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  1. Function sharing
  2. Adding more HP 'pools/bars' for d20 modern.
  3. referencing local variables (or not) in CoreRPG
  4. How to attach Information to a roll in Chat
  5. A question about windowclasses
  6. unnamed tabs_charsheet in MoreCore record_char.xml
  7. Manual effect deletion (5e)
  8. Deadlands Original
  9. Modules with 7Zip Question
  10. How to window area around a token?
  11. Creating a wrapper around Token.onClickRelease...
  12. Roll handling
  13. Adding a checkbox counter
  14. Having trouble figuring out how to read a "WindowReference" node
  15. CombatTracker, Actors, Character/Monster nodes?
  16. CT - trying to understand how to link fields
  17. Widgets naturally blurry
  18. getActor(sActorType, varActor) - deprecation notice - what is it telling me?
  19. onDiceTotal - what is it used for? (ChatWindow)
  20. .setClipRegion Parameter 3 incorrect clipping
  21. How to add a new sidebar section?
  22. Table generated Parcels and custom money...
  23. MoreCore - scrollbarcontrol button warning
  24. Why is this still editable on NPC Sheet
  25. Map window on top precedence when processing double click
  26. Is there a way to limit string controls to single line?
  27. relative placement
  28. Frames started clipping for no discernible reason
  29. Recorded for Posterity - The secret tales of data_library.lua
  30. [MoreCore] CAS, etc - How to make P1 input <delaykeyupdate /> of sorts?
  31. Registering options - what is the effect of the second parameter "true/false"?
  32. Getting a node from node and string path
  33. Newby needs help "summarizing" multiple rolls (Battletech Missile Hits)
  34. French Republican calendar
  35. Can someone explain "contentanchor" to me?
  36. Unable to locate ruleset file.
  37. Advice - How to add something like a language slot
  38. My Bane - Merging and Anchoring (Please help with inserting a control)
  39. Help figuring out how to move an "ft_record" control on a tab
  40. Have things speeded up since the new release of FGU 5E?
  41. Updated developer guide after 21-02-18 changes?
  42. Merging confusion
  43. Window List Issue
  44. CT linking question
  45. New Programming Style? Programming Convention?
  46. Starting with Effects
  47. Ruleset Strings
  48. MoreCore: When rolling an attack on multiple targets
  49. Looking To Pay For a Custom FG 5E Theme
  50. Question using a DB handler
  51. xml for rolling multiple dice on a table?
  52. [4E] Create a draw button for power for MTG-like game
  53. Couple extension questions
  54. [CoreRPG] where is scripting to add dice to draginfo on right click?
  55. Add a button to the (new) Sidebar
  56. Fast Unity v Classic questions
  57. Get inventorylist entry from weaponlist entry
  58. Is there a way to query range in rulesets?
  59. Fortune Points/Tokens
  60. Theme Extension not overriding the Radial Background
  61. Function That Controlls The Dice Color
  62. Selectable languages in Chat menu
  63. Module using "Session.isHost" gets nil?
  64. Feature Request: Better localization possibilities
  65. Feature Request: Allow us to add notes to other Characters Portaits
  66. Module weapon with INT bonus damage
  67. Question About Token Mods
  68. Potential error in 3.5e ruleset
  69. Getting Distance Multiplier fomr Image Control
  70. ct_effect and FGC vs FGU
  71. Collapse Subwindow?
  72. FGU Custom Pointers
  73. Shadows of Esteren Ruleset
  74. warn about Fantasy Grounds Version too old
  75. Changing the onMeasurePointer Label Frame
  76. Writing a DMGX extension for 5E?
  77. Combobox add(blah,blah)
  78. Can the range calculation be overridden?
  79. Removing Radial Menu Options
  80. Adding new Weapon Properites to 5E
  81. Setting up a sentient weapon in 5e, advice needed please (Curse of Strahd spoiler)
  82. Script error weighted dice
  83. Dark Heresy?
  84. BIG BUG: FGC and Savage Worlds multiple script errors
  85. Problems with 5E ActionDamage.onDamage behavior
  86. Assistance updating graphic interface mods
  87. Debug examples
  88. getWoundPercent always returning the same?
  89. changing ther die font color
  90. Override background with a color?
  91. Cannot get Reference Module to load (Unity)
  92. dynamic setting of string cycler in a template
  93. accessing subwindow1 from subwindow2
  94. drag link onto subwindow fill out linkfield
  95. INTERFACE DESIGN and code updates.
  96. Allowing usage of customdie in effect
  97. Weighted die extension
  98. Module Category Guidelines
  99. Applying Modifier to Target Number Rather Than Dice Roll
  100. How to check "Raw Distance" programmatically
  101. Saving FOW values
  102. Ruleset Designer app
  103. Classic vs Unity
  104. Missing indirect referencing of contained function in CombatManager
  105. How to monitor quantity changes?
  106. You’ve stumbled on a restricted space
  107. Is there a way to reset Fog of War via API?
  108. A question on NPC powers in 5e
  109. Issue with getTokensWithinDistance
  110. maximizing a window and zoom extents in LUA (unity)
