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- User.isHost has some unexpected behavior for me (7 replies)
- NPC accept NPC shortcut 5e (6 replies)
- DB.import, how safe is it? (4 replies)
- [FGC | FGU] - CoreRPG - Consumable Items (0 replies)
- Can't seem to get a buttoncontrol to appear in effects window (3 replies)
- Rolling 3d6 instead of 1d20 in the Pathfinder 2 ruleset (10 replies)
- How to post an extension on Dungeon Masters Guild (6 replies)
- Changing the color of a numbercontrol within charsheet_inventory from a script (1 replies)
- World of the Dead - got the pregens redone (7 replies)
- NPC character sheet attacks (6 replies)
- Graphical glitch on the Images library and frame (2 replies)
- Player vs Host issue - know it can be solved just not sure how (3 replies)
- Minimal working ruleset (3 replies)
- Should not results handlers be where results are applied? (3 replies)
- sTargeting = "each" not giving me the full power of targeting (5 replies)
- Moving from player id in CT to charsheet (2 replies)
- BRP Extension Error (7 replies)
- Is there extension code to call in FGU that intercepts a map token onButtonPress? (1 replies)
- Need advice for extension creation distribution (4 replies)
- Portraits (11 replies)
- Graphic resource recommendations (6 replies)
- request: palladium rifts (2 replies)
- Can you fix a "not found" graphic resource bug in an EXT with another EXT? (5 replies)
- Window List in dual column layout (2 replies)
- Equipment Degradation (7 replies)
- How do you use drag and drop in an extension? (8 replies)
- Quick window question (4 replies)
- Type of grid (2 replies)
- Custom Themes???? (7 replies)
- Working a new mod for critical hits similar to Rolemaster for 2e (3 replies)
- Modify "local" function (Example: skillist 5e ruleset) (4 replies)
- Access to die roll results in the chat window? (7 replies)
- A bit more help with the comabt tracker (17 replies)
- Updating Old Extension - Issue with Slash Commands (2 replies)
- How to code Grapple and Shove as an action in your character sheet (5 replies)
- An active and automated condition tracker would be REALLY cool (2 replies)
- New window like the combat tracker (1 replies)
- ct_entry.lua (17 replies)
- Rolling from targetted enemy sheet (2 replies)
- Help with buttongroup (2 replies)
- Struggling with module entry visibility (2 replies)
- Extension naming convention... (23 replies)
- Adding New List Item But Want To Use Effects (4 replies)
- The <sortby> tag ... (4 replies)
- Map Question: New to FGU (5 replies)
- Dice icon size & chat log parameters to accomodate high-res dice (2 replies)
- Multiple font configuration within paragraph and reference manual pages? (2 replies)
- Help with dice roll script (1 replies)
- (5e) Issue with CombatManager.setCustomTurnEnd ? (7 replies)
- Modifying the NPC Stat Sheet (5e) (4 replies)
- Converting the Slave Lords module to 5e (2 replies)
- A Combat Tracker question (2 replies)
- A plea regarding the database (4 replies)
- Looking for WFRP 1st ruleset for FG v3 (0 replies)
- Adding New Abilities 5e (1 replies)
- When can I trigger a addUnderlay after a token is added? (9 replies)
- Creating Parcels for a Module (5 replies)
- How to create a homebrew rule on critical dice damage (2 replies)
- Beginner Question on Functions (3 replies)
- 5e Initiative rolling (8 replies)
- Widget.setSize() ... "size cap" ? (5 replies)
- PFRPG - Calculating Character Wealth Extension Idea/Help (2 replies)
- Creating a dynamic list (6 replies)
- Stuck on algorithm using selective hexadecimal variables (1 replies)
- Custom module for our first setting book (1 replies)
- I'm trying to figure out basic modding stuff - and blog about it (7 replies)
- manager_effect.lua, processEffect() bug? (2 replies)
- Font options for the chat window using ChatMessage? (1 replies)
- Disable data library from extension or layered ruleset on top of CoreRPG (1 replies)
- 5e How execute save-check from lua? (8 replies)
- Loadorder tag not honoured in loading extensions (7 replies)
- Is there a way to make numberfield read-only (2 replies)
- How to link multiple dice to table to create special effect dice (4 replies)
- How to override a framedef in an extension using a second extension (2 replies)
- How to call function of Windowclass a from windowclass b (6 replies)
- Fantasy Grounds' Capabilities with Character Creation (4 replies)
- Pop up a Story entry (3 replies)
- Gestalt characters (1 replies)
- Accessing a control from a suboordinate list entry (5 replies)
- Warhammer Soulbound using MoreCore ? (2 replies)
- How to increase chat language font size. (2 replies)
