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  1. Temporary v2.9.4 access (21 replies)
  2. Test Release v3.0.1 (54 replies)
  3. User Reference? (0 replies)
  4. [3.0] What is that little 3x3 grid icon in the image toolbar for? (2 replies)
  5. Help with Targeting (7 replies)
  6. v3.0 Beta Ruleset Reference Docs (6 replies)
  7. v3.0 Core - Rudimentary Windows Reference for Modules (2 replies)
  8. Numenera with 3.0? (5 replies)
  9. What is CoreRPG? (3 replies)
  10. CoreRPG Conversion Issues. (17 replies)
  11. Troubles Loging in to Network (5 replies)
  12. CoreRPG "Delete Group" radial uses wrong icon? (1 replies)
  13. Test 3.0 "error reading end tag" (8 replies)
  14. campaign\portraits folder? (3 replies)
  15. Test Release v3.0 (beta) (279 replies)
  16. [CoreRPG] Expected Format for NPC: Rolls Field? (2 replies)
  17. Suggested change for CoreRPG manager_gmidentity.lua (4 replies)
  18. Ruleset layering dependencies question (6 replies)
  19. Error message when attempting to call ChatManager.throwDice (2 replies)
  20. Error or warning message when using an undefined font? (2 replies)
  21. Example of a change with layer merging (1 replies)
  22. Ruleset layering summary? (7 replies)
  23. Tokens, best technical size? (26 replies)
  24. DR Z's 4E Enchanced Images Extension (1 replies)
  25. Chat fonts & color in CoreRPG? (3 replies)
  26. New V3 buttonfield (buttoncontrol) (8 replies)
  27. Installing both 2.x and 3.x on the same machine? (18 replies)
  28. dragdata.setIcon (5 replies)
  29. Glitch with IFT tag (4 replies)
  30. Minor Spell Issues (5 replies)
  31. Test Release v3.0 (alpha) (315 replies)
  32. Scosche "smartROLL" Bluetooth Dice are Pretty Cool (0 replies)
  33. short rest - Overnight rest? (4 replies)
  34. Test Release v2.9.4 (4 replies)
  35. Improvement: Sound Effects, Music, Videos, Ambient (7 replies)
  36. Multiple damage resistance not working (11 replies)
  37. Client Locking when moving Locked Tokens (3 replies)
  38. What I'm working on (43 replies)
  39. Improvement: Action tab--one stop shop (3 replies)
  40. Improvement: Updating Parcels real-time (0 replies)
  41. Improvement: Exporting GM effects (0 replies)
  42. Improvement: One client, multiple characters (17 replies)
  43. Is port changing option (-p) broken (6 replies)
  44. Stability Issues (7 replies)
  45. Unidentified Creatures (4 replies)
  46. Test Release v2.9.3 (64 replies)
  47. Feature Request: deliverOOBMessage (2 replies)
  48. Question (11 replies)
  49. Natural Weapons in 3.5/PF Ruleset. (8 replies)
  50. Update Questions (4 replies)
  51. Items and Art (3 replies)
  52. For The next Patch (13 replies)
  53. Animated Gifs (0 replies)
  54. [BUG] 3.5E - Clients crash if server in masking mode (4 replies)
  55. Test Release v2.9.2 (158 replies)
  56. BUG? Shared things and Client Crashes (6 replies)
  57. [BUG] 3.5E Party sheet items become unidentified (1 replies)
  58. Manual updates (20 replies)
  59. Quests (4 replies)
  60. Module error (from 2.0 to 2.9) (9 replies)
  61. Suggestions (2 replies)
  62. Minor errors in pfrpg basic rules mod (0 replies)
  63. Which Armour? (0 replies)
  64. Encumberance calcs error (0 replies)
  65. Test Release v2.9.1 (55 replies)
  66. Cool stuff for next time... (21 replies)
  67. Windows XP Launcher Can't Load (8 replies)
  68. New Manual? (6 replies)
  69. 2.9 and Layers from Enhanced Images Ext (3 replies)
  70. Issue with AcceptDrop? (5 replies)
  71. Using User.getUsername() For Node Names Can Corrupt Campaign Database (3 replies)
