- looking for sample UI XML (2 replies)
- scrolling (5 replies)
- Image rotation? (40 replies)
- Combobox scrolling? (2 replies)
- question about tabs (2 replies)
- Question about windowlists (10 replies)
- Token movement and line-of-sight question (4 replies)
- chat bubble? (2 replies)
- Local LLM hook (4 replies)
- example of adding a number field to the options window in the combat section (13 replies)
- Bardic Inspiration Automation - possible? (DnD 5.5e) (2 replies)
- window header or replacement for button_record_locked (13 replies)
- Adding and Linking Attributes to the Combat Tracker (15 replies)
- Is there a way to create additional stat creation options in the character wizard? (1 replies)
- [5E] Override dice skins? (5 replies)
- Workflow or suggestions on converting a book that was published for multiple TTRPGs (10 replies)
- Master document for 5E text parsing (4 replies)
- Calling all subwindow logic experts (3 replies)
- Change to getOwner (1 replies)
- Is this possible? (1 replies)
- Interface OpenWindow using Read Only controls (2 replies)
- New notifications (4 replies)
- 5E registerPostRollHandler (5 replies)
- 5E damage changes? (0 replies)
- addHandler for 5e "battle" (4 replies)
- Subitems and isPack (4 replies)
- Damage message (with dice) - 5E (5 replies)
- 5E extension options (2 replies)
- [5E] init rolled? (3 replies)
- Eclipse Phase ruleset for FGU? (2 replies)
- stack? (3 replies)
- how to determine client who "manually" rolls (5E)? (2 replies)
- new effect not displaying (1 replies)
- Removing dice result number (14 replies)
- play a sound? (2 replies)
- How to access 5E sub-class? (2 replies)
- How do I make a text box only editable by the GM (me)? (3 replies)
- How to automatically execute code after an extension is loaded (1 replies)
- My extension isn't working (8 replies)
- How to listen for option changes (5E)? (6 replies)
- Fate Dice in other rule sets. (10 replies)
- attunement listener? (1 replies)
- how to get NPC type? (4 replies)
- Halo Mythic 100dos (2 replies)
- Weird windowlist issue (1 replies)
- How to get target data? (10 replies)
- Simple Popup Window? (3 replies)
- extracting data from a character node reference (7 replies)
- Learning Combat Tracker Extension - Ruleset Wizard (20 replies)
- Putting NPC Attributes into the Combat Tracker Entry (23 replies)
- random table entry (6 replies)
- Effect automatically expiring on attack (1 replies)
- intercepting chat messages (4 replies)
- Tags with variable width (2 replies)
- Encumbrance not Calculating (4 replies)
- Graphics Frames Question (5 replies)
- Working with Windows lists (1 replies)
- Extension for Entropic Shield (4 replies)
- IconCycler Not Initializing (2 replies)
- Drop Down Menus Now Clear in Windows (4 replies)
- Seeking advice on coding a Morale reminder at the end of each combat round..... (3 replies)
- FGU automatic adventure markdown converter to D&D 5e (2 replies)
- How do I add this item? (1 replies)
- CharEncumbranceManager.addCustomCalc Message (5 replies)
- Question regarding template "ft_content_columnh_full" (3 replies)
- Coding extensions? (17 replies)
- Character sheet - lock (4 replies)
- Ruleset-Specific Icons and Themes (2 replies)
- Filter Data Library? (6 replies)
- How to display decimal numbers (1 replies)
- Drag & Drop Failure - Can't Drop (2 replies)
- Drag and Drop Failure - Creates Blank Object (1 replies)
- Getting color data on mouse click (2 replies)
- Create Record Views (2 replies)
- Unable to write enxtension for custom encumbrance computation on 4E ruleset. (4 replies)
- Hide control when sheet locked. (11 replies)
- Extracting Table Information (5 replies)
- Apprentice Coding-Wizard's Guide to Anchoring (0 replies)
- Simple 4 Column Window Code -errors (4 replies)
- Best Way to Add New Source Tag to Skill Bonuses? Merging Question... (5 replies)
- Putting dice on cursor? (6 replies)
- WindowList - Doesn't store & Can't Delete (9 replies)
- Linking Characters & NPCs to Vehicles and Starships (1 replies)
- Trivial Pursuit template? (5 replies)
- [Fate Core] Making Skills Roll Dice in the NPC Window (2 replies)
- Tiny Dungeon 2e (0 replies)
- Changing rulesets (4 replies)
- Drag and Drop Items/Inventory Not Working for Some Objects (6 replies)
- How to change datasource (4 replies)
