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View Full Version : Seeking Advice - Weapons with Multiple Damages



LordEntrails
March 22nd, 2025, 04:26
For my sci-fi ruleset I've got weapons that do multiple types of damage. Such as single shot & burst, or stun & damage. Right now I have a single field. But I'd like to make these fields rollable on the character sheet and don't know the best way to do this. Any suggestions or examples in other rulesets people could point me to?

Here's what the item looks like in the rulebook, and what I've done with it so far in FG (item record, Character sheet instance).

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bayne7400
March 22nd, 2025, 14:07
That stat block doesnt look like a damage type. It looks like a method of attack. So you would need a toggle to indicate you did a burst and it propbably has some sort of ammo decrement difference. Stun could be a damage type. As in set phasers to stun.

You could handle burst like i say then set your damage types to lethal and stun.

LordEntrails
March 22nd, 2025, 18:02
That's one way to think of it. The attack types for attack effects can be: single shot vs burst (either BP or B weapons), or Stun or Electric damage, or Stun or Sonic damage.
Damage type are actually: BP (normal/kinetic), B (beam/laser), E (Electric), S (Sonic). And Sonic Stun has different defenses from Electric Stun etc.
I might increment ammo (i.e. Payload) subtraction, but that would be very low on the priority list.

So I'm thinking about making two damage fields for each weapon so that it can be used to put single shot, burst, damage or stun values in. Not sure if there is a different/better way. Hence why the question :)

Here's another two stat blocks for example;
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Tempered7
March 22nd, 2025, 18:17
Sometime ago I also asked this question. Not the coding part (only the usage of it).
I couldn't find my own post but Rob2e also asked this before (coding part). Here;
https://www.fantasygrounds.com/forums/showthread.php?34553-Two-damage-types-simultaneously

According to the posts there, there is also Resistances to consider when coding. But the topic's date is 2016 so, somethings are probably changed.


Just make sure that you are aware that if you create a weapon or whatever with two damage types like this that if the creature being attacked has resistance or immunity to one of the damage types then all of the damage done will be resisted. This might not be what you intend but it will be the result. I find it's generally better to separate the two damage types so that this kind of situation doesn't occur.

LordEntrails
March 22nd, 2025, 18:23
Yes, resistance, or Defenses in my system (FrontierSpace) are being considered. At least for my case though, one weapon always does the same type of damage even if they have different firing modes. But thanks for the link :)

Tempered7
March 22nd, 2025, 18:34
Yes, resistance, or Defenses in my system (FrontierSpace) are being considered. At least for my case though, one weapon always does the same type of damage even if they have different firing modes. But thanks for the link :)

Ah, I misunderstood the question :o
If I should give my 2 cents, as a player who is new to the system, I'd rather separated boxes for each attack type for ease of use.
i.e:


Single -- Burst


DMG - Stun, etc



To make it look something like in the attached pic. (One is Javelin Melee, the other is Ranged in this case.)

But that's me.

bayne7400
March 22nd, 2025, 19:18
I did something similar with burst fire operation white box whoxh is part of my sword and wizardy ruleset. I would say burst is not a type.

LordEntrails
March 22nd, 2025, 19:20
Thanks :)
I'm leaning towards separate boxes myself. But it won't be done like 5E which parses the text to build the various attack types and strings. I think that's beyond my skill to create and I think the update on it is pretty heavy in maintenance.