Log in

View Full Version : 5E



Pages : 1 2 3 4 [5] 6 7 8 9

  1. Suggestions for how to deal Long Rest slow healing (3 replies)
  2. Grim Press is Recruiting Converters! (0 replies)
  3. Is there an Extension to minimize headers in Actions Tab? (6 replies)
  4. Chop And Change (0 replies)
  5. How to quick roll initiative for newly added combatant or one without initiative? (9 replies)
  6. Help finding thread that had sample level 20 characters (2 replies)
  7. Question about installing Critically Awesome Extension (3 replies)
  8. Automated character race traits and abilities (6 replies)
  9. Disengage (3 replies)
  10. Suggestion: Search field in the Options (2 replies)
  11. Creating an Effect to mimic the Bladesinging ability (3 replies)
  12. Money For Nothing (8 replies)
  13. Giving items images (2 replies)
  14. Adding new Weapon Properites (3 replies)
  15. E5 campaign but want to use a Advanced D&D e2 module (2 replies)
  16. Awaken Animals (2 replies)
  17. Error on load up.. just wondering what it is and how to fix it. (2 replies)
  18. Clarification of the use of the Feats for character cujstomization (2 replies)
  19. Adding new ability. Madness? (6 replies)
  20. Looking for Theros resources (2 replies)
  21. Coding effects Staff of Elemental Might (1 replies)
  22. Creating Effects for NPC's (3 replies)
  23. unearthed arcana update? (5 replies)
  24. Level up and XP usage (1 replies)
  25. Flaming Sphere question (1 replies)
  26. Coding +1 Ranged Spell Attack (7 replies)
  27. Adding a new damage type to apply vulnerability ? (3 replies)
  28. Problem With REGEN effect in 5e (3 replies)
  29. Re-Organised Chaos (New Campaign Setting) (3 replies)
  30. Differences between DM and Player versions of D&D5E supplement modules. (8 replies)
  31. Weapon Property Parsing (2 replies)
  32. Multiplying Parcels (9 replies)
  33. Can't edit Story Template Group Name (0 replies)
  34. Automatic Reward (3 replies)
  35. Line of Sight missing from Dungeon of Mad Mage Module (Warning) (6 replies)
  36. Subclass Issues (3 replies)
  37. equipped weapons not showing on action tab (6 replies)
  38. Mummy Rot? Looking for feedback. (6 replies)
  39. Effects in the combat tracker (1 replies)
  40. 5E Unable to get Spellcasting to reparse (6 replies)
  41. NPC Creation - Equivalent 8th Level Dhampir Shadow Monk (6 replies)
  42. Is there a way to use Character Wizard after character creation (level ups)? (1 replies)
  43. Character options. Unified view (9 replies)
  44. I created an SRD Monster Builder for Fantasy Grounds. (10 replies)
  45. NPC Initiative (3 replies)
  46. How to split and distribute item stack to multiple people in Party sheet? (7 replies)
  47. Minimum Weapon Damage (2 replies)
  48. 5E Class Specialization Details (22 replies)
  49. Spell attack modifiers (4 replies)
  50. Steel Defender (2 replies)
  51. Help with creating a custom 5e character background (4 replies)
  52. Class/Sub-Class Creation Synergy (1 replies)
  53. Module grouping and empty module entries (12 replies)
  54. How to get paid for pay to play (5 replies)
  55. Cannot remove POWERS group in from Standard View in Actions tab on Character Sheet 5e (5 replies)
  56. Perception Bonus displaying incorrectly (2 replies)
  57. How do I make campaigns pay to play (3 replies)
  58. Spring clear modules: which are not needed for 5E (5 replies)
  59. IFT for custom checks for Hex and such (12 replies)
  60. Automation of a weird healing roll (5 replies)
  61. Pressed to reselct token with partly moving in combat (2 replies)