- How to add data in extensions (2 replies)
- Could use some help with my LUA Scrip code (7 replies)
- Adding a Blank Horizontal Space in a Window (7 replies)
- Story Template Naming (6 replies)
- Question about IF and IFT and changing them (14 replies)
- Help with <framefdef> (3 replies)
- Registering a custom die roll (10 replies)
- Automatically add NPC to combat tracker (5 replies)
- Rotate bitmap in frame (1 replies)
- Roll Description Formatting (7 replies)
- Image on roll description (coding) (1 replies)
- number_column width (4 replies)
- Seeking Advice - Weapons with Multiple Damages (7 replies)
- Controlling the Minimum Width of the Party Sheet (6 replies)
- 5E: manager_combat2.lua - addRightClickDiceToClauses? (7 replies)
- Possible MGT2e Extension Idea (2 replies)
- Help With Total Conversion from 5e to Custom (9 replies)
- CSV to Table Importer Help (7 replies)
- /roll 2d6 Vs a Dynamic Target Number? (13 replies)
- Any way to automate adding assets to the battle map? (1 replies)
- Trying to modify lighting (2 replies)
- /roll result for each dice (6 replies)
- Changing the default effects icons images? (1 replies)
- Developer Needed: 5E Ghostfire Gaming campaign setting. (5 replies)
- Windowlist item background color (4 replies)
- Subwindows and Scripts (2 replies)
- I guess this is where I would put this. Batman: GCC RPG request. (1 replies)
- NPCs added to CT have attack weapons set to unidentified (1 replies)
- Trying to send a /save command via code (7 replies)
- Help linking frame to bottom of window (4 replies)
- Is there any way, with code, to find which way a token is pointing? (2 replies)
- Is there a way to hide tokens on the CT when they are no longer viewable? (1 replies)
- I only want to show effect summaries in the CT for players for their own character (1 replies)
- Reusing list_text in another window (4 replies)
- Shadowdark Character Effects (7 replies)
- Text FIelds on a Popup (4 replies)
- Getting Links from LinkList from FormattedText (2 replies)
- How do I switch two tables in the record_item.xml file? (6 replies)
- How do I add a subitem? (4 replies)
- Back to FG and need some help (8 replies)
- Want to have the inventory search box multi purpose (1 replies)
- How to I get the source from draginfo in manager_item.lua? (2 replies)
- Is there a list of message icons? (2 replies)
- Is there a way to refresh values from inventory coins? (5 replies)
- Database type mismatch on path (5 replies)
- string_labled controls not lining up vertically (2 replies)
- Having trouble with expected behavior of relation="current" (2 replies)
- Trying to get ct node from rSource (3 replies)
- Looking for piece of code that is fired when an effect is deleted (12 replies)
- Death Save rolls (5E) (3 replies)
- When NPCs added to combat tracker, all attacks are added as unidentified (1 replies)
- Looking for a way to modify the displayed dice rolls in ascending or descending order (9 replies)
- /reload more easily (12 replies)
- WindowInstance createControl (2 replies)
- SF Theme nearly done, but ... (22 replies)
- Help with a "counter" Feature Fantasy Grounds Unity (4 replies)
- Setting visiblity of tokens with Aura (4 replies)
- Where does DB.export save its output? (2 replies)
- What does (tail call): ? in the trace stack mean? (1 replies)
- Adding new menu items (4 replies)
- is there an easier way to make stuff for FGU, specifically Pathfinder 1e? (5 replies)
- Windowcontrol Offset/Postoffset (1 replies)
- what's better to make, a ruleset, an extension, or module? (7 replies)
- Where is the name of a sub-menue item set? (2 replies)
- Segregated dice results among one sole multiple roll (3 replies)
- Gamma World 4e ruleset? (1 replies)
- Draw Steel Ruleset (5 replies)
- CoreRPG default tab font (4 replies)
- formattedtextcontrol with static text value? (3 replies)
- Is there a way to get the total number of targets on an attack roll? (2 replies)
- module db.xml vs client.xml (4 replies)
- [Updated] All common tabs have been migrated to use dynamic rotated text (1 replies)
- Extension Creation Help (1 replies)
- Horizontal Windowlist (5 replies)
- Race/Class errors -5e (10 replies)
- New sidebar button help (cross-posted to Discord) (1 replies)
- I don't think I understand tostring() (16 replies)
