View Full Version : Sql
Visvalor
December 31st, 2010, 16:36
On any level would it be possible to write a script that would allow FG to connect to a sql database?
Bidmaron
December 31st, 2010, 16:59
I am working on something that will permit interapplication communication on limited terms, but I am a couple of weeks from having a working demo. What is it you would like to do exactly? If it is what I am thinking, you should check out The Keep from nbos at this link (https://www.nbos.com/products/keep/keep.htm). I use it, and it is quite handy. I am already planning on making my tool link to this program. If you've followed these forums, you will know that the developer(s) are opposed to any formal support for interapplication communication, as they fear viruses and worse. In that spirit, my tool will only support whatever it is that I decide it will support to prevent co-opting by nefarious evil folk.
Ikael
December 31st, 2010, 17:53
on the very core basis you have no access to external sources such as databases or filesystems.
Visvalor
December 31st, 2010, 21:05
I want to make a sql database of every item character monster etc in my game and have them uploaded externally so it doesn't bog down FG. Also I want to save character sheets this way as my character sheets are enormous :P
Bidmaron
December 31st, 2010, 22:35
This is a tall order. I don't plan to ever pursue everything you are looking for. I don't know why saving characters externally buys you anything. As for loading externally, I have some plans in that regard....
drahkar
December 31st, 2010, 22:48
Not to mention the FG2 itself has no support for anything like this.
Bidmaron
December 31st, 2010, 22:52
Doesn't mean some of it can't be done. It's just a pain in the arse. As my previous post said, I now have the basic architecture running to pass messages to/from FG2 and my visual c# program. My proof of concept will show how you can use url hot links in fg2 to load web pages in a browser (picture an html help file, e.g.).
drahkar
December 31st, 2010, 23:29
I'd double check with Doug and Smiteworks to verify there is no licensing issues with building applications that are actually interacting and modifying the behavior of the FG2 application.
ddavison
January 3rd, 2011, 06:00
As long as it doesn't circumnavigate the licensing or copyright material in any way, we should be fine with it. You guys come up with some creative ideas.
VenomousFiligree
January 3rd, 2011, 11:05
My proof of concept will show how you can use url hot links in fg2 to load web pages in a browser (picture an html help file, e.g.).
:D Looking forward to seeing this!
Fenloh
January 3rd, 2011, 12:10
Happy New Year!
Is there a Plan for Version 3 to support a free Database like MySQL or something?
Fenloh
Bidmaron
January 3rd, 2011, 14:40
The tool could do a lot of things. I've been slowed a little bit by not finding a way to do my module cleanup on fg2 closure because there is no event I can find to trap as the program is closing. (OnClose happens after modules are unloaded - go figure). I've found a workaround but it's a lot of work.
Powered by vBulletin® Version 4.2.1 Copyright © 2026 vBulletin Solutions, Inc. All rights reserved.