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drempel
February 16th, 2026, 18:02
Is there a list somewhere of all text patterns that 5E games use to translate text into stuff on the combat tracker?

And is there a way to force an effect to appear in the combat tracker for an NPC's ability (code it yourself instead of relying on the text parser) so that it appears for the GM to use?

Got a bunch of NPC's from a 3P book I'm translating, and most of the time they use language that makes the parser happy and effects appear as expected when I drop the NPC in the combat tracker, but some I have to fix up, and some I'm not even sure can be done from a parser.

eg: "Dark fog emanates from the sarcophacade in a 10-foot radius around it. Each non-Undead, non-Construct creature in the area has Disadvantage on Death Saves, and attack rolls against the creature score Critical Hits on a roll of 18–20 on the d20."

And speaking of effects, if I can't add them to the NPC sheet I could supply them in the Effects library and tell GMs to look there, but managing that effect window isn't as robust as other record sheets (no categories). I can prefix the effects with the module name (which I do for my home games when I do something like this) and make sure the Monster name is in the effect but it's pretty wordy.

Zacchaeus
February 16th, 2026, 21:06
See here https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996641934/5E+NPCs+and+Encounters#NPC-Traits

And here https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996642031/5E+Effects+for+Advanced+Automation#Automating-Effects-on-NPCs

drempel
February 17th, 2026, 00:45
See here https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996641934/5E+NPCs+and+Encounters#NPC-Traits

And here https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996642031/5E+Effects+for+Advanced+Automation#Automating-Effects-on-NPCs

Thanks, yeah, that helps a bit. How up-to-date is it? I feel like there might be stuff missing, but I'd have to go through it in detail.

And it looks like there's really no way to hand-code without extensions...and requiring extensions isn't good for products meant for the store. So there's just nothing I can do about some of these abilities, even though I think they should be easy enough to automate; there's just no way to do it...other than make some effects in the effects library and say "go find them there...")

(As an aside, I do kinda wish that Smiteworks would just buy the rights to all the amazing 3P extensions out there that fill out the effects language, and the effects builder plugin as well, and make it all part of the game proper. The automation is ok with standard FG, but it really shines when you have the myriad of effects extensions installed, assuming you know about them lol).

Zacchaeus
February 17th, 2026, 08:35
Thanks, yeah, that helps a bit. How up-to-date is it? I feel like there might be stuff missing, but I'd have to go through it in detail.

And it looks like there's really no way to hand-code without extensions...and requiring extensions isn't good for products meant for the store. So there's just nothing I can do about some of these abilities, even though I think they should be easy enough to automate; there's just no way to do it...other than make some effects in the effects library and say "go find them there...")

(As an aside, I do kinda wish that Smiteworks would just buy the rights to all the amazing 3P extensions out there that fill out the effects language, and the effects builder plugin as well, and make it all part of the game proper. The automation is ok with standard FG, but it really shines when you have the myriad of effects extensions installed, assuming you know about them lol).

The article is bang up to date. If you find something that isn't there then let me know and I'll include it.

I believe Moon Wizard is working on a revised effects system, which may include some of the stuff in the extensions that you are talking about.

drempel
February 18th, 2026, 00:28
The article is bang up to date. If you find something that isn't there then let me know and I'll include it.

I believe Moon Wizard is working on a revised effects system, which may include some of the stuff in the extensions that you are talking about.

Sweet, can you ask him to add something to each NPC's trait, action, bonus action, etc so that when the parser just isn't gonna work (becuase lets face it...WotC hasn't thought of everything that is cool and never will) we can put things in the combat tracker for the GM to use to make their lives easier? (and also, as a GM that runs these things, being able to add them myself during prep would be a decent backup if the module converter doesn't do it).