  62. Option for multiplier using static number for damage in 5e spells (2 replies)
  63. alonlinetools.net FGCharacterSheet no longer working with recent update? (19 replies)
  64. GIMP to FGU, and back again? (8 replies)
  65. Building NPC Characters and encounters (4 replies)
  66. Offhand as Hexblade (6 replies)
  67. Question about word parsing for 5e (3 replies)
  68. Adding Traits to NPCs (4 replies)
  69. Rob Twohy's Critically Awesome Essentials & One Click Druid - can I change the token (10 replies)
  70. Advantage keyboard shortcut (D&D 5e) (7 replies)
  71. Eldritch Claw Tattoo, Eldritch Maul effect. (8 replies)
  72. Is "Road to Phandelin" map missing from Lost Mines module? (9 replies)
  73. Price Check for Yawning Portal Campaign (18 replies)
  74. getting error, don't know which extension (10 replies)
  75. Question about character & monster packs from the Store (2 replies)
  76. Enhanced Arcane Focus (2 replies)
  77. Ultra Modern 5e redux issue (14 replies)
  78. Portrait Questions (8 replies)
  79. Effect for Unable to recover HP (2 replies)
  80. Is it possible to code a NPC barbarian with Rage in their Stat Block... (5 replies)
  81. Making Environmental NPC with Spells (8 replies)
  82. Load extension for subset of players (2 replies)
  83. Disadvantage on all ranged attacks (7 replies)
  84. Sleep and Charm...can we code this? (3 replies)
  85. Question about spiritual weapon spell (12 replies)
  86. Optional Rule: Vitality (3 replies)
  87. Problem editing spells (1 replies)
  88. Ift: Custom() (6 replies)
  89. Rebuke the violent channel divinity (1 replies)
  90. is calculating sneak attack damage dice base on player rogue level possible? (9 replies)
  91. Extension for custom damage types (45 replies)
  92. Super Noob Questions (8 replies)
  93. Changing Max hp in dnd 5e (5 replies)
  94. Character support (1 replies)
  95. Multiclass spell slots (2 replies)
  96. Using Dice Expressions for character actions(attacks) (3 replies)
  97. Character Wizard Issue for Eberron Changeling stats (2 replies)
  98. I want to limit races and classes available, How? (5 replies)
  99. 5e IFT Effect Issue (3 replies)
  100. Faerun mods (9 replies)
  101. Sneak Attack (5 replies)
  102. Add Proficiency Modifier to damage in a Spell (6 replies)
  103. Is it possible to change speed ? (3 replies)
  104. Cursed Condition (5 replies)
  105. New to Fantasy Grounds (8 replies)
  106. Cleric/fighter question (1 replies)
  107. Insight into a Witcher Esq Homebrew (0 replies)
  108. How to Import a NPC that has been Exported (2 replies)
  109. Effect for NPC same as for PC (4 replies)
  110. Noob questions... (2 replies)
  111. Question: Mixing NPC and spell data in a module? (3 replies)
  112. Hywel's reviews: Best 5E Extensions/Utility Modules (10 replies)
  113. Can LOS be set to follow? (2 replies)
  114. Any sailing Ship organization EXT ? (6 replies)
  115. Acquisitions Incorporated Company Positions (2 replies)
  116. Cleric Domain abilities ? (2 replies)
  117. Maximize Damage Dice (2 replies)
  118. Learning (Stealing) from other rule sets..... (2 replies)
  119. Elemental Adept feat for 5e (4 replies)
  120. Review (kind of) - Rise of the Drow (5e) (1 replies)
  121. Need a good asset pack for common items (2 replies)
  122. Best 5E Campaign in the FG store? (9 replies)
  123. Soul Knife Issues (3 replies)
  124. Echo Knight Effect (3 replies)
  125. FGU: "Improved critical" management/automation? (4 replies)
  126. Alternet Starting array. Is it so bad? what would you set for starting characters? (5 replies)