  72. Hosting problems (3 replies)
  73. A few questions on critical tables (2 replies)
  74. Calander (4 replies)
  75. 2.9 Critical Tables (2 replies)
  76. Test Release v2.9 (beta) (243 replies)
  77. 2.96 Bugs that I noticed with nWoD (1 replies)
  78. How to take 2.9 back to 2.8.1 (2 replies)
  79. Translating FG2 to Spanish (1 replies)
  80. Test Release v2.9 (alpha) (118 replies)
  81. Are the devs open to external programmers contributing to feature development (25 replies)
  82. Changing character portriats (4 replies)
  83. v2.8.1 Items becoming identified (2 replies)
  84. v2.8.1 and masking a new image issue (4 replies)
  85. 2 computers in the same house connecting (12 replies)
  86. Cannot convert (17 replies)
  87. Dev Testing (1 replies)
  88. Client Performance issues (7 replies)
  89. is it possible to merge module databases? (3 replies)
  90. suggestions for 2.9 (50 replies)
  91. Implementing os.execute (5 replies)
  92. How does encounter placement of tokens work? (6 replies)
  93. Test Release 2.8.1 (91 replies)
  94. 2.8 issue (14 replies)
  95. Using Test Mode Manager (3 replies)
  96. Utility - Character Importer (211 replies)
  97. Issues about enabling extension with certain directory structure in ruleset (3 replies)
  98. V2.8 3.5E Ruleset - Show PC/GM Actions (4 replies)
  99. Unregistered and Test Mode Manager (2 replies)
  100. 2.8 Feature request: Force create node (7 replies)
  101. Utility - 4E Character Importer (30 replies)
  102. 2.8 Ruleset Construction Question. (8 replies)
  103. Test Release 2.8 (Part 3) (238 replies)
  104. v2.8 Effect List (9 replies)
  105. Extension load order (16 replies)
  106. Test Release 2.8 (Part 2) (111 replies)
  107. Test Release 2.8 (59 replies)
  108. Test Release 2.7.6 (9 replies)
  109. Setting Character Portraits as a GM. (5 replies)
  110. GM Portrait Icon (1 replies)
  111. Rendering and possibly memory leaking issue (16 replies)
  112. Extension dependencies (6 replies)
  113. Test Release 2.7.5 (43 replies)
  114. Test Release 2.7.4 (3 replies)
  115. Apple trouble with Chat box (3 replies)
  116. Test Release 2.7.3 (3 replies)
  117. Thoughts on 2.8 (45 replies)
  118. Suggestions for 4E (12 replies)
  119. Wishlist for the mapping tools (0 replies)
  120. Is beta testing for Ultimate License software? (12 replies)
  121. 2.7.2 - LUA Error (7 replies)
  122. 2.7.2 Pointers Crashed Clients (9 replies)
  123. Modifier Stack (3 replies)
  124. Test Release 2.7.2 (20 replies)
  125. Test Mode Tool (10 replies)
  126. Mac drawing issue (8 replies)
  127. Test Release 2.7 (cont.) (126 replies)
  128. [ERROR] Sharing Adventure Module Images (3 replies)
  129. BUG REPORT: XML Comment makes FG crash. (2 replies)
  130. Test Version 2.7 (141 replies)
  131. Like to see changes (10 replies)
  132. The Game Calendar (4 replies)
  133. BUG REPORT: Link to unshared/pre-loaded map causes chash (1 replies)
  134. Power Card die rolls (1 replies)
  135. Is the bug associated with pinning a shortcut twice fixed? (2 replies)
  136. Sending Maps to Clients (2 replies)
  137. New user guide in development (18 replies)
  138. 4E Ruleset v2.0 Coming to Test (75 replies)
  139. New test Foundation-3.5E extension (0 replies)
  140. Test Version Available 2.6.4 (2 replies)
  141. Test version available (2.6.0) (21 replies)
  142. Version 2.4.4 crash (0 replies)
  143. Test version available (2.4.0) (70 replies)
  144. Welcome to public testing! (0 replies)