JonStormbringer
January 11th, 2021, 21:25
I am looking at introducing my players to a "card" based inspiration system (For 5E) and need a sanity check on how I'm implementing it in FG.
1. I plan to have about 40-50 "cards" weighted by rarity (Common/Uncommon/Rare) entered as a table in FG.
2. I will still use the inspiration counter on the character sheet, set to 3 inspirations. This way I can limit/track who has cards.
3. I want the players to have a virtual card they have to present to use. So I am entering each inspiration as an item. This will also allow the players to trade cards, if they want.
A picture is worth a thousand words: 42794
Is there an easier/better way I can do this? Really just trying to make sure I'm on the right track before I go entering a bunch of info only to find out I should have done something different.
1. I plan to have about 40-50 "cards" weighted by rarity (Common/Uncommon/Rare) entered as a table in FG.
2. I will still use the inspiration counter on the character sheet, set to 3 inspirations. This way I can limit/track who has cards.
3. I want the players to have a virtual card they have to present to use. So I am entering each inspiration as an item. This will also allow the players to trade cards, if they want.
A picture is worth a thousand words: 42794
Is there an easier/better way I can do this? Really just trying to make sure I'm on the right track before I go entering a bunch of info only to find out I should have done something different.