Neovirtus
March 14th, 2021, 00:12
Played around with v4.1 briefly last night, and the first thing I noticed was that the only options for masking ambient light were rectangular, and hold alt to free draw. I think it would be much better if we had the polygonal drawing methods available for drawing LoS occluders. I imagine the lines would be much more efficient to calculate without having to freehand draw all non-vertical and horizontal lines.
vote here: https://fgapp.idea.informer.com/proj/fgapp?ia=135926
I also noticed that ambient light does not pass through windows in the LoS layer. I realize interaction between these two systems might be difficult to implement but I think it would add a lot if possible.
vote here: https://fgapp.idea.informer.com/proj/fgapp?ia=135927
vote here: https://fgapp.idea.informer.com/proj/fgapp?ia=135926
I also noticed that ambient light does not pass through windows in the LoS layer. I realize interaction between these two systems might be difficult to implement but I think it would add a lot if possible.
vote here: https://fgapp.idea.informer.com/proj/fgapp?ia=135927