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JonStormbringer
January 11th, 2021, 21:25
I am looking at introducing my players to a "card" based inspiration system (For 5E) and need a sanity check on how I'm implementing it in FG.

1. I plan to have about 40-50 "cards" weighted by rarity (Common/Uncommon/Rare) entered as a table in FG.
2. I will still use the inspiration counter on the character sheet, set to 3 inspirations. This way I can limit/track who has cards.
3. I want the players to have a virtual card they have to present to use. So I am entering each inspiration as an item. This will also allow the players to trade cards, if they want.

A picture is worth a thousand words: 42794

Is there an easier/better way I can do this? Really just trying to make sure I'm on the right track before I go entering a bunch of info only to find out I should have done something different.

Zacchaeus
January 11th, 2021, 21:39
Yes, either items or images should work fine.

spoofer
January 11th, 2021, 23:10
It looks great. Where will they cards be kept on the character sheet? Inventory tab? Were you inspired by 4E fortune cards?
https://www.dandwiki.com/wiki/Fortune_Cards_%284e_Index%29

JonStormbringer
January 12th, 2021, 02:12
I'm making the cards inventory items, but will still use the inspiration tracker to limit them to 3 cards. So the cards will appear in the player's inventory. Never played 4E. My friends and I started with 1E/2E and never really saw the need to invest in other editions. I stepped away from the game for a few years and came back in 5E (Not a lot of people left playing that have 1E/2E materials).

I got this idea from the following reddit post: https://www.reddit.com/r/dndnext/comments/2l5lq0/my_inspiration_replacement_inspiration_cards/

I'm not really going to use his rules for them, but I will definitely swipe some ideas. I think he's got a good idea but I'm going to put my own spin on it.

@Zachaeus - Thanks for the validation, appreciate it!