amerigoV
March 13th, 2021, 22:35
Using Savage Worlds 5.2.15
In combat, cycling through the combat tracker impacts lighting.
I have map with two candles on an altar, a PC with a torch lighting (human), and another token that I put a torch light on to act as a torch a character might drop (so it gives light and an has an item representation for a player to see it). I seem to be able to cycle through the combat tracker without issue at that point. (see Light 01)
Adding an Effect to the character in the Combat Tracker knocks the light effect off the PC (see Light 02 - the PC light effect turned off as so as I added the Wild Attack). In checking the lighting, the torch that is on this token is just gone, like it cleared it as an effect.
As a side note - I find the GM view when using lighting and LOS to be very hard to see what is going on (and I verified Player Preview is off) - the view is very much like a player - immersive, but to too much so :)
In combat, cycling through the combat tracker impacts lighting.
I have map with two candles on an altar, a PC with a torch lighting (human), and another token that I put a torch light on to act as a torch a character might drop (so it gives light and an has an item representation for a player to see it). I seem to be able to cycle through the combat tracker without issue at that point. (see Light 01)
Adding an Effect to the character in the Combat Tracker knocks the light effect off the PC (see Light 02 - the PC light effect turned off as so as I added the Wild Attack). In checking the lighting, the torch that is on this token is just gone, like it cleared it as an effect.
As a side note - I find the GM view when using lighting and LOS to be very hard to see what is going on (and I verified Player Preview is off) - the view is very much like a player - immersive, but to too much so :)