- How can I put an extension field right the middle of an existing record? (2 replies)
- Sort Order of groups in Data Library (1 replies)
- Getting ruleset versions (major/minor/etc) as a client not possible? (3 replies)
- Moving Labels, NumberControls via script (2 replies)
- importinfo does not seem to work with importruleset? (4 replies)
- How to replace a built in script or modify it (10 replies)
- Capturing Table rolls text (0 replies)
- Implementation health/willpower bar similar to VTM5e ruleset (0 replies)
- Slash Handler Question (2 replies)
- Numbering conventions (5 replies)
- Problem with modifierbuttons copied from 2E/5E ruleset (3 replies)
- Working on a Hackmaster 4e ruleset (6 replies)
- Help understanding tokeninstance vs. tokeninstance.ref (1 replies)
- Windowlist is sorting the LAST entry added first (1 replies)
- npc sheet information (0 replies)
- Getting range mods for targets (1 replies)
- Send a message which is draggeble healing (0 replies)
- [Programming] Determine Difference in Time (9 replies)
- Color Chat associated with player dice color (1 replies)
- Dices' color (10 replies)
- Noob needs help with MoreCore tab graphics (9 replies)
- onReceiveMessage FGU question (3 replies)
- Auto-generated Action items when gear is added to inventory (7 replies)
- Question about dynamic combo box population (2 replies)
- Fonts: FGF to TTF? (6 replies)
- Need help. new ability score doesn't add bonus to the ability check roll (4 replies)
- Manipulating Sources.. (7 replies)
- Help with Variant Long/Short Rest Extension (0 replies)
- Five Torches Deep (1 replies)
- Can someone please point me in the right direction? (4 replies)
- [Programming] Linking points to player instead of character (1 replies)
- SW Adventure Deck (EXT file) customization (0 replies)
- Text widgets only showing up on client that added them. (2 replies)
- Creating an Extension for a official Ruleset. (1 replies)
- Fun with Desktop and Panels (14 replies)
- Swapping/Adding tokens on map due to Effects (1 replies)
- Change color of tables in formatted text fields? (1 replies)
- Customizing rules, what can and cannot be done (2 replies)
- Using LUA Script from an Imported Ruleset (4 replies)
- SWADE Vehicles in CT. (3 replies)
- Effects window - what am I missing? (3 replies)
- Esper Genesis 5e Theme Extension - Modified Font Color for Readability (5 replies)
- DB.getValue()... impossible return value... (3 replies)
- Shared sheet for Ship/Base/Vechile/Asset management for the group (4 replies)
- Image.selectToken() during a Token.onClickDown() (3 replies)
- Change default font *size* within an extension, but not the font itself? (5 replies)
- Time Management (1 replies)
- Theming the ChatBox (2 replies)
- Theme Extension Font Color Modification (3 replies)
- Client reading a GM set option (4 replies)
- Merging a new field into a windowclass (10 replies)
- NotePad++ macros? (4 replies)
- Moving the Portrait (1 replies)
- Help with windowlist and databasenode problem. (5 replies)
- Looking for help in creating Tunnels and Trolls ruleset (6 replies)
- Changing the icons for Starfinder (3 replies)
- [Programming] Custom Dice and Dice Tower (3 replies)
- Hover and Custom Paragraph Types (7 replies)
- Aeons End like, card cased, initiative system (not savage worlds)? (1 replies)
- Seting the modstack to a number (2 replies)
- Bug? Text widget text sizes appearing extremely small. (1 replies)
- LUA file in extension not replacing original (7 replies)
- Multiple Tokens/Identifications per NPC for shape changers or illusion casters (4 replies)
- Programmatically adding/removing items from a windowlist (1 replies)
- Automatically update label value (3 replies)
- Having Module Show up in Data Activation (7 replies)
- Question about version attribute on Diebox in CoreRPG (2 replies)
- Combat Tracker: How to build an Effect to skip a player or NPC... (2 replies)
- Slash commands working correctly ? (7 replies)
- Party Sheet, Add all to Combat Tracker (4 replies)
- Question about mods and copyright. Traveler (6 replies)
- String.match return multiple text even if not all exist (4 replies)
- Get range to targeted tokens (3 replies)
- Hiding Portaits in Chat (0 replies)
- Reduced field has text bleeding over the sides (0 replies)
- Custom action - using the modifier stack to adjust difficulty? (1 replies)
- Inquiry - Merge on Reference - Specifically Spells (10 replies)
- 5e: Sacrificing Hit Dice as part of the cost of a spell (2 replies)
- Accessing node attributes in Lua (5 replies)
- Help with Combat tracker (4 replies)
- Live session viewer in browser (3 replies)
