View Full Version : Chill RPG setting?
Lonewolf147
May 19th, 2024, 19:30
Has anyone created a setting for the Chill RPG? If not, any tips on where to start to try it myself?
LordEntrails
May 19th, 2024, 20:42
Never heard of it. Try a Site Search and if that doesn't turn it up also check the Forge.
If nothing shows up, I would suggest you look into XCore; Introducing the new XCore Ruleset (fantasygrounds.com) (https://www.fantasygrounds.com/forums/showthread.php?76360-Introducing-the-new-XCore-Ruleset)
I would suggest you consider just using it as is and setup a character sheet. Then you can look into creating a theme for it if you don't like what's avilable. Then if you want to add more automation etc, you can write an extension.
Or, you can develop your entirely own ruleset, probably based off of CoreRPG. You would start here; Developer Guide - Fantasy Grounds Customer Portal - Confluence (atlassian.net) (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996644285/Developer+Guide)
and then consider if you wanted to use RulesetWizard or not; Ruleset Wizard - The new Ruleset development environment (fantasygrounds.com) (https://www.fantasygrounds.com/forums/showthread.php?61387-Ruleset-Wizard-The-new-Ruleset-development-environment)
Lonewolf147
May 20th, 2024, 01:29
Thanks for the direction!
damned
May 20th, 2024, 02:19
What are the core dice mechanics?
Lonewolf147
May 20th, 2024, 02:43
<https://www.drivethrurpg.com/en/product/148433/Chill-Third-Edition>
It's a percentage system. Eight attributes, Willpower and Stamina are tracked. You roll your attribute, a skill, or a specialization. You can have a high/low success (less than half/more than half of target number), or a colossal success (any roll of doubles under your target number). You can only roll a failure or a critical failure (again, doubles, but above your target number). (Similar to Call of Cthulhu rolling)
damned
May 20th, 2024, 03:08
Out of the box XCore supports a simple Rollunder mechanic without all the extra success level reporting.
60884
Also see the doco here:
https://diehard-gaming.com/xcore/
And look at the couple of posts above if you would like to create a specific roll that:
Checks if the roll is less than 50% of the target,
if 11,22,33,44,55,66,77,88,99 is rolled and is less than target
if 11,22,33,44,55,66,77,88,99 is rolled and is more than target
then you can add extra success/failure level messages
damned
May 20th, 2024, 03:09
Out of the box XCore supports a simple Rollunder mechanic without all the extra success level reporting.
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=60884
Also see the doco here:
https://diehard-gaming.com/xcore/
And look at the couple of posts above if you would like to create a specific roll that:
Checks if the roll is less than 50% of the target,
if 11,22,33,44,55,66,77,88,99 is rolled and is less than target
if 11,22,33,44,55,66,77,88,99 is rolled and is more than target
then you can add extra success/failure level messages
60884
Lonewolf147
May 20th, 2024, 11:22
Nice! Thanks.
Since we're talking about the system, there is also light/dark tokens that the players and GM can flip that sit on the table for special effects. Is there something that can represent that?
damned
May 20th, 2024, 11:35
That is not very specific...
damned
May 20th, 2024, 11:48
Sorry I said above see the previous few posts - they were in another thread sorry - see here and later: https://www.fantasygrounds.com/forums/showthread.php?76360-Introducing-the-new-XCore-Ruleset&p=716575&viewfull=1#post716575
Lonewolf147
May 20th, 2024, 23:46
That is not very specific...
The light/dark tokens are just two sided tokens of whatever you have on hand. I have two sided poker chips I use. You place out a number of them based on the number of players. When there are white sides showing, the players can flip one or more to the dark side to gain advantages. The GM can flip dark to light for similar advantages. Having a visual representation of these tokens on screen, that can be 'flipped' from back and forth, would be nice.
damned
May 21st, 2024, 02:33
No nothing to support that in the ruleset.
I have coded something similar before.
The simplest workaround would be a shared Note and the GM just tracks the changes
Dexter X
Jed O
Mariana O
Buffy X
Reshare it each time you change it so it pops up on players screens
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