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View Full Version : Light falloff with LOS



kevininrussia
April 17th, 2021, 23:26
Why are non token lights giving a hard edge when LOS is turned on? Its my opinion it looks better with a fall off of the light.

https://i.imgur.com/dixHaOW.png

Zarestia
April 18th, 2021, 01:11
See this thread, might answer your question. I think this is not set in stone as they still work it out.

https://www.fantasygrounds.com/forums/showthread.php?67789-Question-about-interaction-between-LoS-and-Lighting

damned
April 18th, 2021, 01:23
you will have 64 different preferences for lighting depending on who you ask!

kevininrussia
April 18th, 2021, 01:28
So is it FoW that is killing the light falloff?

Moon Wizard
April 18th, 2021, 02:02
It's because the FoW is added to the light to prevent areas darker than FoW from occurring around lights before they go to zero light when viewing as a token. We're still looking at options here; as mentioned in the other thread.

Regards,
JPG

kevininrussia
April 18th, 2021, 02:10
It's because the FoW is added to the light to prevent areas darker than FoW from occurring around lights before they go to zero light when viewing as a token. We're still looking at options here; as mentioned in the other thread.

Regards,
JPG

Understood. Thanks for the info.