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kevininrussia
March 15th, 2021, 18:02
Opening and closing a door is not affecting the light until the light is moved.

Door Open
https://i.imgur.com/iP4BYgy.png

Door Open with light source moved.
https://i.imgur.com/TqBBEuh.png

Door Closed
https://i.imgur.com/cvwGf3f.png

Surge
March 15th, 2021, 18:44
Possibly related to the issue I've come across.

https://www.fantasygrounds.com/forums/showthread.php?67085-v4-1-Light-Vision-Out-of-Sync-between-GM-and-Client

kevininrussia
March 17th, 2021, 18:37
Todays update seems to have fixed this issue.

kevininrussia
March 17th, 2021, 18:59
I noticed when token is it total darkness but a light source is behind a door, the door is seen. Both in the Host and Client view.

https://i.imgur.com/9jESJvr.png

kevininrussia
March 17th, 2021, 19:14
When opening the door the light coming through is hard edged on trailing side.

https://i.imgur.com/IZCKcjH.png

When light is moved the light is correct.

https://i.imgur.com/YkeONPk.png

kevininrussia
March 17th, 2021, 19:22
Here is one where I reset the fog of war on token. This shows all light with hard trailing edge.

https://i.imgur.com/Fl1lU0P.png

Surge
March 17th, 2021, 22:29
Todays update seems to have fixed this issue.

Must be a different issue to the one I linked to then, as the one I posted is still occuring.

https://www.fantasygrounds.com/forums/showthread.php?67085-v4-1-Light-Vision-Out-of-Sync-between-GM-and-Client

bmos
March 17th, 2021, 22:52
accidental double post

bmos
March 17th, 2021, 22:53
Must be a different issue to the one I linked to then, as the one I posted is still occuring.I think it's the same issue. Why continue posting pictures of the issue if it is fixed already?

kevininrussia
March 17th, 2021, 23:31
I think it's the same issue. Why continue posting pictures of the issue if it is fixed already?

Its a different issue is why. Original issue in first post is if the door was closed, the light was still shown beyond the closed door. That is no longer happening. The following images are other issues.

LordEntrails
March 18th, 2021, 00:23
Confusion such as this is why we regularly ask folks to post separate issues in separate threads. Of course, hindsight is 20/20 and one can't always know the issues aren't from the same root cause or the same when working out the details. Just a public service announcement to keep in mind :)

kevininrussia
March 18th, 2021, 00:36
Confusion such as this is why we regularly ask folks to post separate issues in separate threads. Of course, hindsight is 20/20 and one can't always know the issues aren't from the same root cause or the same when working out the details. Just a public service announcement to keep in mind :)

Yes, I understand that but in this case I didn't think it was all that different of an issue. Just not the exact same issue. I'll error on making new threads next time.

LordEntrails
March 18th, 2021, 01:59
Yes, I understand that but in this case I didn't think it was all that different of an issue. Just not the exact same issue. I'll error on making new threads next time.
Please don't think I was chastising :) Just pointing out both the ideal and the reality. These issues did indeed seem to be related, and if they had been might have helped the devs solve it. But, in this case, they apparently aren't.

Just a reminder to do the best we can with what we know at the time :) And to understand that some confusion is inevitable :))

Moon Wizard
March 18th, 2021, 04:39
@kevininrussia,

https://www.fantasygrounds.com/forums/showthread.php?67096-Lights-and-Doors-bug&p=587768#post587768
Not sure what this should be; because I could see an argument either way. Should lights light up door regions? I'll file as a ticket; but might be worth discussion.

https://www.fantasygrounds.com/forums/showthread.php?67096-Lights-and-Doors-bug&p=587784&viewfull=1#post587784
The door lighting update behavior was not fixed in last build; though Carl did submit an update for that one today for the next build.

https://www.fantasygrounds.com/forums/showthread.php?67096-Lights-and-Doors-bug&p=587784&viewfull=1#post587784
On this one, I'm not sure what the issue is exactly. Maybe a before and after picture; or some more description.

Thanks,
JPG

kevininrussia
March 18th, 2021, 05:19
@kevininrussia,

https://www.fantasygrounds.com/forums/showthread.php?67096-Lights-and-Doors-bug&p=587784&viewfull=1#post587784
On this one, I'm not sure what the issue is exactly. Maybe a before and after picture; or some more description.

Thanks,
JPG

Lights light up door regions. I can see an argument for light coming through the cracks lighting it up. Keeping it dark if no light is on the side facing the viewing token, the players have to hunt for the door. Personally I would like it dark so the players don't know where the door is.

On the last point, I think the interaction between the soft falloff of the light source and the hard edge of LOS was confusing me at the time. After more testing and movement of lights and tokens I think its probably functioning as planned.

Weissrolf
March 18th, 2021, 08:45
Medieval/fantasy doors/most modern doors = light up when lit from the other side (in descending light bleed order)
Sci-fi doors = stay dark (no light bleed)

Moon Wizard
March 18th, 2021, 18:42
I had a discussion with @cpinder; and doors lighting up is expected behavior. We're not even clear if this is something that could be changed in the existing framework, as you want the door/terrain to light up in most situations. In fact, by turning this off, doors would "always" be dark since no light could enter. (Remember that they are a special type of one-way occluder.)

So, we have no plans to investigate this further, or change this at this point.

Regards,
JPG