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  1. Token bags - labels?
  2. openWindow() returning nil in classic?
  3. Customizing a UA class
  4. Unity: getValue called by handler returns previous value
  5. Tricky pesky character sheets
  6. Can you change anchor points in onInit()?
  7. How to extract data from a dropped getShortcutData type of object?
  8. FG/FGU, Interface.dialogFileSave() is different ?
  9. MoreCore/CoreRPG - filling in list_text boxes programmatically
  10. Customizing Race and Class Options
  11. Unity: die.value compared with die.result
  12. My extension based on OldSchoolEssentials/MoreCore/CoreRPG question
  13. Surely there is something to covert "cr" (challenge rating) from text to number?
  14. Oddball dice - d2, d3, etc
  15. String patterns (find/replace dice string values)
  16. I'm stuck trying to understand why I'm locked up when I try to do something in LUA..
  17. Question about a choosing field from YOUTUBE tutorial
  18. In LUA, how do you bring up a shortcut?
  19. In LUA, how do I tell if a character sheet window is visible or not?
  20. combobox pulldown screen requires the subwindow its in to encompass that size?
  21. What does a self-referential "source=" imply?
  22. Anchoring chart missing from old doc page
  23. Oddly, this blows up
  24. help with FG module development
  25. In LUA, how do you find all nodes with a given matching value?
  26. Percentile Dice or D100
  27. Why does openCharacter() trigger old charsheet windows in onWindowOpen()?
  28. Creating a secondary character sheet
  29. Calendar also player editable?
  30. Is there a way to be notified of the amount of damage a CT node received?
  31. onInit and merge=join
  32. Is there a reason why holder/owner of NPC cannot end turn?
  33. Use of DataCommon Arrays
  34. MoreCore Extension tutorial part 1
  35. Expecting nil when first attempting to access node but it exists and has a default
  36. Looking for assistance in finding out why Low-Light vision is not added to my char.
  37. morecore dice rolls using parameters
  38. skipping a row with relation="current" ?
