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  1. Starfinder PC Character Sheet missing text (2 replies)
  2. 2022-02 Ruleset: GM Turn Notices always shown with "hidden" icon (2 replies)
  3. 2022-02 Ruleset: 5E Character Sheet Encumberence Header cut off (0 replies)
  4. 2022-02 Ruleset: Using TAB to change fields in Currencies dialog navigates backwards (0 replies)
  5. Coin Weight Changes (8 replies)
  6. Developer Notes - 2022-02 Ruleset Updates (4 replies)
  7. Beta Release - 2022-02 Ruleset Updates (19 replies)
  8. Beta v4.1.14: FoW - additional (unexpected) revaled areas after update (9 replies)
  9. [DEV] Added Utility API functions: decodeJSON, encodeJSON (11 replies)
  10. FG Unity - Beta Release v4.1.14 (6 replies)
  11. What’s coming up in development (4 replies)
  12. Infinte Zoom In/Out On Maps (1 replies)
  13. Test Env Campaign Image Maps Experiencing Latency Issues (7 replies)
  14. UTF-8 encoding for accented characters in FGU? (9 replies)
  15. Savage Worlds ruleset, removing attacks from NPC in Combat Tracker via scripts (0 replies)
  16. Decals (4 replies)
  17. Sidebar Cutoff in 3.5e (1 replies)
  18. 3.5E Theme (3 replies)
  19. Campaign Setup Window needs to be updated (3 replies)
  20. Lost everything made in my campaign after "Check for Update" (10 replies)
  21. ModifierManager changes question (2 replies)
  22. Deadlands Weird West Script Error in Test (0 replies)
  23. Question regarding modifiers in Data_Desktop_5E (1 replies)
  24. Record View strings (3 replies)
  25. SWD Error in Test (1 replies)
  26. 2021-11 Ruleset Updates: Library/Modules view not displaying content (7 replies)
  27. Please add a name to an unnamed object in CoreRPG (15 replies)
  28. ChatManager Handler Registration (5 replies)
  29. 2021-11 Ruleset: Remove all FGC checks? (2 replies)
  30. A couple minor 5E theme and decal observations (4 replies)
  31. [Feature request] Global back button for portrait selection window (2 replies)
  32. [Bug] Cleared decal recovers after a reload of the campaign (2 replies)
  33. 2021-11 Ruleset: Players can no longer see/set owned portraits (2 replies)
  34. 2021-11 Ruleset: Decal dialog doesn't show decal extensions (14 replies)
  35. How to retrieve characters from old HD (2 replies)
  36. GM and Player sidebar button order different in 5E (1 replies)
  37. Portrait & Decal selection (4 replies)
  38. [Bug] Exporting pages of a reference manual (2 replies)
  39. Beta Test - How to change sidebar sub-item category? (2 replies)
  40. SWADE/SWD Errors (11 replies)
  41. Startfinder Sidebar Buttons incorrectly grouped. (1 replies)
  42. 2021-11 Ruleset: Small sidebar buttons no longer have tooltips (6 replies)
  43. 2021-11 Ruleset: 5E Reference Manual images are tiny on initial player view (1 replies)
  44. General 2021-11 Ruleset Updates Feedback (74 replies)
  45. Oct 2021 - Test Channel Bugs (9 replies)
  46. Developer Notes - 2021-11 Ruleset Updates (10 replies)
  47. Beta Release - 2021-11 Ruleset Updates (18 replies)
  48. Fog of war LOS glicth? (1 replies)
  49. Pointers bug (5 replies)
  50. Issue with Undo and token locking (4 replies)
  51. Image not updating after undo/redo (1 replies)
  52. Ambient lighting with shadows make Pits visible (1 replies)
  53. CTR-Z undoes image edits in play mode (5 replies)
  54. Map Grid Lines are not displayed correctly. (3 replies)
  55. Problems to connect Test Version (11 replies)
  56. FG Unity - Beta Release v4.1.5 (11 replies)
  57. Numerical order within strings (7 replies)
  58. Smiteworks Forge (4 replies)
  59. Token Change (Random Tokens) (2 replies)
  60. Font support for bold and italic tags in Unity (0 replies)
