sterling2063
August 24th, 2024, 23:53
Hey folks, I started looking into making a bare bones ruleset for Draw Steel today, but for what I want to do, the amount of work for me to learn and implement the features is overwhelming.
I just want to implement the basic dice rolls (2d10+mod, display tier result), ability to add edge/bane modifiers (either a +/- 2, or raising or lowering a tier on the result), the ability to track who has gone in initiative (a form of popcorn initiative), and of course tracking basic things like stamina, heroic resource, speed, etc. Does anyone have advice on what it would take to implement this? I presume that using the CoreRPG base would be easiest, but I honestly have no idea where to begin.
If there's someone who could implement this quickly, I'd be eternally grateful to that, as well. Like I said, I'm not really looking to implement the entire ruleset (the game is still in development), just enough to make it a little easier to run the game until the core rules have settled down.
I just want to implement the basic dice rolls (2d10+mod, display tier result), ability to add edge/bane modifiers (either a +/- 2, or raising or lowering a tier on the result), the ability to track who has gone in initiative (a form of popcorn initiative), and of course tracking basic things like stamina, heroic resource, speed, etc. Does anyone have advice on what it would take to implement this? I presume that using the CoreRPG base would be easiest, but I honestly have no idea where to begin.
If there's someone who could implement this quickly, I'd be eternally grateful to that, as well. Like I said, I'm not really looking to implement the entire ruleset (the game is still in development), just enough to make it a little easier to run the game until the core rules have settled down.