  39. I need help with a small amount of code
  40. Any reason when designing xml to pick one over the orders
  41. Portrait tooltip and clickable field not sizing as planned
  42. Stumped on calling Global I thought method in control <script> handler
  43. How do holders work in different types of nodes?
  44. Regular expression to match/extract "2d6" into 2,6,nil and "2d6+1" into 2,6,+1 ?
  45. Question about the 9 slices youtube video
  46. Pregens for Hoard of the Dragon Queen
  47. How do I add effect duration and units in <effects> in combat tracker nodes? (5E)
  48. Edit formatted text link tags in lua
  49. Changing string cycler
  50. CombatManager.setCustomDrop - event is executed twice
  51. Which Is Faster?
  52. Is there a way to locally test with your "player" not being your same name?
  53. HTTP request
  54. How do I get dumb text in a charsheet subwindow that can be turned off and on?
  55. Extension to Core that allows a text string to indicate rolling multiple dice
  56. Check boxes flicker.
  57. Simple Default Text Alignment?
  58. Question regarding what XML to copy into an extension
  59. Update merge
  60. Adding Extra Fonts to FGC
  61. In the core ruleset where is the drop over a player icon handled?
  62. Is there a trick to overriding CharacterListManager.onShortcutDrop?
  63. MoreCore: Just noticed I broke something big. Not sure when
  64. Character Name and Skill Value in extension
  65. Is there a way to perform a wisdom saving throw and return if it succeeded or failed?
  66. FGU /FGC issue
  67. Is there a way to "compose" scripts?
  68. Radial menu option 7 broken
  69. What do people do to prevent button bashing?
  70. Why is my trying to delete control triggering "No vertical anchor defined"
  71. Changing Default Font Color
  72. Overriding function
  73. Help with CT.lua
  74. Is An Extension Loaded?
  75. Sidebar button memory
  76. Can An Extension Be Stopped From Loading?
  77. What a drag ;)
  78. lua version
  79. Help with Bag of Holding Extension (development)
  80. What are the risk of senging off an OOB to process on host do something using it
  81. Help Custom Ruleset not showing up.
  82. Help with Death Flavor Extension
  83. Star Trek Adventure with Unity Fantasy Grounds?
  84. Hiding actors in the combat tracker
  85. DB and USER objects
  86. Learn how to Develop with me
  87. Coding a rule set for Wheel of Time
  88. Conflicts in getValue and setValue
  89. Resource name question
  90. Theme graphic question.
  91. Getting started making a simple ruleset
  92. FGU Roll Total Display
  93. Creating a ruleset to test a game
  94. A little help please!
  95. NPC character sheet stats
  96. Theme problem
  97. Can You Detect The Theme Being Loaded?
  98. Ruleset Warning Console Message
  99. Extension for inactive NPCs on combat tracker?
  100. Module activation issue
  101. Modify tabs in character sheet DnD 5e
  102. Disable/Hide Tabs
  103. Export Engine request
  104. Replacing scripts on desktop button
  105. Action to expend spell slot
  106. tabs_recordsheet question
  107. Table values sometimes a string
  108. Wanting to Create Two Rules Sets
  109. Document or tutorial explaining how Map interacts with <token> tags in DB?
  110. Simple Template
  111. root version
  112. Debugging
  113. Best way to have an "active" checkbox in a list.
  114. Why can players move assets?
  115. How to set user radial menu option on token in map?
  116. Potential Issue with Add Handler Documentation?
  117. Anyway around "recursive node event" error when actually looking for some recursion?
  118. Is there a way to apply User.getRulesetName() filter on a chunk of XML code?
  119. Overriding template breaks drag and drop
  120. Error in the lua Api Documentation
  121. Basic Extension Coding Tutorial 2018
  122. Client Side Event Handling
  123. create new list item from lua script
  124. Change position of entry tabs
  125. Extensions Merge
  126. FGU: Extension not working?
  127. node.delete
  128. Shared Function in Ext
  129. FGU Image panel issue
  130. Matching Sidebar Icon to Multiple Themes
  131. How to use <weight> property of a font in Unity
  132. FGU initialization sequence
  133. Contributing to the FGU wiki?
  134. Improving Extensions Compatability
  135. Porting older rulesets to FGUnity ... Exploding dice doesn't sum properly.
  136. Question : add a tab on the NPC template
  137. Setting Dice Roll Result for the next roll
  138. dice rolls with /die - What exactly happens
  139. CoreRPG OpenDyslexic2 Font Extension - Unity
  140. What fires on a Whisper?
  141. Trying to beef up Story Templates. Help needed
  142. What happens when "assinging" methods?
  143. Asynchronous processing on host - is it possible?
  144. Show portrait in a window?
  145. Simple example of wrapping text label with scroll bar?
  146. dialogMessage definition incorrect on wiki
  147. That special chat bubble text?
  148. Determine when <Enter> pressed in stringfield? Is there a better text entry field?
  149. Resize a window programmatically if it's not a <dynamic /> window?
  150. Modifing the Combat Tracker Frames
  151. Which Function to call for FGU complex dices rolls
  152. Any way to get position of a character portrait (in the top left screen list)?
  153. Dice color suggestion
  154. How to use Automatic Halfling Luck?
  155. (FGU) Problem with replacing characters in a stringfield
  156. Set formattedtextfield font programatically?
  157. User.getCurrentyIdentity() and User.getIdentityLabel() not working... sometimes.
  158. Fate Core Character Mods vs. Fantasy Grounds
  159. LUA Pattern matching issue...
  160. Merging tabs
  161. Do onUpdate and onChildUpdate work for formattedtext nodes?
  162. LOS range between tokens
  163. help with compatibility
  164. Request: 5E Houserule (HP on level) -- First ever FGU mod
  165. Amber Diceless RPG Theme
  166. Can you increase all field widths when a window is made wider
  167. Show more items in one line if the window is made wider
  168. getViewpoint() and setViewpointCenter()
  169. Create Tokens from Portraitfolder
  170. Detect holding down on a button?
  171. Rolling Dice without Graphics
  172. imageWindow and imageWindowToolbar relationship
  173. Can a PDF be added and/or shared?
  174. How to Adjust the position of window’s help/close buttons?
  175. Is is possible to have two(or more) different window titlebar images?
  176. Minimize Window programatically?
  177. Randomness and Analytics of Die Rolls
  178. Lock Tokens
  179. Anyway to trap keystrokes at any time?
  180. io.open ... is there a way to enable this?
