168. onValueChanged() (4 replies)
  169. Adding new fields to items (2 replies)
  170. Token issues with extension (5E) (6 replies)
  171. Diffs for New versions of CoreRPG/5E (33 replies)
  172. Future minor animation support. (0 replies)
  173. Interface Zero 2.0 Skin/Theme Creation Help (2 replies)
  174. GM token change with the embodiment of npcs? (17 replies)
  175. Buttons in the chat window (8 replies)
  176. Problem with Tooltips on a buttoncotntrol (14 replies)
  177. FG XML characters (18 replies)
  178. Module.getModuleInfo() (4 replies)
  179. getImageSize() possible w/o loading an image? (3 replies)
  180. FG Telemetry (1 replies)
  181. Database nodes and connected clients (11 replies)
  182. Theme window border declaration (2 replies)
  183. registerExportNode options, include library links for reference? (16 replies)
  184. 5E status display for tokens screwed up, help? (0 replies)
  185. Spell Slot "Check/Uncheck" posting to Chat Window? (3 replies)
  186. Help with a custom die (5 replies)
  187. A small favour to ask... (7 replies)
  188. Horizontal windowlist scroll (1 replies)
  189. Stretch to fit for widgets (1 replies)
  190. data_common.lua (7 replies)
  191. Can't The Button(s)! (7 replies)
  192. Ready Only (2 replies)
  193. type="dice" (8 replies)
  194. 5E ruleset, TYPE() code question (4 replies)
  195. replace/merge possible w/o having same name object? (2 replies)
  196. Setting mask sensitive visibility (5 replies)
  197. Reference Manual Keywords (3 replies)
  198. WFRP 4ed - New Ruleset? Maybe using MoreCore? (6 replies)
  199. Formattedtext for tooltips? (4 replies)
  200. Changing Default Critical & Fumble Tables (5E) (6 replies)
  201. Hiding elements in windowlists (1 replies)
  202. Star Trek Adventures Ruleset and Extension (71 replies)
  203. Dragdata for tokencontrol has no persistance (4 replies)
  204. Stuck Hiding and Showing Elements in Extension (4 replies)
  205. draginfo's getTokenData (6 replies)
  206. Module version locking (2 replies)
  207. Override lua Function (5 replies)
  208. Window/Parentcontrol/Subwindow navigation (up/down) (3 replies)
  209. Combat Tracker and visibility (5 replies)
  210. Hiding chat messages when rolling on a table. (2 replies)
  211. Can I package an entention and module into one file? (1 replies)
  212. Mask Polygon Tool (7 replies)
  213. Accessing fields inside header_column in the corerpg ruleset (3 replies)
  214. OnInit() not being called for sub_record (5 replies)
  215. Using Visual Studio for Extension creation (17 replies)
  216. Calling a function in a different extension (3 replies)
  217. Adding a button to an encouter (3 replies)
  218. Extension build tools or code listeners (7 replies)
  219. scripts/manager_language.lua"]:203: attempt to index field 'language' (a nil value) (1 replies)
  220. Gambit of Ord extension (10 replies)
  221. DB.getValue(4 args?) (6 replies)
  222. Margins (1 replies)
  223. Rounding of Values (2 replies)
  224. Writing for FG Store (10 replies)
  225. Module stuffing (3 replies)
  226. Reassigning Anchors to new elements in Extension (14 replies)
  227. Custom Packs (10 replies)
  228. Notepad++ mod activation (3 replies)
  229. Change pan mouse binding (3 replies)
  230. The selection tool (1 replies)
  231. class module which defines general criteria for XP bonus? (0 replies)
  232. Warning: windowcontrol: Database referencing controls must have a name attribute. (7 replies)
  233. 5E - Referencing Rob2e spells as opposed to PHB spells (2 replies)
  234. Further Modifications to d6 Star Wars ruleset (SWRPG) (8 replies)
  235. How to include map resizing in an existing custom ruleset (Star Wars d6) (4 replies)
  236. Module Creation Outlining (14 replies)
  237. Tooltips - can they work on data inside a field (4 replies)
  238. String Control Max Length/Filtered Input and forcing case (2 replies)
  239. Fantasy Grounds I/O Routines (2 replies)
  240. Overriding string values set by theme in sidebar (2 replies)
  241. manual die roll extensnion (0 replies)
  242. Chronicles of Darkness ruleset modification issues (8 replies)
  243. Overriding windowclass entries? (2 replies)
  244. Obfuscation in a data parser (to avoid copyright infringement): A Question (11 replies)
  245. manual attack die extension (6 replies)
  246. Add tab to character sheet (PFRPG) (4 replies)
  247. Placing Token prototypes within an extension (1 replies)
  248. Interface.onWindowOpened doesn't trigger when client creates new window (3 replies)
  249. Certain windowinstance handlers are being reported as invalid (7 replies)
  250. Is there is a way to automatically convert a PC into a NPC? (6 replies)