- Trying to alter client startup behavior using User.getOwnedIdentities (3 replies)
- Advice on how to package change to CoreRPG.pak lua file into an extension (6 replies)
- Newbie Questions About Development (3 replies)
- Chill RPG setting? (11 replies)
- senses field in NPC and CHARACTER (6 replies)
- A way to fudge die rolls with the rolling animation (2 replies)
- Window Resize Icon Not Working (2 replies)
- Windowlistitems outside the subwindow (8 replies)
- Combat Tracker: where would code that initializes NPC fields go? (4 replies)
- Horizontal divider in Actions List? (1 replies)
- Combat Tracker Update (6 replies)
- Character wizard - charsheet opened (4 replies)
- Effect Modification Extension (8 replies)
- Trying to Reference a Control on a Sibling Window (11 replies)
- Preconfigured Tokens? (23 replies)
- User.requestIdentity - invoke host function (6 replies)
- Grabbing Data from another Window Within a Data List (10 replies)
- Getting Button to Run LUA (6 replies)
- Adding Talent to Sidebar - Error (13 replies)
- Exploding Upwards and Downwards (12 replies)
- masterindex_buttons Button DB Node (5 replies)
- Get Specific Tab (5 replies)
- Windowlist - change databasenode (6 replies)
- Using Substitution Principles in FG (4 replies)
- Conversion Checker Issues (24 replies)
- loadorder Not Working? (2 replies)
- Very simple dice rolling (3 replies)
- Module.activate() Not Working on Client (8 replies)
- Quick question on ActorManager.resolveActor (2 replies)
- Token facing steps (8 replies)
- Automatically Reduce current HP? (2 replies)
- "Implementation" for adding character language to /mood (3 replies)
- Question about the copy= attribute on <windowclass> (7 replies)
- CI Tool to Release to FG Forge (13 replies)
- Extension "rules of the road" I like to follow (2 replies)
- Slash command: secret ("blind") roll? (10 replies)
- Using Windowcontrol Function for an Existing Class (8 replies)
- Trying to get the node of an item in the "onDrop" function for char_invlist.lua (1 replies)
- Making new fields get added to Item menu if specific text is entered (9 replies)
- Subwindow - showed event (2 replies)
- How to activate multiple CT Sections when an actor becomes Active (4 replies)
- Progress information - slow function (4 replies)
- Barebone dice function (1 replies)
- Question about sidebar and hotkeys (8 replies)
- 5E Background question (3 replies)
- Adding Image to A Map (8 replies)
- Trying to add delayed effect (1 replies)
- Racial Traits (4 replies)
- corerpg interface graphics questions (11 replies)
- Close button (5 replies)
- token size and orientation in encounters (5 replies)
- keyboard shortcut to hide distance when pointing (5 replies)
- Trying to have a player set a node on an NPC record in the CT (2 replies)
- Player list (3 replies)
- DB personalized node - GM/player differences (3 replies)
- Duplicate content from multiple modules (1 replies)
- How to copy an item, but put it under a different node. (3 replies)
- Is it possible to drop a light source through scripting? (2 replies)
- Subwindow to Subwindow (5 replies)
- Copying page from Module to Reference Manual (1 replies)
- Trying to move the chat box up to the top left (1 replies)
- Lua Version for FG (6 replies)
- Cycler (12 replies)
- Extension compatability tester/reporting (1 replies)
- Showcase: BG3-Style Spell GUI (7 replies)
- Size and Position (1 replies)
- formattedtextcontrol getIndexAt() ? (2 replies)
- Buttons no longer working... (3 replies)
- Execute code on next frame? (5 replies)
- Template overrides in FGU themes (2 replies)
- How do I disable the Next and Previous buttons for players when sharing stories? (3 replies)
- Setting hotkeys via LUA script? (2 replies)
- D&D 5e Wondrous/Magic Items Require Attunement Extension (1 replies)
- modifying default light effects (2 replies)
- Dice result (11 replies)
- Merge classes - campaign_chars and list_iadd (2 replies)
- 5E Help with opening NPCs from a list (2 replies)
- Dice Tower Image Cut Off (7 replies)
- Can I store an object in a text description? (1 replies)
- Adding Tags to Items Call of Cthulu 7E (3 replies)
- Trying to dynamically change token image on map (12 replies)
- Inaccessible elements of an array (2 replies)
- Can dragdata objects be created from scratch? (6 replies)
- Events on deleting and copying nodes (1 replies)