  181. Help me locate and delete nodes...
  182. Detect which window is currently on top or just made the focus?
  183. onLogin - not firing
  184. Client window created on host - what am I doing wrong?
  185. Changing one thing
  186. Is there plan to open layer effects programming to develoeprs?
  187. Prevent extension from loading in Unity
  188. Delay in Lua?
  189. Group list box control in parcel/npc/etc. sheets
  190. Use Effects, or Roll My Own in my Ruleset?
  191. Green Links in Player Module Not There?
  192. How do I toggle a windowinstance between visible and invisible?
  193. Windowlist, creating a "window" on initialization?
  194. Add to a class' onInit() - replace / merge?
  195. Issue with contentframe
  196. addUnderlay
  197. Where is "Mask Sensitive Visibility" defined?
  198. FGU layers, API
  199. Twilight 2000 Theme for CoreRPG
  200. Adding More Dice to the Desktop
  201. Ruleset Wizard and Cyberpunk RED ruleset creation tutorial
  202. FGU, Recent changes related to tokenCT.addUnderlay() ?
  203. Line spacing in multiline stringfields
  204. Anchored static width ignored for control
  205. FGU Effects default to rounds in extensions
  206. Token vs Widget question
  207. Run script on character creation
  208. Handler Questions
  209. Is there a thread to post ruleset wizard queries?
  210. windowinstance and self closing causing "crash"
  211. Project: Hypertext links
  212. News trying to code a wild die
  213. XML organization and reusability
  214. Scrollbars, subwindows and windowlists
  215. Swords and Wizardry Module
  216. Anchor to doubts
  217. Move "back" button from the dice radial menu to different position
  218. IS there an example of use of pregens in a ruleset or module (CoreRPG/MoreCore/AD&D/5
  219. How do I add a button to the desktop that runs a script when clicked?
  220. Total XP and Parcel value of a campaign
  221. requesting help with first mod
  222. Where is "insertbefore=" described
  223. General questions pertaining to creating a custom ruleset
  224. "Decorating" or extending functionality in CoreRPG
  225. Round effects perssistance
  226. Custom dices
  227. Anyone ever use the "action_icon" param in MoreCore add_roll_type?
  228. Remove a die before rolling? [Ruleset Wizard]
  229. Difference in some CT Client/host Fields - onInit()/update() [MoreCore]
  230. What lua/xml code in 5E determines the logged in user portraits at top left of app?
  231. Register for event
  232. [MoreCore] Setting up icon to display when dragging results of a roll
  233. Examples for processing a comma (or other) separated list?
  234. Ruleset list for extention
  235. I am bad at Regex, trying to deal with "auto" roll name [MoreCore/REGEX]
  236. Dice Set Roller
  237. DB.getValue
  238. [5E] sanitize(s) method question
  239. Personal Dice extension
  240. How does button click processing work on a map image up in a window?
  241. How do you open a map and then zoom in to an area or point?
  242. Character Images on Desktop
  243. Stumped: What are the triggers for "Recursive node event or call terminated"
  244. How to prevent "invalid" data in a DB field (e.g., via numeric control)
  245. Extension Development - onClickDown Return Value
  246. Script add to Description Linklist?
  247. Implementation of a wargame
  248. Creating the dragdata Object at Will, Revisited (for FGU)
  249. Accessing the Builtin Magics of the dragdata Object
  250. Are multiple localhost connections available in FGU?