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Tchikibo
October 17th, 2024, 08:56
Hello all,

I am currently working on a new ruleset, and am frequently reloading. I have made a short python soft to "compile" the zip ruleset, but I need to enter in chat of FG client the command /reload to see my modifications.

I tried to make a button to write /reload in chat, but it juste displays the text. Is there a way to trigger that reload ?

Thank you in advance.

Tchikibo

Zacchaeus
October 17th, 2024, 11:30
Type /reload in chat but don't press return. Now drag and drop that into one of your hot bar slots.

damned
October 17th, 2024, 13:00
Yep - drag it to your F1 slot and its quicker.
As for the ruleset - you do not need to zip it up.
It will run perfectly fine from the unpacked version.

What are you coding?

Tchikibo
October 17th, 2024, 14:10
Oh, very clever ! I had not thought of that.
Thank you both.
The zipping is not the toughest part by far. My python code actually also looks at my xml formatting and triggers a warning if one of my XML tags is not correctly closed or a end missing in the Lua (also, my code is in a Gitted folder but my FG directory isn't).
I have binded it on a button of my StreamDeck, so it goes smoothly.

I am coding an environment to be able to play the new CR ruleset in FG.

damned
October 17th, 2024, 14:15
I do not know what CR stands for :pirate:

Tchikibo
October 17th, 2024, 14:26
Oh yes, sorry, Critical Role.
The Ruleset is called Daggerheart. I like its mechanics and wanted to implement them for a game with my party.

By the way, I have just made a small python code to bring the first instance of FG to focus and automatically reload it (given the command has been assigned to the shift+F5 hotkey). So your solution resolves my problem perfectly.

ddavison
October 18th, 2024, 15:06
When I do development work on a new ruleset or extension, I leave the folder unpacked in the rulesets or extensions folder and then reload from there. I only zip it up when I'm done with development or need to ship a test version off somewhere.

Manchine
May 20th, 2025, 06:24
I am hoping that Fantasy Grounds gets Daggerheart RPG.

Zacchaeus
May 20th, 2025, 08:48
I am hoping that Fantasy Grounds gets Daggerheart RPG.

Not really anything to do with the thread. Add your suggestion to the feature request list (or vote for it if already there). https://www.fantasygrounds.com/featurerequests/featurerequests.php

Manchine
May 22nd, 2025, 00:31
Not really anything to do with the thread. Add your suggestion to the feature request list (or vote for it if already there). https://www.fantasygrounds.com/featurerequests/featurerequests.php

ddavision was working was working on a ruleset for daggerheart and it was the only thing i could find on the forums about it.

Ehh

Went to the requested items and found it on page 4 and hit the request.

ddavison
May 22nd, 2025, 15:27
ddavision was working was working on a ruleset for daggerheart and it was the only thing i could find on the forums about it.

Ehh

Went to the requested items and found it on page 4 and hit the request.

There might be some miscommunication or misinterpretation on this. I've never worked on a ruleset for daggerheart. One of our internal ruleset devs, Superteddy, expressed interest in doing one if we could get a license. We would also have to see how much time it would take and whether or not it fits into our planning.

Manchine
May 23rd, 2025, 02:21
There might be some miscommunication or misinterpretation on this. I've never worked on a ruleset for daggerheart. One of our internal ruleset devs, Superteddy, expressed interest in doing one if we could get a license. We would also have to see how much time it would take and whether or not it fits into our planning.

Sorry relooked at it, it was Tchikibo. Not you. Was at work and quickly looked and responded.

ddavison
May 23rd, 2025, 13:41
No worries. I just didn't want you waiting on me to deliver something that I wasn't working on.