  127. Hide Dying Condition Status 5E (0 replies)
  128. Does it matter from which source book you drag your level when you level up? (3 replies)
  129. How to set up an effect for bonus to saving throws? (2 replies)
  130. The party split up! (1 replies)
  131. Effect that gives resistance for a set number of attacks before wearing off? (3 replies)
  132. Vicious Mockery (5e spell) (6 replies)
  133. Things that need a long rest to recover in 5E (2 replies)
  134. Fighting style choose. (4 replies)
  135. Character Wizard equipment. (0 replies)
  136. Icewind Dale - Rime of the Frostmaiden (4 replies)
  137. Sanity Check on a "card" based inspiration system. (3 replies)
  138. Items in FGU (6 replies)
  139. Artificer (3 replies)
  140. Effect instantly making damage on target but with custom colored die? (5 replies)
  141. Artificer Infusions (14 replies)
  142. Custom Module Not Linking to Copied Tables (5 replies)
  143. Saving Throw Token Graphics - Tick and Cross - How to turn them off? (9 replies)
  144. dnd5e damage type and resistances (2 replies)
  145. NPC Ready Actions (7 replies)
  146. Shapeshifter Homebrew (0 replies)
  147. Selection Menus in Custom Races and Classes (6 replies)
  148. Monk extra attack (4 replies)
  149. Possible to code NPC ability: make target grant advantage on attacks? (9 replies)
  150. Added damage to target effect (3 replies)
  151. Give a character an extra feat? (1 replies)
  152. Fantasy Grounds College is looking for volunteers!~ (0 replies)
  153. One Click Druid (1 replies)
  154. 5e Bug Reports (2021) (888 replies)
  155. FG 5E View Character level history (1 replies)
  156. Detect magic spell (12 replies)
  157. Odyssey of the Dragonlords: Invalid characters in the text in FGU (3 replies)
  158. Problems with innate spells (2 replies)
  159. Rime of the Frostmaiden (2 replies)
  160. How To Make Arrows with Poison Damage (7 replies)
  161. Hamund's Harvesting Handbook Volume 3 Release (0 replies)
  162. The Rob Twohy Fantasy Grounds INSANITY! [BUNDLE] Everything 75% off... (1 replies)
  163. To automize custom clerics domain (5 replies)
  164. Necromancer Zombies (5 replies)
  165. How do I add a Dragonborn's breath weapon? (1 replies)
  166. Can I create a custom die roll as effect? (3 replies)
  167. Can't change Bardic College (5 replies)
  168. Printable character sheets? (2 replies)
  169. Ruleset error? manager_char_weapon.lua (3 replies)
  170. Rise of the Frostmaiden Secrets (3 replies)
  171. Have I got the 5e Spell action economy right? (26 replies)
  172. Beginners Guide to Mods (4 replies)
  173. Blade Bane Automation (6 replies)
  174. Filtering NPCs by terrain (16 replies)
  175. Tasha, add optional class features to existing characters (3 replies)
  176. Durability/Wear and Tear mod? (1 replies)
  177. Spelljammer Ship Combat Advice Request (5 replies)
  178. New Support for Versatile Weapons with 12/08 Patch Question (6 replies)
  179. Primary hand action (41 replies)
  180. Is there a .mod or .ext for "inanimate objects" a party may come across during play? (1 replies)
  181. How remove Spell Slot? (1 replies)
  182. Vehicles In DND 5e? Question? (7 replies)
  183. Team Twohy is looking for people to join the team... (3 replies)
  184. Dragonborn breath recharge (4 replies)
  185. New DM (FG Classic) (7 replies)
  186. Single attack with multiple targets? (3 replies)
  187. Ice Wind Dale information (6 replies)
  188. Import XML Monster (3 replies)
  189. Ice Wind Dale Rime of the Frost Maiden (19 replies)
