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  1. looking for sample UI XML (2 replies)
  2. scrolling (5 replies)
  3. Image rotation? (40 replies)
  4. Combobox scrolling? (2 replies)
  5. question about tabs (2 replies)
  6. Question about windowlists (10 replies)
  7. Token movement and line-of-sight question (4 replies)
  8. chat bubble? (2 replies)
  9. Local LLM hook (4 replies)
  10. example of adding a number field to the options window in the combat section (13 replies)
  11. Bardic Inspiration Automation - possible? (DnD 5.5e) (2 replies)
  12. window header or replacement for button_record_locked (13 replies)
  13. Adding and Linking Attributes to the Combat Tracker (15 replies)
  14. Is there a way to create additional stat creation options in the character wizard? (1 replies)
  15. [5E] Override dice skins? (5 replies)
  16. Workflow or suggestions on converting a book that was published for multiple TTRPGs (10 replies)
  17. Master document for 5E text parsing (4 replies)
  18. Calling all subwindow logic experts (3 replies)
  19. Change to getOwner (1 replies)
  20. Is this possible? (1 replies)
  21. Interface OpenWindow using Read Only controls (2 replies)
  22. New notifications (4 replies)
  23. 5E registerPostRollHandler (5 replies)
  24. 5E damage changes? (0 replies)
  25. addHandler for 5e "battle" (4 replies)
  26. Subitems and isPack (4 replies)
  27. Damage message (with dice) - 5E (5 replies)
  28. 5E extension options (2 replies)
  29. [5E] init rolled? (3 replies)
  30. Eclipse Phase ruleset for FGU? (2 replies)
  31. stack? (3 replies)
  32. how to determine client who "manually" rolls (5E)? (2 replies)
  33. new effect not displaying (1 replies)
  34. Removing dice result number (14 replies)
  35. play a sound? (2 replies)
  36. How to access 5E sub-class? (2 replies)
  37. How do I make a text box only editable by the GM (me)? (3 replies)
  38. How to automatically execute code after an extension is loaded (1 replies)
  39. My extension isn't working (8 replies)
  40. How to listen for option changes (5E)? (6 replies)
  41. Fate Dice in other rule sets. (10 replies)
  42. attunement listener? (1 replies)
  43. how to get NPC type? (4 replies)
  44. Halo Mythic 100dos (2 replies)
  45. Weird windowlist issue (1 replies)
  46. How to get target data? (10 replies)
  47. Simple Popup Window? (3 replies)
  48. extracting data from a character node reference (7 replies)
  49. Learning Combat Tracker Extension - Ruleset Wizard (20 replies)
  50. Putting NPC Attributes into the Combat Tracker Entry (23 replies)
  51. random table entry (6 replies)
  52. Effect automatically expiring on attack (1 replies)
  53. intercepting chat messages (4 replies)
  54. Tags with variable width (2 replies)
  55. Encumbrance not Calculating (4 replies)
  56. Graphics Frames Question (5 replies)
  57. Working with Windows lists (1 replies)
  58. Extension for Entropic Shield (4 replies)
  59. IconCycler Not Initializing (2 replies)
  60. Drop Down Menus Now Clear in Windows (4 replies)
  61. Seeking advice on coding a Morale reminder at the end of each combat round..... (3 replies)
  62. FGU automatic adventure markdown converter to D&D 5e (2 replies)
  63. How do I add this item? (1 replies)
  64. CharEncumbranceManager.addCustomCalc Message (5 replies)
  65. Question regarding template "ft_content_columnh_full" (3 replies)
  66. Coding extensions? (17 replies)
  67. Character sheet - lock (4 replies)
  68. Ruleset-Specific Icons and Themes (2 replies)
  69. Filter Data Library? (6 replies)
  70. How to display decimal numbers (1 replies)
  71. Drag & Drop Failure - Can't Drop (2 replies)
  72. Drag and Drop Failure - Creates Blank Object (1 replies)
  73. Getting color data on mouse click (2 replies)
  74. Create Record Views (2 replies)
  75. Unable to write enxtension for custom encumbrance computation on 4E ruleset. (4 replies)
  76. Hide control when sheet locked. (11 replies)
  77. Extracting Table Information (5 replies)
  78. Apprentice Coding-Wizard's Guide to Anchoring (0 replies)
  79. Simple 4 Column Window Code -errors (4 replies)
  80. Best Way to Add New Source Tag to Skill Bonuses? Merging Question... (5 replies)
  81. Putting dice on cursor? (6 replies)
  82. WindowList - Doesn't store & Can't Delete (9 replies)
  83. Linking Characters & NPCs to Vehicles and Starships (1 replies)
  84. Trivial Pursuit template? (5 replies)
  85. [Fate Core] Making Skills Roll Dice in the NPC Window (2 replies)
  86. Tiny Dungeon 2e (0 replies)
  87. Changing rulesets (4 replies)
  88. Drag and Drop Items/Inventory Not Working for Some Objects (6 replies)
  89. How to change datasource (4 replies)