  61. [TEST] The Drawing tools not available for clients (3 replies)
  62. Mace has no property (Player's Handbook) (1 replies)
  63. Range of Vision (2 replies)
  64. Light sources don't load on reverting an image until you /reload (4 replies)
  65. [Bug] Dragging tokens as players not really possible and buggy ambient lighting (5 replies)
  66. Should white light override other colors? (6 replies)
  67. Couple of issues on test (9 replies)
  68. No Colored Lights (4 replies)
  69. Wall Occluder Issue (1 replies)
  70. Using Lighting and LOS in Test FGU 4.1 Strange behaviour (2 replies)
  71. "Enabling/Disabling Lighting" ruins maps! (8 replies)
  72. Lighting modifications not working? [Fixed] (8 replies)
  73. Light not showing when logged in as player (4 replies)
  74. Player vision not updating if the GM opens a door (0 replies)
  75. Light Layers remain after deleting light (3 replies)
  76. Add /vsync and /imagequality to Chat SLASH COMMANDS print out (15 replies)
  77. Light edge falloff additive to other lights (28 replies)
  78. For several weeks now a token in darkness is not visible to a token with darkvision (16 replies)
  79. Magical Darkness and Special Vision Issue (1 replies)
  80. Fog of War bug (2 replies)
  81. Handler error (7 replies)
  82. Bizarre behavior when there's a "darkness" source (2 replies)
  83. Fog of War and Token visibility issue when adding new lights (1 replies)
  84. Trying to understand lighting effects syntax (1 replies)
  85. Has Truesight been removed from the Starfinder ruleset? (2 replies)
  86. Module loading error (1 replies)
  87. Anyone seeing weird targeting results in TEST (17 replies)
  88. Moving tokens thru walls (V4.1) (4 replies)
  89. Low Light VIsion (Starfinder) (2 replies)
  90. Game report. 4 hour session. Performed well. (0 replies)
  91. Collapse All (2 replies)
  92. Light Sources showing when no token selected. (6 replies)
  93. Confused on what is going on in TEST (6 replies)
  94. 1 out of 5 players couldn't connect on the Test channel (10 replies)
  95. Testing Update: Lighting still causing performance issues (40 replies)
  96. Visual Artifacts with Token Light (2 replies)
  97. Light falloff with LOS (5 replies)
  98. LOS - Shadow Caster (1 replies)
  99. Darkvision not seeing tokens with both lighting and LOS on (1 replies)
  100. Token light and other token visibility. (3 replies)
  101. macOS FGU 4-13 TEST Build Drawing Pointers using mouse activation fails. (5 replies)
  102. Light washout with ambient light and preset torch (2 replies)
  103. Question about interaction between LoS and Lighting (2 replies)
  104. Questions about toggle darkness (2 replies)
  105. Token Lights (New dialog) (7 replies)
  106. FoW not respecting darkvision (3 replies)
  107. Token Lighting and FoW (10 replies)
  108. Heavy GPU load (Build 04-13) (14 replies)
  109. Focus lost with map in background (2 replies)
  110. LOS - Quick question (4 replies)
  111. Migrating campaign from Test to Live (11 replies)
  112. Error in DnD5E damage (7 replies)
  113. About performance and occlusion culling (2 replies)
  114. Exporting Module with lights doesn't add the lights (3 replies)
  115. Window mode fixes TEST vs. LIVE (1 replies)
  116. Light radius confusion (13 replies)
  117. Additional layers not working with Lighting. Possible Mac issue (5 replies)
  118. TEST - player health bars (7 replies)
  119. Can't pick up and drop tokens even when unlocked. (16 replies)
  120. Dynamic Lighting Lag 4/3/21 (5 replies)
  121. Massive Performance Drop With Multiple Light Sources (10 replies)
  122. Latest test game in TEST server - that was painful (32 replies)