- Problem with "button_stringcycler" when trying for a small (More)Core-Modification (4 replies)
- D&D 5E Mod for "Conjure Animal" spell (10 replies)
- NPC icons (4 replies)
- Reload, show console, and save by code (2 replies)
- Capture a character sheet edit (1 replies)
- Remove unused content from CoreRPG (7 replies)
- Exandrian Calendar - Help Please (11 replies)
- How do I get the applications window size (in pixel)? (5 replies)
- Field Tab Order and next line issue (4 replies)
- Where is stringu defined? (3 replies)
- Hiding die rolls (3 replies)
- Securing Data/Closed Beta/Licensing (9 replies)
- Doing something wrong with menu code, leaving blank starting entry. (2 replies)
- Issue with Images when Exporting to a mod (7 replies)
- Help with draginfo in FGU (5 replies)
- silly question: DataCommon - conditionaltags? (4 replies)
- Gamma World? (8 replies)
- "Borrowing" Elements (2 replies)
- [Programming] combat tracker link list (1 replies)
- Change order of items in a window list by Drag and Drop possible? (8 replies)
- Two Rob Twohy modules don't appear in my Library to activate (4 replies)
- Random Item Price (4 replies)
- 5E, manager_action_damage.lua, getReductionType() uses "last" value (3 replies)
- Another calendar question (6 replies)
- Not sure what aEffectVarMap["nInit"] is for / being used (5 replies)
- Refreshing client character list (3 replies)
- Unity broke my stuff :P (7 replies)
- Custom Decal Size (17 replies)
- looking for some minor beginner help (1 replies)
- Currently loaded extensions (3 replies)
- Creating undead races for 5E (4 replies)
- Help needed with DB.setOwner and/or DB.addHolder (13 replies)
- Comm.throwDice() TableManager support (12 replies)
- "hooks" ;) (7 replies)
- User.getCurrentIdentity() (4 replies)
- Effect to add damage bonus to each die rolled for spell damage (1 replies)
- Table Rolls (2 replies)
- Naming conventions for data types? (6 replies)
- Questions about Table Rolls & Story templates. (2 replies)
- Setting starting day on a custom calendar? (2 replies)
- Circus Theme (9 replies)
- Conditional Operators (4 replies)
- dragData in onDragStart() returning true/false/nil (1 replies)
- Regular Expression (4 replies)
- Customization of 5e Charsheet (4 replies)
- PDF conversion to VTT - Licensing (4 replies)
- 2E Ruleset Questions (11 replies)
- Question regarding character selection (3 replies)
- Acceptdrop (5 replies)
- 2E Question (12 replies)
- Story Template Updates (5 replies)
- Setting the Duration of an Effect with a Die Roll (4 replies)
- Question on dice tables and matching results (3 replies)
- Extension for Dragging and Dropping NPC Sheets onto PC Sheets to Auto-Fill? (5 replies)
- Create a new field on character sheet that is only visible / editable by the DM? (28 replies)
- script error with custom skin (12 replies)
- Need help with extension coding (4 replies)
- Trouble with ModifierStack in SWADE extension (0 replies)
- Where does one set left or right or center justification for number controls? (4 replies)
- Batch or delay node generation (12 replies)
- Help accesing modifier stack before rolling dice (4 replies)
- string resources - normalize or multiple copies are OK? (2 replies)
- How to add handlers for a parent node and sub nodes (2 replies)
- Not sure why adding onInit() to rollable control kills the die icon? (2 replies)
- Weird thing happened - stringres picked up from another ruleset??? (4 replies)
- Handler to pick up URL clicks (13 replies)
- Double Calendar (2 replies)
- getChildren / getChildrenGlobal (14 replies)
- Best way to display “derived” data? (12 replies)
- where does the control's update(bReadOnly, bForceHide) end up? (2 replies)
- Adding A roll to death save? (3 replies)
- Converting D&D 5e to Metric (6 replies)
- Dynamic Number of Checkboxes (4 replies)
- 5E (& originally 2E) ruleset question - is this a bug? - Unsure where to post (10 replies)
- Help With An Effect (5 replies)
- Help with code (12 replies)
- "Hello World!" doesn't work. (2 replies)
- Crosslinking between extensions (9 replies)
- Percentile dice tuleset questions (14 replies)
- Adding to settings (0 replies)
- How to get my DM's guild content to Fantasy grounds (2 replies)
- New ruleset issues (5 replies)
- Anchoring width problem (20 replies)
- Trying to get a stringfield to lose focus. (2 replies)
- Character portraits won't save. Where's the code that saves them? (0 replies)
- Am I able to change the graphics for the mouse pointer? (3 replies)
- Anyone using a later than 2018-12 Eclipse with LDT? (Lua Development Tools plugin) (3 replies)
- String Concatenation [Solved] (1 replies)
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