  90. How to add data in extensions (2 replies)
  91. Could use some help with my LUA Scrip code (7 replies)
  92. Adding a Blank Horizontal Space in a Window (7 replies)
  93. Story Template Naming (6 replies)
  94. Question about IF and IFT and changing them (14 replies)
  95. Help with <framefdef> (3 replies)
  96. Registering a custom die roll (10 replies)
  97. Automatically add NPC to combat tracker (5 replies)
  98. Rotate bitmap in frame (1 replies)
  99. Roll Description Formatting (7 replies)
  100. Image on roll description (coding) (1 replies)
  101. number_column width (4 replies)
  102. Seeking Advice - Weapons with Multiple Damages (7 replies)
  103. Controlling the Minimum Width of the Party Sheet (6 replies)
  104. 5E: manager_combat2.lua - addRightClickDiceToClauses? (7 replies)
  105. Possible MGT2e Extension Idea (2 replies)
  106. Help With Total Conversion from 5e to Custom (9 replies)
  107. CSV to Table Importer Help (7 replies)
  108. /roll 2d6 Vs a Dynamic Target Number? (13 replies)
  109. Any way to automate adding assets to the battle map? (1 replies)
  110. Trying to modify lighting (2 replies)
  111. /roll result for each dice (6 replies)
  112. Changing the default effects icons images? (1 replies)
  113. Developer Needed: 5E Ghostfire Gaming campaign setting. (5 replies)
  114. Windowlist item background color (4 replies)
  115. Subwindows and Scripts (2 replies)
  116. I guess this is where I would put this. Batman: GCC RPG request. (1 replies)
  117. NPCs added to CT have attack weapons set to unidentified (1 replies)
  118. Trying to send a /save command via code (7 replies)
  119. Help linking frame to bottom of window (4 replies)
  120. Is there any way, with code, to find which way a token is pointing? (2 replies)
  121. Is there a way to hide tokens on the CT when they are no longer viewable? (1 replies)
  122. I only want to show effect summaries in the CT for players for their own character (1 replies)
  123. Reusing list_text in another window (4 replies)
  124. Shadowdark Character Effects (7 replies)
  125. Text FIelds on a Popup (4 replies)
  126. Getting Links from LinkList from FormattedText (2 replies)
  127. How do I switch two tables in the record_item.xml file? (6 replies)
  128. How do I add a subitem? (4 replies)
  129. Back to FG and need some help (8 replies)
  130. Want to have the inventory search box multi purpose (1 replies)
  131. How to I get the source from draginfo in manager_item.lua? (2 replies)
  132. Is there a list of message icons? (2 replies)
  133. Is there a way to refresh values from inventory coins? (5 replies)
  134. Database type mismatch on path (5 replies)
  135. string_labled controls not lining up vertically (2 replies)
  136. Having trouble with expected behavior of relation="current" (2 replies)
  137. Trying to get ct node from rSource (3 replies)
  138. Looking for piece of code that is fired when an effect is deleted (12 replies)
  139. Death Save rolls (5E) (3 replies)
  140. When NPCs added to combat tracker, all attacks are added as unidentified (1 replies)
  141. Looking for a way to modify the displayed dice rolls in ascending or descending order (9 replies)
  142. /reload more easily (12 replies)
  143. WindowInstance createControl (2 replies)
  144. SF Theme nearly done, but ... (22 replies)
  145. Help with a "counter" Feature Fantasy Grounds Unity (4 replies)
  146. Setting visiblity of tokens with Aura (4 replies)
  147. Where does DB.export save its output? (2 replies)
  148. What does (tail call): ? in the trace stack mean? (1 replies)
  149. Adding new menu items (4 replies)
  150. is there an easier way to make stuff for FGU, specifically Pathfinder 1e? (5 replies)
  151. Windowcontrol Offset/Postoffset (1 replies)
  152. what's better to make, a ruleset, an extension, or module? (7 replies)
  153. Where is the name of a sub-menue item set? (2 replies)
  154. Segregated dice results among one sole multiple roll (3 replies)
  155. Gamma World 4e ruleset? (1 replies)
  156. Draw Steel Ruleset (5 replies)
  157. CoreRPG default tab font (4 replies)
  158. formattedtextcontrol with static text value? (3 replies)
  159. Is there a way to get the total number of targets on an attack roll? (2 replies)
  160. module db.xml vs client.xml (4 replies)
  161. [Updated] All common tabs have been migrated to use dynamic rotated text (1 replies)
  162. Extension Creation Help (1 replies)
  163. Horizontal Windowlist (5 replies)
  164. Race/Class errors -5e (10 replies)
  165. New sidebar button help (cross-posted to Discord) (1 replies)
  166. I don't think I understand tostring() (16 replies)
  167. Trying to alter client startup behavior using User.getOwnedIdentities (3 replies)