  111. Extension Dependency
  112. Odd DragNDrop problem
  113. 5e Ongoing damage oddity
  114. How to limit the <windowlist> to single item?
  115. ActionsManager.registerModHandler for Table Roll Script
  116. Checking the state of a button outside a windowlist
  117. Updating addEffect in manager_effect.lua of CoreRPG
  118. How would have an EXPERIENCED xml guy done this change to a MoreCore window
  119. Moving effect from Custom to Presets
  120. User.isHost() or Session.IsHost?
  121. Lua string.find() question
  122. Problem with TokenManager/ImageManager
  123. Functions from image.lua disappearing
  124. How do I move a frame in morecore
  125. referencetext / referencetextwide *acceptdrop" question
  126. Feasibility of Rich Text WYSIWYG Story Entries
  127. Toogle Lightning by API
  128. attempt to call global getDatabaseNode (a nil value)
  129. Is there a way to make a Roll (Action) ignore targetting?
  130. Return the result of a table roll inside script
  131. Core RPG Attribute/Skills text
  132. Enjoying working natively on Mac - anyway to export modules with FGU and edit
  133. Structure architecture document for nodePC and nodeNPC?
  134. Themes for Custom Rulesets
  135. Updating total wounds on click instead of on drop
  136. Spells, saves and damage .... oh my
  137. Creating a child node with autogenerated name
  138. Token IDs [5E, FGU]
  139. Smarter Desktop Background
  140. .dat file password protected
  141. Calendar Database Usage Question
  142. Updating information in tabs
  143. When A Client Connects ...
  144. Options Sheet Text Box
  145. How to add tables straight from the db.xml
  146. Function visiblity and data
  147. Check on languages
  148. Rederence manual - problem
  149. Dice Output In Chat
  150. Reference Manual - two columns text and image
  151. Dynamically Renaming A Template
  152. Reference Manual - personal classes
  153. Block a extension loading from ruleset?
  154. Passing character name TO FG?
  155. Changed data structure & ruleset compatibility
  156. Want to build extension to make 5e death behave like 3e -10
  157. token, onMove,onAdd,onDelete, OnContainerChanged call order and issues.
  158. token, onDragStart, onDrag, onDragEnd
  159. Adding New HP/Stats to the npc sheets
  160. [Wishlist] Shiver RPG Ruleset
  161. Need help: Extension, Savage Worlds, Card_lib.lua, pointer
  162. formattedtextcontrol - get selected text
  163. Help needed bringing custom data from roll into the results handlers
  164. Need help with auto-populated text
  165. Is there a way to determine if a token can be seen in client?
  166. version and release attributes in the <root> element
  167. CoreRPG CombatManager.nextActor()
  168. Calling of function in a separate .lua script file
  169. How to change the size of the font for tooltips in a ruleset
  170. Does User.onLogin Actually Trigger on a User Logging Out?
  171. Can Waypoint/Token Ring assets be themed?
  172. can we have setHoverCursor("grab")
  173. Project organization
  174. Can you hot-switch between campaigns during creating an adventure?
  175. Synch Database between host and client
  176. Disable Dice Totals in FG Unity (Core RPG)
  177. Can't use getCTFromToken from inside onAdd
  178. Roll functionality in FGU
  179. An old extension I made is being resurrected
  180. Any way to force die roll graphics appear below the die roll text?
  181. Can Effects Expire at the End of a Turn Instead of the Beginning?
  182. Root image reference from a module ?
  183. Minimum width suggested (3) versus (2)
  184. module load performance between .mod and unpacked.
  185. How can i shorten this code?
  186. databasenode = { image.id-00002.image } from tokeninstance getContainerNode
  187. [5E] Critical Damage modification
  188. Charsheet Issue - I cant find the field...
  189. Need direction to add Roll Modifier in output
  190. How "crack open" extension file
  191. Back again with another question
  192. Changing charsheet frame from charsheet_main
  193. Combat Tracker Errors
  194. Adding an FGU Style Image to the Party Sheet
  195. How to DB.getChild() using a string value?
  196. CombatManager.getTokenFromCT unexpectedly returning nil
  197. Grid size requirement still needed?
  198. help with a custom versus roll
  199. Strange entries in db.xml
  200. Fantastic Tails - New RPG looking for developer
  201. Weapon Modification Extension (PF2) - Seeking Example/Inspiring Extensions
  202. Refresh my memory if you will....LUA question
  203. Got a weird CT one...
  204. Hellboy RPG
  205. Simple question about XML processing in rulesets
  206. Creating a Jigsaw puzzle for players to build
  207. Concerning <windowclass>, <sheetdata>, and Templates
  208. 5E Reading contents of local variable
  209. Hero Coins
  210. Calculating FG distance
  211. Is manifest.json a known format ?
  212. Get Value from PC Skill List in CT
  213. coding for morons
  214. Drag selection not working
  215. Can extensions send data OUT of FG?
  216. Frostgrave
  217. Wheel of Time 5th ed conversion
  218. 5E Extension - How To Query
  219. Place link to dynamic table in reference manual
  220. Is there a structure that is used when dragging damage from the chat window?
  221. DB.findNode() that searches module path?
  222. New Tab on Character sheets
  223. Adding New Campaign Data Record Types to the LibraryData Script
  224. Function Issue
  225. .getColor/.setColor
  226. Handling Return Values
  227. How to adjust text offset in reference manual custom frame
  228. Busted my extension
  229. Hiding Tabs
  230. Dropdown List not populating
  231. Dynamically filled lists
  232. Label Controls
  233. Thoughts on doing away with Story entries on new products?
  234. 5E - Issue adding a 2nd Background to the character sheet.
  235. How to influence new sidebar categories and icons
  236. Add Button Error
  237. String Cycler How to get rid of the empty value
  238. Drag and Drop not working
  239. Error only on creation of a new Character
  240. API Import
  241. URL API changes, disables functionality working since FGC?
  242. Grouped Lists
  243. Party inventory control only rendering for host
  244. Getting user name
  245. Adding modifier button to an existing category
  246. Can someone explain "super" and how it works in FGU?
  247. Getting link references to module/DB entries
  248. How to display license info in FGU
  249. Overridden onDoubleClick still calling CoreRPG onDoubleClick
  250. Token selection timing, select after double-click