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GerryWright
October 28th, 2020, 16:20
I imported a couple of maps into my campaign and created line-of-sight features on them, both walls and terrain. My understanding is that the wall features not only block sight, but also prevent the players from moving their tokens through the walls. However, when I tested it out with a token, the token was able to go through the walls. Am I misunderstanding the function of the walls? Is there an option I have to set? Do the tokens controlled by players perform differently than tokens controlled by the DM?

Neovirtus
October 28th, 2020, 16:46
You nailed it in the last sentence. The GM is able to ignore the walls, the players are not.

Edit: as a new GM working with Fantasy Grounds it can be very helpful to start a second instance of the software, and join your own game as a player so you can see both sides.

Granamere
October 28th, 2020, 19:39
As a new DM you might want to look at taking a few free classes at https://fantasygroundscollege.net/.

Zacchaeus
October 28th, 2020, 22:23
See the last four videos here for all of the info on LoS occluders https://www.fantasygrounds.com/forums/showthread.php?55797-How-do-I-in-Unity&p=492112#post492112