  168. Advice on how to package change to CoreRPG.pak lua file into an extension (6 replies)
  169. Newbie Questions About Development (3 replies)
  170. Chill RPG setting? (11 replies)
  171. senses field in NPC and CHARACTER (6 replies)
  172. A way to fudge die rolls with the rolling animation (2 replies)
  173. Window Resize Icon Not Working (2 replies)
  174. Windowlistitems outside the subwindow (8 replies)
  175. Combat Tracker: where would code that initializes NPC fields go? (4 replies)
  176. Horizontal divider in Actions List? (1 replies)
  177. Combat Tracker Update (6 replies)
  178. Character wizard - charsheet opened (4 replies)
  179. Effect Modification Extension (8 replies)
  180. Trying to Reference a Control on a Sibling Window (11 replies)
  181. Preconfigured Tokens? (23 replies)
  182. User.requestIdentity - invoke host function (6 replies)
  183. Grabbing Data from another Window Within a Data List (10 replies)
  184. Getting Button to Run LUA (6 replies)
  185. Adding Talent to Sidebar - Error (13 replies)
  186. Exploding Upwards and Downwards (12 replies)
  187. masterindex_buttons Button DB Node (5 replies)
  188. Get Specific Tab (5 replies)
  189. Windowlist - change databasenode (6 replies)
  190. Using Substitution Principles in FG (4 replies)
  191. Conversion Checker Issues (24 replies)
  192. loadorder Not Working? (2 replies)
  193. Very simple dice rolling (3 replies)
  194. Module.activate() Not Working on Client (8 replies)
  195. Quick question on ActorManager.resolveActor (2 replies)
  196. Token facing steps (8 replies)
  197. Automatically Reduce current HP? (2 replies)
  198. "Implementation" for adding character language to /mood (3 replies)
  199. Question about the copy= attribute on <windowclass> (7 replies)
  200. CI Tool to Release to FG Forge (13 replies)
  201. Extension "rules of the road" I like to follow (2 replies)
  202. Slash command: secret ("blind") roll? (10 replies)
  203. Using Windowcontrol Function for an Existing Class (8 replies)
  204. Trying to get the node of an item in the "onDrop" function for char_invlist.lua (1 replies)
  205. Making new fields get added to Item menu if specific text is entered (9 replies)
  206. Subwindow - showed event (2 replies)
  207. How to activate multiple CT Sections when an actor becomes Active (4 replies)
  208. Progress information - slow function (4 replies)
  209. Barebone dice function (1 replies)
  210. Question about sidebar and hotkeys (8 replies)
  211. 5E Background question (3 replies)
  212. Adding Image to A Map (8 replies)
  213. Trying to add delayed effect (1 replies)
  214. Racial Traits (4 replies)
  215. corerpg interface graphics questions (11 replies)
  216. Close button (5 replies)
  217. token size and orientation in encounters (5 replies)
  218. keyboard shortcut to hide distance when pointing (5 replies)
  219. Trying to have a player set a node on an NPC record in the CT (2 replies)
  220. Player list (3 replies)
  221. DB personalized node - GM/player differences (3 replies)
  222. Duplicate content from multiple modules (1 replies)
  223. How to copy an item, but put it under a different node. (3 replies)
  224. Is it possible to drop a light source through scripting? (2 replies)
  225. Subwindow to Subwindow (5 replies)
  226. Copying page from Module to Reference Manual (1 replies)
  227. Trying to move the chat box up to the top left (1 replies)
  228. Lua Version for FG (6 replies)
  229. Cycler (12 replies)
  230. Extension compatability tester/reporting (1 replies)
  231. Showcase: BG3-Style Spell GUI (7 replies)
  232. Size and Position (1 replies)
  233. formattedtextcontrol getIndexAt() ? (2 replies)
  234. Buttons no longer working... (3 replies)
  235. Execute code on next frame? (5 replies)
  236. Template overrides in FGU themes (2 replies)
  237. How do I disable the Next and Previous buttons for players when sharing stories? (3 replies)
  238. Setting hotkeys via LUA script? (2 replies)
  239. D&D 5e Wondrous/Magic Items Require Attunement Extension (1 replies)
  240. modifying default light effects (2 replies)
  241. Dice result (11 replies)
  242. Merge classes - campaign_chars and list_iadd (2 replies)
  243. 5E Help with opening NPCs from a list (2 replies)
  244. Dice Tower Image Cut Off (7 replies)
  245. Can I store an object in a text description? (1 replies)
  246. Adding Tags to Items Call of Cthulu 7E (3 replies)
  247. Trying to dynamically change token image on map (12 replies)
  248. Inaccessible elements of an array (2 replies)
  249. Can dragdata objects be created from scratch? (6 replies)
  250. Events on deleting and copying nodes (1 replies)