PDA

View Full Version : Ruleset for Risk Godstorm



Ashodin
December 6th, 2010, 04:05
Was wondering 2 things. 1. Does anyone know if there is a ruleset for this?

2. If not,, how hard is it for someone with no ruleset building knowledge to pick up and start building rulesets? Myself and a bunch of friends like to play risk, we're picking up risk godesend, but we were also thinking, we play D&D on FG, why not risk?

I'm thinking if I could figure out how to build a ruleset, I know a bit of programming so picking up more shouldn't be that hard, but I was thinking about making an Ongoing, or continuous risk godsend style game, or heavy progression. Like instead of taking over big area's making them smaller. Like first you'd have to take over all of the 51 states of the us, to claim american, then advanced from there. Would be a much longer and drawn out game but we like games like that. However i'm basically wanting to build a basic rule-set use basic rules, and then just change the play style which wouldn't have to be programmed into the ruleset, cause its just different maps and such.

Moon Wizard
December 6th, 2010, 06:27
I think that you could definitely build a ruleset for a board game.

The real question is how much work you want to put into customizing the interface.

Technically, you could use any ruleset, preload some maps, make some numerical colored tokens (to track units), then run the game just like you would at the table.

The next simplest step would be to customize a theme for a ruleset.

A more advanced effort would be to strip out the ruleset elements you don't want, and build in automation of the rules. However, this would be a fairly intensive undertaking.

Cheers,
JPG

Ashodin
December 6th, 2010, 16:02
Well I don't mind getting too in depth. One of the things I was thinking about doing this morning, is I notice there is a ruleset that is "blank" basically that comes with fantasy grounds, I guess this is a foundation ruleset and if memory servs me right, thats the name of it.

But one of the things I was thinking, such as with the game Risk. Is building a page on the "character sheet" that had a list of all the obtainable territories. So that they could check off the ones they own, it would then display a count of how many are check, divide it by 3, and list how many defending troops they get. Things such as that.

So I guess my base question is, what programs would I use to make changes to character sheets and other variables within the game. If I can find out that much I can start reading the code and learn it, and I am a fast learner, I taught myself Java, HTML, and Flash in less than 8 hours, and can now build sits as such. I have allot of free time at work :)

But I need to know where to start looking basiclly, or if there are any programs out there (which this would be a far fetch) that will allow me to make changes graphically, and then input code behind it. Such as going back a bit here, Visual Basic lol.

I guess this should have gone to the Armory, my bad. I am reading through those forms now, its allot to read :P

tdewitt274
December 6th, 2010, 19:03
Check out the Library link at the top of the page. FGII uses Lua and XML.

Ashodin
December 6th, 2010, 20:48
Yeah I've been reading through and any all documentation I can find on the site since I made the last post. And I downloaded a program to do the xml editing and such and have been reading up on that. Thanks for the advice.

Now i'm just trying to figure out how to access the ruleset I want to copy/change (foundation since it seems pretty clean)

Thanks for the advice though!