View Full Version : V4.1 Feedback
Defenestrayte
March 12th, 2021, 09:01
Awesome things
Lighting system is so cool. I'm probably going to have to do a lot of theatre of the mind from now, otherwise I'll be making way too many shiny maps.
The image panel quick actions are amazing
I don't know if it's always been there, but I'm able to hold right click and drag through buttons, then release to select the quick menu option. This is so fast and awesome
I really like the 'time of day' filter
Problem feedback
1920x1080 screen full screen, the image panel is staying too short horizontally (Grid button is half cut off etc) 44748
No characters copied over from existing campaign (WARNING)
No taskbar shortcuts kept from existing campaign (WARNING)
Probably a lot of other custom stuff not copied?
Lighting system is so cool, too cool
Defenestrayte
March 12th, 2021, 11:35
I will say that I have not noticed any changes to behaviour when trying to use an effect of
LIGHT: 25 torch
LIGHT: 25ft torch
VISION: 25 darkvision
VISION: 25ft darkvision
or putting
darkvision 60
on a character on the tracker and a map
Defenestrayte
March 12th, 2021, 11:37
Character export/import files were able to be imported successfully with no issues
Zacchaeus
March 12th, 2021, 11:56
I will say that I have not noticed any changes to behaviour when trying to use an effect of
LIGHT: 25 torch
LIGHT: 25ft torch
VISION: 25 darkvision
VISION: 25ft darkvision
or putting
darkvision 60
on a character on the tracker and a map
You mean that you aren't seeing the torch go onto the PC? What ruleset ate you using? Did you set the effect to Self? Can you screen shot your actions tab.
If you are adding directly to the CT you want the same effect - so VISION: 60 darkvision
Ludd_G
March 12th, 2021, 12:44
I may be doing something completely daft, or this may have been stated as not working yet, but at the moment I can see all my effects layers across the map as if there were no walls or LoS occluders. Is this expected for v4.1?
edit: I'm guessing this may have something to do with the interaction with the 'Ambient Light' layer? Anyone got any insights on how to set up a dungeon map for testing with the new options and how they work together? Sorry if this is noted elsewhere but I've not spotted it if so.
Kelrugem
March 12th, 2021, 12:48
Problem feedback
1920x1080 screen full screen, the image panel is staying too short horizontally (Grid button is half cut off etc) 44748
No characters copied over from existing campaign (WARNING)
No taskbar shortcuts kept from existing campaign (WARNING)
Probably a lot of other custom stuff not copied?
Lighting system is so cool, too cool
The campaigns only copy over the first time you switch to the test server (I believe), afterwards you need to copy all your stuff manually to the test server :) (there is a "channels" directory in your data directory for that)
ddavison
March 12th, 2021, 14:10
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1312784387/Adding+Lights+to+Maps+and+Tokens
Ludd_G
March 12th, 2021, 14:15
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1312784387/Adding+Lights+to+Maps+and+Tokens
Thank you!
HywelPhillips
March 12th, 2021, 16:11
I have no feedback of actual use yet, but may I just say how PRETTY the new lighting system is? Here's a bard being menaced by moonlight by a glowing wraith, with the light of a flickering forge behind. Open both and flick between them to see how fun it is having the light source track the wraith.
44763
44764
Very much looking forward to having a proper play.
Cheers, Hywel
Moon Wizard
March 12th, 2021, 16:54
@HywelPhillips,
Image panel width
* What ruleset and extensions are you using?
* Do you have any rulesets unzipped in your FG data folder under rulesets?
* The support for the IDC width change is in the most recent version of CoreRPG ruleset already; but can be overriden by unpacked rulesets, other rulesets, or extensions.
Data copied to Test folder
* As mentioned above, this only happens the first time you switch to Test channel. The copy is manual after that.
Regards,
JPG
Defenestrayte
March 12th, 2021, 21:45
You mean that you aren't seeing the torch go onto the PC? What ruleset ate you using? Did you set the effect to Self? Can you screen shot your actions tab.
If you are adding directly to the CT you want the same effect - so VISION: 60 darkvision
Yeah no problem Zacchaeus.
First tried adding directly to combat tracker,
+ tried adding via effects
44779
Next tried adding \[SELF\] keyword
44780
At the same time had darkvision 60 in her senses
44781
Thinking maybe that it was because you added this via actions tab, tried it that way
44782
But still sitting in the dark corner of the room (I did drag her around to re-trigger light update)
44783
Moon Wizard
March 12th, 2021, 23:53
@Defenestrayte,
Can you re-state your issue; and provide exact steps to see what you are having an issue with?
In general, it's best to post issues in a new thread; so that the discussion doesn't get confused.
Regards,
JPG
Defenestrayte
March 13th, 2021, 00:03
@Defenestrayte,
Can you re-state your issue; and provide exact steps to see what you are having an issue with?
In general, it's best to post issues in a new thread; so that the discussion doesn't get confused.
Regards,
JPG
I am unable to put an effect on a character, or a sense in their character sheet that results in a light emitting from the token as shown in Zacchaeus's example
My understanding is that any of the effects I have put on Barb should have resulted in a Torchlight immediately around her
Moon Wizard
March 13th, 2021, 00:04
Please disable all extensions and try again. Also, make sure that you do not have any unzipped rulesets in your FG data folder under the rulesets directory.
Regards,
JPG
ddavison
March 13th, 2021, 00:21
In your first screenshot, you have lighting disabled. It needs to be enabled first. Is it possible you missed that step?
Defenestrayte
March 13th, 2021, 00:35
Please disable all extensions and try again. Also, make sure that you do not have any unzipped rulesets in your FG data folder under the rulesets directory.
Regards,
JPG
I have just Cleared my Vault and redownloaded all of the assets, all extensions disabled.
Still same issue
>> 44787 (note she is in the dark still, all lights are from static torches)
I am running in the Zacchaeus dragon heist maps and have 5bright|10dim lights on some of the tables
I can (and was able to) successfully put token lights using the image menu.
It is just the effect/sense driven vision and lights that doesnt seem to be triggering for me
kevininrussia
March 13th, 2021, 01:12
Is there a command for an effect for Bright and Dim range?
Defenestrayte
March 13th, 2021, 01:15
In the images lighting editor you can do that for static lights, and on token lights, but not via the effect driven lights I think
kevininrussia
March 13th, 2021, 01:20
yeah, was hoping for effect driven lights.
Defenestrayte
March 13th, 2021, 01:32
Please disable all extensions and try again. Also, make sure that you do not have any unzipped rulesets in your FG data folder under the rulesets directory.
Regards,
JPG
@MoonWizard or @Zaccheaus
Can you close this thread? I'll make a separate one for my effect lighting issue and one for the image sidebar horizontal scale issue
LordEntrails
March 13th, 2021, 03:15
Closed by request.
As always, please start new threads for specific issues and discussions. It's always easier to track an issue in a single thread and to have discussions that are closely related in a single thread.
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