Uthred
July 3rd, 2010, 03:50
Sorry if this has been covered, but I could not find anything in the forums.
Does anyone know the best way to include pre-generated PCs within an adventure module? Not Personalities, but characters that the players can choose when they log in to the server.
I've played around a bit by copying the <charsheet> block of PC stats from a campaign db.xml into the db.xml file of a module. It definitely works as the characters appear in the Character Selection when the module is opened, but the behavior is strange. Changes to the char sheet appear to be saved in the campaign. But the weird thing is when you close the module, the character disappears. When you reopen the module in the same campaign, the modified sheet is back. If you then open same module in new campaign, the original sheet is back, so it appears that the modified character is somehow linked with both campaign and module. This is great for playing that specific adventure, but what if you wanted to carry through the campaign with same characters but different adventures. You would need the module open.
Btw - One cool thing I discovered by accident is with the Call of Cthulhu ruleset, you can drag Personalities to the Character Selection window and they are copied in as a PC. I tried this with other rulesets, and this does not seem to function in any others ruleset that I've tried. This is another way to do this, but only with CoC it seems.
Does anyone know the best way to include pre-generated PCs within an adventure module? Not Personalities, but characters that the players can choose when they log in to the server.
I've played around a bit by copying the <charsheet> block of PC stats from a campaign db.xml into the db.xml file of a module. It definitely works as the characters appear in the Character Selection when the module is opened, but the behavior is strange. Changes to the char sheet appear to be saved in the campaign. But the weird thing is when you close the module, the character disappears. When you reopen the module in the same campaign, the modified sheet is back. If you then open same module in new campaign, the original sheet is back, so it appears that the modified character is somehow linked with both campaign and module. This is great for playing that specific adventure, but what if you wanted to carry through the campaign with same characters but different adventures. You would need the module open.
Btw - One cool thing I discovered by accident is with the Call of Cthulhu ruleset, you can drag Personalities to the Character Selection window and they are copied in as a PC. I tried this with other rulesets, and this does not seem to function in any others ruleset that I've tried. This is another way to do this, but only with CoC it seems.