  123. Tokens not visible unless in light source (1 replies)
  124. lighting doesn't work with the control Z undo queue (0 replies)
  125. D&D 2E: Tokens are invisible in darkness, even with Infravision. (7 replies)
  126. Poor Performance After Yesterday's Update (53 replies)
  127. blindsight vs darkness lighting (5 replies)
  128. All my TEST server campaign lights just went to solid circles of light with update (87 replies)
  129. unreliable combattracker.list.*.status updates in TEST server? (4 replies)
  130. Token Lighting question/request. (7 replies)
  131. Dynamic Lighting Bug (1 replies)
  132. Player Vision bug with Dynamic Line of Sight (4 replies)
  133. Will FGU ever be updated to use Lua 5.4? (18 replies)
  134. Marching order graphical glitch V4.1 (7 replies)
  135. Gamma Correction on macOS computers using a free app named Handy Gamma (0 replies)
  136. Test Channel - Source Light sharing bug (5 replies)
  137. FOW darkness levels are not the same on mirrored 2nd screen. (3 replies)
  138. Latency between host and client (1 replies)
  139. Character List (1 replies)
  140. Map Jumping when placing Encounter Tokens (4 replies)
  141. Beta Release v4.1 - Character selection for lighting effects difficult (18 replies)
  142. Export to Metadata? (3 replies)
  143. Very high GPU load 03-16 (43 replies)
  144. Dim light overriding Darkvision (1 replies)
  145. Light Extension: Image Sidebar VS Effect. (0 replies)
  146. Black screen of death (and map nothingness) (11 replies)
  147. Lighting does not follow movement approval with disabled LoS (0 replies)
  148. 4.1 Lighting darkvision bug (11 replies)
  149. Flashing Light is causing door to flash. (4 replies)
  150. Initial on/off state of new lights (0 replies)
  151. Odd darkness issues (1 replies)
  152. 4.1 feedback (light sources) GM visible objects (4 replies)
  153. Test Channel lighting notes from players and GM 3/18/2021 (9 replies)
  154. Maximum megapixel limit lowered since 4.0 (3 replies)
  155. Vision and Lighting wiki entries (0 replies)
  156. Clipping issue when creating a darkness light (10 replies)
  157. automatic darkvision effect (4 replies)
  158. token movement block applies to GM (10 replies)
  159. terrain changed to walls (4 replies)
  160. Products with Lighting Included Issue (7 replies)
  161. Lights and Doors bug (16 replies)
  162. Issue with map conversion to 4.1 (20 replies)
  163. campaign data transfer test>live (17 replies)
  164. v4.1 Light/Vision Out of Sync between GM and Client (4 replies)
  165. Howto: Emulate "Predator" vision-switch effects (0 replies)
  166. Low-Light Vision how to do? (20 replies)
  167. Token's current Vision Satus is not shown when token vision icon selected (3 replies)
  168. Lighting Extension creation quesion (1 replies)
  169. Bugs in ambient lighting mask process (4 replies)
  170. Token strata (stacking order) (10 replies)
  171. Polygonal masking tool for ambient lighting, and windows (3 replies)
  172. v4.1 Lighting and Pit Traps (2 replies)
  173. v4.1 Lighting and Savage Worlds - CT clears off lighting (2 replies)
  174. Possible Levelling Issue in 4.1? (5 replies)
  175. 4.1 GPU Spike (16 replies)
  176. Ability to change Light and Vision pre-set settings in future? (9 replies)
  177. Lighting causes mouse lag with 4.1 on Mac, maybe to do with old LOS? (8 replies)
  178. Light Render Artifacts (0 replies)
  179. Refresh folder assets kills LOS and Lighting. (0 replies)
  180. Adding a Token Light Using an Effect. Bright and Dim range? (1 replies)
  181. Unable use Effect/Sense triggered token lighting V4.1 (3 replies)
  182. Image sidebar wrong size V4.1 (2 replies)
