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View Full Version : Drop Down Menus Now Clear in Windows



augustgames
September 8th, 2025, 18:52
I used Ruleset Wizard to make my own system a year ago. I had no issues.

It's been about 6 months and now all of my drop down menus in all my windows are blank. The drop downs did work. I used them to populate the data that is already in there. The only think I can think of is that a FG upgrade killed them.

Did something change? Any thoughts?


<combobox name="gear_type">
<frame offset="7,5,7,5" />
<bounds>16,75,190,19</bounds>
<parameters>
<labelsres>item_sub_gear_type_Label_Ammunition|item_sub_gear_ type_Label_Container|item_sub_gear_type_Label_Elix ir|item_sub_gear_type_Label_Exp__Gear|item_sub_gea r_type_Label_Gizmo|item_sub_gear_type_Label_Hireli ng|item_sub_gear_type_Label_Instrument|item_sub_ge ar_type_Label_Jewelry|item_sub_gear_type_Label_Gem stones|item_sub_gear_type_Label_Light_Source|item_ sub_gear_type_Label_Lodging|item_sub_gear_type_Lab el_Magic_Implement|item_sub_gear_type_Label_Mount_ __Transport|item_sub_gear_type_Label_Poison|item_s ub_gear_type_Label_Provisions|item_sub_gear_type_L abel_Scroll|item_sub_gear_type_Label_Trade_Tool</labelsres>
<values>Ammunition|Container|Elixir|Exp. Gear|Gizmo|Hireling|Instrument|Jewelry|Gemstones|L ight Source|Lodging|Magic Implement|Mount &amp; Transport|Poison|Provisions|Scroll|Trade Tool</values>
</parameters>
<font>sheettext</font>
</combobox>


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augustgames
September 8th, 2025, 19:33
Also, if I create a brand new campaign the same thing thing happens with all drop downs. They are blank.

Here are some Ruleset Wizard Pics
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LordEntrails
September 8th, 2025, 19:55
Comboboxes changed in coreRPG and RSW. Have you updated RSW to the newer build? Note that their are implications if you use the legacy RSWcombobox or start using the new one (which is what your code is showing). They are outlined in the RSW blog here: 0.9.5 Update – Ruleset Wizard (https://www.rulesetwizard.com/0-9-5-update/)

augustgames
September 8th, 2025, 20:55
Ok, so I figured it out. I was using a custom modified version of CoreRPG. When I switched it to use CoreRPG it worked. Sadly, it undid all of my modifications to the CoreRPG (renamed HaRPG). Well, time for some fun.

Thanks.

Mephisto
September 12th, 2025, 10:08
I would strongly recommend to layer your changes as a new ruleset on top of CoreRPG. You should never directly modify CoreRPG.