View Full Version : Marching order graphical glitch V4.1
Defenestrayte
March 27th, 2021, 10:14
As the GM in Test channel v4.1 I found that when I dragged a character onto the Formation panel,
if I moved them, it re-drew the new position of the character while keeping the old one.
This also happened for if I had characters on the page and I used middle click to move the screen position
45216
Defenestrayte
March 27th, 2021, 10:17
Clients did not see anything in the formation panel
Laerun
April 6th, 2021, 15:14
They can if you turn on the option in the options menu. There was a 'rumor' that this feature might go away. The issue below might be a memory issue.
Moon Wizard
April 6th, 2021, 17:14
This is an issue for any image record without an image layer.
It's true I've been considering retiring this particular image view; since it is not heavily used, is problematic coding wise in many ways, and is therefore high maintenance.
Instead of removing this tab completely, I was considering whether to do something similar to the formation extension.
Regards,
JPG
LordEntrails
April 6th, 2021, 17:33
If a CT token instance could be on more than one image/map at a time, then any image could be used as a formation map.
Moon Wizard
April 6th, 2021, 17:43
Having CT tokens on more than one instance at a time would create a lot of overhead for tracking; as well as leaving friendly units scattered throughout campaign images. I can just imagine a long-running campaign where CT token instances were scattered over a 100 maps over time; and there are a 100 data entries in each CT entry to track that.
JPG
Zacchaeus
April 6th, 2021, 19:45
This is an issue for any image record without an image layer.
It's true I've been considering retiring this particular image view; since it is not heavily used, is problematic coding wise in many ways, and is therefore high maintenance.
Instead of removing this tab completely, I was considering whether to do something similar to the formation extension.
Regards,
JPG
I'd vote for removing it altogether and integrating the Theatre of the Mind extension into Core - since that's a lot more useful to be honest.
Griogre
April 6th, 2021, 22:34
@Zacchaeus I like the idea, since I do sometimes use the formation map for theater of the mind encounters, but it does have some limitations. A formation map typically (at least in my games) has multiple formations, ie single file, 5' wide; two columns, 10' wide; and outdoors - so the PC tokens are usually on it multiple times. This type of map with multiple PC copies doesn't work great with actual encounters.
I would like both the formation map and a theater of the mind map.
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