- Starfinder PC Character Sheet missing text (2 replies)
- 2022-02 Ruleset: GM Turn Notices always shown with "hidden" icon (2 replies)
- 2022-02 Ruleset: 5E Character Sheet Encumberence Header cut off (0 replies)
- 2022-02 Ruleset: Using TAB to change fields in Currencies dialog navigates backwards (0 replies)
- Coin Weight Changes (8 replies)
- Developer Notes - 2022-02 Ruleset Updates (4 replies)
- Beta Release - 2022-02 Ruleset Updates (19 replies)
- Beta v4.1.14: FoW - additional (unexpected) revaled areas after update (9 replies)
- [DEV] Added Utility API functions: decodeJSON, encodeJSON (11 replies)
- FG Unity - Beta Release v4.1.14 (6 replies)
- What’s coming up in development (4 replies)
- Infinte Zoom In/Out On Maps (1 replies)
- Test Env Campaign Image Maps Experiencing Latency Issues (7 replies)
- UTF-8 encoding for accented characters in FGU? (9 replies)
- Savage Worlds ruleset, removing attacks from NPC in Combat Tracker via scripts (0 replies)
- Decals (4 replies)
- Sidebar Cutoff in 3.5e (1 replies)
- 3.5E Theme (3 replies)
- Campaign Setup Window needs to be updated (3 replies)
- Lost everything made in my campaign after "Check for Update" (10 replies)
- ModifierManager changes question (2 replies)
- Deadlands Weird West Script Error in Test (0 replies)
- Question regarding modifiers in Data_Desktop_5E (1 replies)
- Record View strings (3 replies)
- SWD Error in Test (1 replies)
- 2021-11 Ruleset Updates: Library/Modules view not displaying content (7 replies)
- Please add a name to an unnamed object in CoreRPG (15 replies)
- ChatManager Handler Registration (5 replies)
- 2021-11 Ruleset: Remove all FGC checks? (2 replies)
- A couple minor 5E theme and decal observations (4 replies)
- [Feature request] Global back button for portrait selection window (2 replies)
- [Bug] Cleared decal recovers after a reload of the campaign (2 replies)
- 2021-11 Ruleset: Players can no longer see/set owned portraits (2 replies)
- 2021-11 Ruleset: Decal dialog doesn't show decal extensions (14 replies)
- How to retrieve characters from old HD (2 replies)
- GM and Player sidebar button order different in 5E (1 replies)
- Portrait & Decal selection (4 replies)
- [Bug] Exporting pages of a reference manual (2 replies)
- Beta Test - How to change sidebar sub-item category? (2 replies)
- SWADE/SWD Errors (11 replies)
- Startfinder Sidebar Buttons incorrectly grouped. (1 replies)
- 2021-11 Ruleset: Small sidebar buttons no longer have tooltips (6 replies)
- 2021-11 Ruleset: 5E Reference Manual images are tiny on initial player view (1 replies)
- General 2021-11 Ruleset Updates Feedback (74 replies)
- Oct 2021 - Test Channel Bugs (9 replies)
- Developer Notes - 2021-11 Ruleset Updates (10 replies)
- Beta Release - 2021-11 Ruleset Updates (18 replies)
- Fog of war LOS glicth? (1 replies)
- Pointers bug (5 replies)
- Issue with Undo and token locking (4 replies)
- Image not updating after undo/redo (1 replies)
- Ambient lighting with shadows make Pits visible (1 replies)
- CTR-Z undoes image edits in play mode (5 replies)
- Map Grid Lines are not displayed correctly. (3 replies)
- Problems to connect Test Version (11 replies)
- FG Unity - Beta Release v4.1.5 (11 replies)
- Numerical order within strings (7 replies)
- Smiteworks Forge (4 replies)
- Token Change (Random Tokens) (2 replies)
- Font support for bold and italic tags in Unity (0 replies)
- [TEST] The Drawing tools not available for clients (3 replies)
- Mace has no property (Player's Handbook) (1 replies)
- Range of Vision (2 replies)
- Light sources don't load on reverting an image until you /reload (4 replies)
- [Bug] Dragging tokens as players not really possible and buggy ambient lighting (5 replies)
- Should white light override other colors? (6 replies)
- Couple of issues on test (9 replies)
- No Colored Lights (4 replies)
- Wall Occluder Issue (1 replies)
- Using Lighting and LOS in Test FGU 4.1 Strange behaviour (2 replies)
- "Enabling/Disabling Lighting" ruins maps! (8 replies)
- Lighting modifications not working? [Fixed] (8 replies)
- Light not showing when logged in as player (4 replies)
- Player vision not updating if the GM opens a door (0 replies)
- Light Layers remain after deleting light (3 replies)
- Add /vsync and /imagequality to Chat SLASH COMMANDS print out (15 replies)
- Light edge falloff additive to other lights (28 replies)
- For several weeks now a token in darkness is not visible to a token with darkvision (16 replies)
