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View Full Version : Module Library Troubleshooting



bradbdavis
August 20th, 2010, 14:25
I am creating a bestiary library module (won't say which game yet ;) but it's very exciting).

I am having an issue where I activate the module in FG, but nothing shows up in the library.

Where would I look for any error messages / log files?

I know the xml is well-formed, because it was generated by .net xmldocument classes.

I know it worked when I just had a few monster entries, but now with the full list it stopped.

What things can prevent a show up in the library window for these things (it DOES show up in activation window)?

Any help appreciated.

Thanks!

bradbdavis
August 20th, 2010, 15:23
"Well, if'n I'm not the grand-daddy of all liars!"

It helps to change the name of the big .xml file to "db.xml"

ugh.

Griogre
August 21st, 2010, 03:14
LOL, the other major problem when doesn't show up in the library is there is a mismatch in the definition.xml file and the db.xml files.