- Temporary v2.9.4 access (21 replies)
- Test Release v3.0.1 (54 replies)
- User Reference? (0 replies)
- [3.0] What is that little 3x3 grid icon in the image toolbar for? (2 replies)
- Help with Targeting (7 replies)
- v3.0 Beta Ruleset Reference Docs (6 replies)
- v3.0 Core - Rudimentary Windows Reference for Modules (2 replies)
- Numenera with 3.0? (5 replies)
- What is CoreRPG? (3 replies)
- CoreRPG Conversion Issues. (17 replies)
- Troubles Loging in to Network (5 replies)
- CoreRPG "Delete Group" radial uses wrong icon? (1 replies)
- Test 3.0 "error reading end tag" (8 replies)
- campaign\portraits folder? (3 replies)
- Test Release v3.0 (beta) (279 replies)
- [CoreRPG] Expected Format for NPC: Rolls Field? (2 replies)
- Suggested change for CoreRPG manager_gmidentity.lua (4 replies)
- Ruleset layering dependencies question (6 replies)
- Error message when attempting to call ChatManager.throwDice (2 replies)
- Error or warning message when using an undefined font? (2 replies)
- Example of a change with layer merging (1 replies)
- Ruleset layering summary? (7 replies)
- Tokens, best technical size? (26 replies)
- DR Z's 4E Enchanced Images Extension (1 replies)
- Chat fonts & color in CoreRPG? (3 replies)
- New V3 buttonfield (buttoncontrol) (8 replies)
- Installing both 2.x and 3.x on the same machine? (18 replies)
- dragdata.setIcon (5 replies)
- Glitch with IFT tag (4 replies)
- Minor Spell Issues (5 replies)
- Test Release v3.0 (alpha) (315 replies)
- Scosche "smartROLL" Bluetooth Dice are Pretty Cool (0 replies)
- short rest - Overnight rest? (4 replies)
- Test Release v2.9.4 (4 replies)
- Improvement: Sound Effects, Music, Videos, Ambient (7 replies)
- Multiple damage resistance not working (11 replies)
- Client Locking when moving Locked Tokens (3 replies)
- What I'm working on (43 replies)
- Improvement: Action tab--one stop shop (3 replies)
- Improvement: Updating Parcels real-time (0 replies)
- Improvement: Exporting GM effects (0 replies)
- Improvement: One client, multiple characters (17 replies)
- Is port changing option (-p) broken (6 replies)
- Stability Issues (7 replies)
- Unidentified Creatures (4 replies)
- Test Release v2.9.3 (64 replies)
- Feature Request: deliverOOBMessage (2 replies)
- Question (11 replies)
- Natural Weapons in 3.5/PF Ruleset. (8 replies)
- Update Questions (4 replies)
- Items and Art (3 replies)
- For The next Patch (13 replies)
- Animated Gifs (0 replies)
- [BUG] 3.5E - Clients crash if server in masking mode (4 replies)
- Test Release v2.9.2 (158 replies)
- BUG? Shared things and Client Crashes (6 replies)
- [BUG] 3.5E Party sheet items become unidentified (1 replies)
- Manual updates (20 replies)
- Quests (4 replies)
- Module error (from 2.0 to 2.9) (9 replies)
- Suggestions (2 replies)
- Minor errors in pfrpg basic rules mod (0 replies)
- Which Armour? (0 replies)
- Encumberance calcs error (0 replies)
- Test Release v2.9.1 (55 replies)
- Cool stuff for next time... (21 replies)
- Windows XP Launcher Can't Load (8 replies)
- New Manual? (6 replies)
- 2.9 and Layers from Enhanced Images Ext (3 replies)
- Issue with AcceptDrop? (5 replies)
- Using User.getUsername() For Node Names Can Corrupt Campaign Database (3 replies)
- Hosting problems (3 replies)
- A few questions on critical tables (2 replies)
- Calander (4 replies)
- 2.9 Critical Tables (2 replies)
- Test Release v2.9 (beta) (243 replies)
- 2.96 Bugs that I noticed with nWoD (1 replies)
- How to take 2.9 back to 2.8.1 (2 replies)
- Translating FG2 to Spanish (1 replies)
- Test Release v2.9 (alpha) (118 replies)
- Are the devs open to external programmers contributing to feature development (25 replies)
- Changing character portriats (4 replies)
- v2.8.1 Items becoming identified (2 replies)
- v2.8.1 and masking a new image issue (4 replies)
- 2 computers in the same house connecting (12 replies)
- Cannot convert (17 replies)
- Dev Testing (1 replies)
- Client Performance issues (7 replies)
- is it possible to merge module databases? (3 replies)
- suggestions for 2.9 (50 replies)
- Implementing os.execute (5 replies)
- How does encounter placement of tokens work? (6 replies)
- Test Release 2.8.1 (91 replies)
- 2.8 issue (14 replies)
- Using Test Mode Manager (3 replies)
- Utility - Character Importer (211 replies)
- Issues about enabling extension with certain directory structure in ruleset (3 replies)
- V2.8 3.5E Ruleset - Show PC/GM Actions (4 replies)
- Unregistered and Test Mode Manager (2 replies)
- 2.8 Feature request: Force create node (7 replies)
- Utility - 4E Character Importer (30 replies)
- 2.8 Ruleset Construction Question. (8 replies)
- Test Release 2.8 (Part 3) (238 replies)
- v2.8 Effect List (9 replies)
- Extension load order (16 replies)
- Test Release 2.8 (Part 2) (111 replies)
- Test Release 2.8 (59 replies)
- Test Release 2.7.6 (9 replies)
- Setting Character Portraits as a GM. (5 replies)
- GM Portrait Icon (1 replies)
- Rendering and possibly memory leaking issue (16 replies)
- Extension dependencies (6 replies)
- Test Release 2.7.5 (43 replies)
- Test Release 2.7.4 (3 replies)
- Apple trouble with Chat box (3 replies)
- Test Release 2.7.3 (3 replies)
- Thoughts on 2.8 (45 replies)
- Suggestions for 4E (12 replies)
- Wishlist for the mapping tools (0 replies)
- Is beta testing for Ultimate License software? (12 replies)
- 2.7.2 - LUA Error (7 replies)
- 2.7.2 Pointers Crashed Clients (9 replies)
- Modifier Stack (3 replies)
- Test Release 2.7.2 (20 replies)
- Test Mode Tool (10 replies)
- Mac drawing issue (8 replies)
- Test Release 2.7 (cont.) (126 replies)
- [ERROR] Sharing Adventure Module Images (3 replies)
- BUG REPORT: XML Comment makes FG crash. (2 replies)
- Test Version 2.7 (141 replies)
- Like to see changes (10 replies)
- The Game Calendar (4 replies)
- BUG REPORT: Link to unshared/pre-loaded map causes chash (1 replies)
- Power Card die rolls (1 replies)
- Is the bug associated with pinning a shortcut twice fixed? (2 replies)
- Sending Maps to Clients (2 replies)
- New user guide in development (18 replies)
- 4E Ruleset v2.0 Coming to Test (75 replies)
- New test Foundation-3.5E extension (0 replies)
- Test Version Available 2.6.4 (2 replies)
- Test version available (2.6.0) (21 replies)
- Version 2.4.4 crash (0 replies)
- Test version available (2.4.0) (70 replies)
- Welcome to public testing! (0 replies)