- Magical Darkness and Special Vision Issue (1 replies)
- Fog of War bug (2 replies)
- Handler error (7 replies)
- Bizarre behavior when there's a "darkness" source (2 replies)
- Fog of War and Token visibility issue when adding new lights (1 replies)
- Trying to understand lighting effects syntax (1 replies)
- Has Truesight been removed from the Starfinder ruleset? (2 replies)
- Module loading error (1 replies)
- Anyone seeing weird targeting results in TEST (17 replies)
- Moving tokens thru walls (V4.1) (4 replies)
- Low Light VIsion (Starfinder) (2 replies)
- Game report. 4 hour session. Performed well. (0 replies)
- Collapse All (2 replies)
- Light Sources showing when no token selected. (6 replies)
- Confused on what is going on in TEST (6 replies)
- 1 out of 5 players couldn't connect on the Test channel (10 replies)
- Testing Update: Lighting still causing performance issues (40 replies)
- Visual Artifacts with Token Light (2 replies)
- Light falloff with LOS (5 replies)
- LOS - Shadow Caster (1 replies)
- Darkvision not seeing tokens with both lighting and LOS on (1 replies)
- Token light and other token visibility. (3 replies)
- macOS FGU 4-13 TEST Build Drawing Pointers using mouse activation fails. (5 replies)
- Light washout with ambient light and preset torch (2 replies)
- Question about interaction between LoS and Lighting (2 replies)
- Questions about toggle darkness (2 replies)
- Token Lights (New dialog) (7 replies)
- FoW not respecting darkvision (3 replies)
- Token Lighting and FoW (10 replies)
- Heavy GPU load (Build 04-13) (14 replies)
- Focus lost with map in background (2 replies)
- LOS - Quick question (4 replies)
- Migrating campaign from Test to Live (11 replies)
- Error in DnD5E damage (7 replies)
- About performance and occlusion culling (2 replies)
- Exporting Module with lights doesn't add the lights (3 replies)
- Window mode fixes TEST vs. LIVE (1 replies)
- Light radius confusion (13 replies)
- Additional layers not working with Lighting. Possible Mac issue (5 replies)
- TEST - player health bars (7 replies)
- Can't pick up and drop tokens even when unlocked. (16 replies)
- Dynamic Lighting Lag 4/3/21 (5 replies)
- Massive Performance Drop With Multiple Light Sources (10 replies)
- Latest test game in TEST server - that was painful (32 replies)
- Tokens not visible unless in light source (1 replies)
- lighting doesn't work with the control Z undo queue (0 replies)
- D&D 2E: Tokens are invisible in darkness, even with Infravision. (7 replies)
- Poor Performance After Yesterday's Update (53 replies)
- blindsight vs darkness lighting (5 replies)
- All my TEST server campaign lights just went to solid circles of light with update (87 replies)
- unreliable combattracker.list.*.status updates in TEST server? (4 replies)
- Token Lighting question/request. (7 replies)
- Dynamic Lighting Bug (1 replies)
- Player Vision bug with Dynamic Line of Sight (4 replies)
- Will FGU ever be updated to use Lua 5.4? (18 replies)
- Marching order graphical glitch V4.1 (7 replies)
- Gamma Correction on macOS computers using a free app named Handy Gamma (0 replies)
- Test Channel - Source Light sharing bug (5 replies)
- FOW darkness levels are not the same on mirrored 2nd screen. (3 replies)
- Latency between host and client (1 replies)
- Character List (1 replies)
- Map Jumping when placing Encounter Tokens (4 replies)
- Beta Release v4.1 - Character selection for lighting effects difficult (18 replies)
- Export to Metadata? (3 replies)
- Very high GPU load 03-16 (43 replies)
- Dim light overriding Darkvision (1 replies)
- Light Extension: Image Sidebar VS Effect. (0 replies)
- Black screen of death (and map nothingness) (11 replies)
- Lighting does not follow movement approval with disabled LoS (0 replies)
- 4.1 Lighting darkvision bug (11 replies)
- Flashing Light is causing door to flash. (4 replies)
- Initial on/off state of new lights (0 replies)
- Odd darkness issues (1 replies)
- 4.1 feedback (light sources) GM visible objects (4 replies)
- Test Channel lighting notes from players and GM 3/18/2021 (9 replies)
- Maximum megapixel limit lowered since 4.0 (3 replies)
- Vision and Lighting wiki entries (0 replies)
- Clipping issue when creating a darkness light (10 replies)
- automatic darkvision effect (4 replies)
- token movement block applies to GM (10 replies)
- terrain changed to walls (4 replies)
- Products with Lighting Included Issue (7 replies)
- Lights and Doors bug (16 replies)
- Issue with map conversion to 4.1 (20 replies)