  183. v4.1 lighting bug (previously revealed hidden unless behind terrain) (0 replies)
  184. CTRL+Z LOS Bug? (11 replies)
  185. LIGHT effect not working in Starfinder (6 replies)
  186. Characters lost! (9 replies)
  187. \VSYNC options to turn of flicker for torch and candle etc (10 replies)
  188. Small bugs on the DL (4 replies)
  189. Lighting combat tracker Effects question (8 replies)
  190. [Lighting beta] Token light vanishes if switching image mode (5 replies)
  191. v4.1: LoS feedback (87 replies)
  192. V4.1 Feedback (20 replies)
  193. FG Unity - Beta Release v4.1 (15 replies)
  194. Not sure where to put any Lighting issue I find - bugs (4 replies)
  195. 2021-03-09 Ruleset Updates - Developer Note (1 replies)
  196. Post 2021-02 Modifier Stack Errors (6 replies)
  197. Full Library Not Showing (2 replies)
  198. Dice colours (4 replies)
  199. LUA Version (3 replies)
  200. 2021-02 Ruleset Updates. How to revert back to old version after this update (7 replies)
  201. Issues - Beta Release - 2021-02 Ruleset Updates (75 replies)
  202. Beta Release - 2021-02 Ruleset Updates (2 replies)
  203. Tried the demo. Disappointed, not enough rules validation. (19 replies)
  204. Developer Notes - 2021-02 Ruleset Updates (119 replies)
  205. Experimental APIs for FGU (78 replies)
  206. Super sneaky Beta release (5 replies)
  207. Display settings (3 replies)
  208. Calendar clockwork (1 replies)
  209. UI issues under MacOS (3 replies)
  210. Bug with CoreRPG 3.3.12 Column List onInit() (1 replies)
  211. 3.3.12 Table feature, where? (3 replies)
  212. [Bug 3.3.12] Chat message for crit confirm (1 replies)
  213. Beta Release v3.3.12 (6 replies)
  214. Administrator permission issues (2 replies)
  215. Recently updated Server and can no longer load cloud server (6 replies)
  216. Images are not populating correctly (4 replies)
  217. Character Wizard Upcoming Changes (0 replies)
  218. FGU Charcter Builder Error Message (1 replies)
  219. [3.3.11] Table with no physical rolls show a glitch in the chat icon (4 replies)
  220. WEAPON TABLE - does not include additional weapons you create (5 replies)
  221. Locking Tokens (3 replies)
  222. Beta Release v3.3.11 (7 replies)
  223. Adding pack to inventory of a new character (3 replies)
  224. Have the issues with FGU and Macs been fixed (2 replies)
  225. Campaign not loading characters (4 replies)
  226. Switching between Live and Test (2 replies)
  227. FGU Mac Importing XML Character (2 replies)
  228. Steam (1 replies)
  229. FGU - wrong internal IPv4 adress (2 replies)
  230. FGU - failure accessing campaign data on network drive (7 replies)
  231. Player selectable language for Chat boax? (4 replies)
  232. FGU does not parse correctly text containing '=' character e.g. for AlienRPG ruleset (2 replies)
  233. How do you cancels Subscription? (2 replies)
  234. Unity running SLOW (2 replies)
  235. FGU hangs when editing LOS on large map (5 replies)
  236. Problem retrieving password. (2 replies)
  237. Change default setting for a ruleset (2 replies)
  238. Beta Release v3.3.10 (9 replies)
  239. Custom Story Font name tag? (14 replies)
  240. How do you transfer FG over to a new computer? (21 replies)
  241. CoreRPG Filter Issue (2 replies)
  242. fantasy ground updater vs 3.3.7 (3 replies)
  243. Missing Details in paid modules (6 replies)
  244. Beta Release v3.3.9 (49 replies)
  245. Installing Alpha (4 replies)
  246. Trying to change font (5 replies)
  247. Slow reactions (2 replies)
  248. Another Fantasy grounds Crashing (4 replies)
  249. Images: Background and FullBackground Help Button (4 replies)
  250. Beta Release v3.3.8 (82 replies)