  190. Sword Coast Adventurer's Guide - Player Module Parts Missing (8 replies)
  191. How does one add additional coin tabs? (39 replies)
  192. Should player be able to change what stat influence their skills? (4 replies)
  193. Multiclassing in Unity (5 replies)
  194. Will 5e abilities and items that currently do not work be implemented in FG Unity? (4 replies)
  195. I want to get into D&D 5e, what do I need to buy to start playing and DMing? (11 replies)
  196. IFT Usage (9 replies)
  197. Map of Theros? (2 replies)
  198. I want a Commission extensioner on FG Unity for hire (0 replies)
  199. Creating Sidekicks based on Tasha's CoE (12 replies)
  200. [PH ERROR] Mounts And Other Animals Table Link Text (2 replies)
  201. Beginner One Shot (6 replies)
  202. How do I create a new power group in the actions tab (3 replies)
  203. [Extension] Targetable CRIT (17 replies)
  204. Effect coding for Lesser Magic Resistance (2 replies)
  205. D&D 5E Monster Manual question (9 replies)
  206. QUESTION: I want to add a large amount of content (7 replies)
  207. How do I add IFT characteristics to a weapon (ex: Lightbringer or Holy Avenger) (10 replies)
  208. FGU - Is there a way to assign an NPC to a PC's control without them seeing the Notes (6 replies)
  209. Estimate from people with xp? (4 replies)
  210. Modules for Other versions (1 replies)
  211. Hexblades curse (1 replies)
  212. Mising Feats from Thasa (2 replies)
  213. Reliable Concentration saving throw extension? (3 replies)
  214. tears for no decals with Tasha's (6 replies)
  215. How to test for Challenge Rating in effect for e.g. destroy undead? (10 replies)
  216. Questions about images in Unity (3 replies)
  217. How add effect for bonus ability score (7 replies)
  218. Map movement for players (6 replies)
  219. LOS in official adventures maps (15 replies)
  220. Tables (3 replies)
  221. Videos for Tasha (1 replies)
  222. NPC Action Coding for AC and Advantage (2 replies)
  223. Version of 5E Player's Handbook in FG? (9 replies)
  224. Extensions etc. for Unity (8 replies)
  225. Eberron: Rising from the Last War Errata (1 replies)
  226. Has anyone bought the Rise of the Drow: Collector's Edition? (8 replies)
  227. Creating my first Effect, for Fighting Style (2 replies)
  228. FG5ETools - Character Converter - Convert DnD Beyond JSON to Fantasy Grounds XML (0 replies)
  229. WotC Maps with FGU layers vs. two different Player & DM Maps? (7 replies)
  230. How do I set up Summoned creatures for my friends Druid? (10 replies)
  231. FGC not showing who I attacked in chat window (2 replies)
  232. Beginner help | initial setup (6 replies)
  233. Exploding Damage Rolls (7 replies)
  234. Character sheet Action Tab (1 replies)
  235. Editing Resistance Calculation (4 replies)
  236. Deconstructing extensions (themes) (0 replies)
  237. Life Stealing weapon FGU (4 replies)
  238. Coding Insignia of Claws (5 replies)
  239. World Atlas Entries (4 replies)
  240. Dumb newbie DM question (3 replies)
  241. Looking for Matt Mercer's 5e Blood Hunter Class 2020 module (6 replies)
  242. Long One shot adventure suggestions? (5 replies)
  243. Dump Stat Archipelago Adventures (7 replies)
  244. Icewind Dale: RotFM (No spoilers) (5 replies)
  245. Spell Base Stat of "War" (Warlock) adds +1 (2 replies)
  246. FGU auto centering when starting (1 replies)
  247. Fantasy Grounds Conversion Tool for D&D Beyond (45 replies)
  248. tomb of annihilation guides (3 replies)
  249. Pirate Adventures (5E) - Flintlock Expert Feat (3 replies)
  250. Refreshing HD without long rest - how? (2 replies)