Blackwolfe
March 19th, 2021, 02:41
These are notes compiled from two full days of comparing Test Channel and lighting to Live Channel on several PC’s in same room and over net. (GM and 2 players live together, 2 players in other cities)
Notes: Play test: FGU: Test Channel: 5E.
• Line Of Sight “Fog of War” too dark. Players cannot see where they’ve been while DM barely does- (Relates to: LOS -Fog of war in Live version allows players to see shadowed areas already uncovered.)
• Ambient Lighting reads “none” regardless of what preset is selected. Seemed like sometimes multiple Ambient Light presets were running at same time (?)
• Fx “Time of Day” severely darkens map in Test channel, sometimes. Not consistent. “Time of Day” works very well in Live channel.
• Noted that about 50% of the time all fx, los and Lighting settings were darkening the map to a high degree.
• Token vision “Darkvision” has no ‘dim’. Darkvision only works for first “bright” range and “dim” range is black and pixelated. Found using a "lantern" and customizing a "darkvision" was almost preferred by players.
• All issues with lighting and maps would come and go, approximately 50% of the time, starting out well and growing more persistent as time passed.
That’s all we have for you. Seeing all the comments already we’ll wait and see what happens next. --Please note WE LOVE THE CONCEPT and when it’s working it’s a game changer. GOOD WORK AND THANK YOU!
Notes: Play test: FGU: Test Channel: 5E.
• Line Of Sight “Fog of War” too dark. Players cannot see where they’ve been while DM barely does- (Relates to: LOS -Fog of war in Live version allows players to see shadowed areas already uncovered.)
• Ambient Lighting reads “none” regardless of what preset is selected. Seemed like sometimes multiple Ambient Light presets were running at same time (?)
• Fx “Time of Day” severely darkens map in Test channel, sometimes. Not consistent. “Time of Day” works very well in Live channel.
• Noted that about 50% of the time all fx, los and Lighting settings were darkening the map to a high degree.
• Token vision “Darkvision” has no ‘dim’. Darkvision only works for first “bright” range and “dim” range is black and pixelated. Found using a "lantern" and customizing a "darkvision" was almost preferred by players.
• All issues with lighting and maps would come and go, approximately 50% of the time, starting out well and growing more persistent as time passed.
That’s all we have for you. Seeing all the comments already we’ll wait and see what happens next. --Please note WE LOVE THE CONCEPT and when it’s working it’s a game changer. GOOD WORK AND THANK YOU!