- campaign data transfer test>live (17 replies)
- v4.1 Light/Vision Out of Sync between GM and Client (4 replies)
- Howto: Emulate "Predator" vision-switch effects (0 replies)
- Low-Light Vision how to do? (20 replies)
- Token's current Vision Satus is not shown when token vision icon selected (3 replies)
- Lighting Extension creation quesion (1 replies)
- Bugs in ambient lighting mask process (4 replies)
- Token strata (stacking order) (10 replies)
- Polygonal masking tool for ambient lighting, and windows (3 replies)
- v4.1 Lighting and Pit Traps (2 replies)
- v4.1 Lighting and Savage Worlds - CT clears off lighting (2 replies)
- Possible Levelling Issue in 4.1? (5 replies)
- 4.1 GPU Spike (16 replies)
- Ability to change Light and Vision pre-set settings in future? (9 replies)
- Lighting causes mouse lag with 4.1 on Mac, maybe to do with old LOS? (8 replies)
- Light Render Artifacts (0 replies)
- Refresh folder assets kills LOS and Lighting. (0 replies)
- Adding a Token Light Using an Effect. Bright and Dim range? (1 replies)
- Unable use Effect/Sense triggered token lighting V4.1 (3 replies)
- Image sidebar wrong size V4.1 (2 replies)
- v4.1 lighting bug (previously revealed hidden unless behind terrain) (0 replies)
- CTRL+Z LOS Bug? (11 replies)
- LIGHT effect not working in Starfinder (6 replies)
- Characters lost! (9 replies)
- \VSYNC options to turn of flicker for torch and candle etc (10 replies)
- Small bugs on the DL (4 replies)
- Lighting combat tracker Effects question (8 replies)
- [Lighting beta] Token light vanishes if switching image mode (5 replies)
- v4.1: LoS feedback (87 replies)
- V4.1 Feedback (20 replies)
- FG Unity - Beta Release v4.1 (15 replies)
- Not sure where to put any Lighting issue I find - bugs (4 replies)
- 2021-03-09 Ruleset Updates - Developer Note (1 replies)
- Post 2021-02 Modifier Stack Errors (6 replies)
- Full Library Not Showing (2 replies)
- Dice colours (4 replies)
- LUA Version (3 replies)
- 2021-02 Ruleset Updates. How to revert back to old version after this update (7 replies)
- Issues - Beta Release - 2021-02 Ruleset Updates (75 replies)
- Beta Release - 2021-02 Ruleset Updates (2 replies)
- Tried the demo. Disappointed, not enough rules validation. (19 replies)
- Developer Notes - 2021-02 Ruleset Updates (119 replies)
- Experimental APIs for FGU (78 replies)
- Super sneaky Beta release (5 replies)
- Display settings (3 replies)
- Calendar clockwork (1 replies)
- UI issues under MacOS (3 replies)
- Bug with CoreRPG 3.3.12 Column List onInit() (1 replies)
- 3.3.12 Table feature, where? (3 replies)
- [Bug 3.3.12] Chat message for crit confirm (1 replies)
- Beta Release v3.3.12 (6 replies)
- Administrator permission issues (2 replies)
- Recently updated Server and can no longer load cloud server (6 replies)
- Images are not populating correctly (4 replies)
- Character Wizard Upcoming Changes (0 replies)
- FGU Charcter Builder Error Message (1 replies)
- [3.3.11] Table with no physical rolls show a glitch in the chat icon (4 replies)
- WEAPON TABLE - does not include additional weapons you create (5 replies)
- Locking Tokens (3 replies)
- Beta Release v3.3.11 (7 replies)
- Adding pack to inventory of a new character (3 replies)
- Have the issues with FGU and Macs been fixed (2 replies)
- Campaign not loading characters (4 replies)
- Switching between Live and Test (2 replies)
- FGU Mac Importing XML Character (2 replies)
- Steam (1 replies)
- FGU - wrong internal IPv4 adress (2 replies)
- FGU - failure accessing campaign data on network drive (7 replies)
- Player selectable language for Chat boax? (4 replies)
- FGU does not parse correctly text containing '=' character e.g. for AlienRPG ruleset (2 replies)
- How do you cancels Subscription? (2 replies)
- Unity running SLOW (2 replies)
- FGU hangs when editing LOS on large map (5 replies)
- Problem retrieving password. (2 replies)
- Change default setting for a ruleset (2 replies)
- Beta Release v3.3.10 (9 replies)
- Custom Story Font name tag? (14 replies)
- How do you transfer FG over to a new computer? (21 replies)
- CoreRPG Filter Issue (2 replies)
- fantasy ground updater vs 3.3.7 (3 replies)
- Missing Details in paid modules (6 replies)
- Beta Release v3.3.9 (49 replies)
- Installing Alpha (4 replies)
- Trying to change font (5 replies)
- Slow reactions (2 replies)
- Another Fantasy grounds Crashing (4 replies)
- Images: Background and FullBackground Help Button (4 replies)
- Beta Release v3.3.8 (82 replies)