bradbdavis
August 20th, 2010, 14:25
I am creating a bestiary library module (won't say which game yet ;) but it's very exciting).
I am having an issue where I activate the module in FG, but nothing shows up in the library.
Where would I look for any error messages / log files?
I know the xml is well-formed, because it was generated by .net xmldocument classes.
I know it worked when I just had a few monster entries, but now with the full list it stopped.
What things can prevent a show up in the library window for these things (it DOES show up in activation window)?
Any help appreciated.
Thanks!
I am having an issue where I activate the module in FG, but nothing shows up in the library.
Where would I look for any error messages / log files?
I know the xml is well-formed, because it was generated by .net xmldocument classes.
I know it worked when I just had a few monster entries, but now with the full list it stopped.
What things can prevent a show up in the library window for these things (it DOES show up in activation window)?
Any help appreciated.
Thanks!