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- Translation (FR to UK) (4 replies)
- Ubquity dice macro [ succeses] (8 replies)
- Anyone looking at making a ruleset for the Cepheus Engine? (2 replies)
- Question regarding creating some form of trigger in FG (7 replies)
- Adding effect modifiers. (6 replies)
- [Core] small letters in the source code? (4 replies)
- [5E] More than a dice ? (3 replies)
- 5e 12 row table (4 replies)
- Structured messages (7 replies)
- New and Poking around (3 replies)
- Dice help Question (1 replies)
- Formulas in the player sheet (1 replies)
- New Extension - Whisper Die Result to GM. (2 replies)
- Extension question (11 replies)
- First Module; if anyone wants to offer critiques? (7 replies)
- Trouble finding right click menu for tabs (1 replies)
- Grouping Dice Results (8 replies)
- Accessing Loaded Library Modules through an extension (1 replies)
- Would be possible to do something like that? (3 replies)
- New Extension - Individual PC XP Awards (3.5E/PFRPG) (14 replies)
- Need an assist with my first extension (3.5/PFRPG) (8 replies)
- d20 Modern - Laungages (8 replies)
- Add recharge to a Dragonborn PC's breath weapon? (11 replies)
- Minimizing windows from a button push (4 replies)
- Savage Worlds Custom Adventure Deck help (0 replies)
- Creating a custom Dragonlance Calendar (19 replies)
- Error in Base Ruleset (FullPortraitFrame not found) (16 replies)
- Coding question (9 replies)
- Feedback On My General Approach (1 replies)
- Adding the Gunslinger Archetype using Par5e. Couple questions... (7 replies)
- 2d20 RPG dice rolling (8 replies)
- Some general questions about customisation. (8 replies)
- Trouble with class.txt in parser (5 replies)
- Are variables passed by reference? by value? or it depends? (1 replies)
- When are globals really globals? (3 replies)
- Built in Random Lists in a Ruleset (2 replies)
- "Layer in" an additional character sheet tab? (5 replies)
- NPC "character sheets"? (2 replies)
- Help: Simple Number Counter (12 replies)
- Map scale (4 replies)
- Help: Saving Mutistate elements (2 replies)
- Hiding Token Names ( "Identification" for monsters ) ? (11 replies)
- Adding Classes, Races, and Archetypes to the 5e Ruleset (15 replies)
- The combobox from CoreRPG is only editable by the GM (2 replies)
- Does FG spawn additional processing threads? (2 replies)
- Help with a coding issue (3 replies)
- Resizing desktop background for 4k monitor (11 replies)
- Widget Creation? (2 replies)
- Hackmaster 5E (28 replies)
- Help finding Targets (7 replies)
- The mutable entry, possible? (4 replies)
- 3.5E ability effects code (1 replies)
- Changing "Personalities" to read "NPCs" in the module library (17 replies)
- Previous values for HP/Tmp/Sbd/Wnd (2 replies)
- Displaying Character Portraits from Comm.deliverChatMessage(msg) (4 replies)
- Tab View for Players - CoreRPG (6 replies)
- D20 Modern,Blood and Space (Ship NPC ) ext (29 replies)
- Learning how the skins work (6 replies)
- Stumped on using cycler (1 replies)
- Traveller Random Encounters (2 replies)
- My Little pony module for 5-7 year old (2 replies)
- Colored 5e Sidebar (24 replies)
- Adding in new sections to character sheet (1 replies)
- I just want to add a School to the list of available Wizard Schools . . . (11 replies)
- Work In Progress Skin (14 replies)
- Desktop Graphic Options (3 replies)
- Where are the "Core" assets? (5 replies)
- CC3 Map Making (3 replies)
- Dice mechanic for L5R ? (2 replies)
- A shorter, easy way to Code in the Formattedtext (3 replies)
- Looking for good guide how to create Empty Library which i can create entries in (4 replies)
- Division of dice rolls or custom dice? (19 replies)
- NPC Spell Effects (2 replies)
- Creating tables in Notes, Items, etc... (2 replies)
- CoreRPG Custom Character Sheet (1 replies)
- Sorting Attributes on a custom Character Sheet. (1 replies)
- RPG Name in Decal? (1 replies)
- License, source control and extension release (6 replies)
- LIST inside a LIST , Cant figure it out (6 replies)
- Creating NPC entries (7 replies)
- Decoding Strings for Variables (4 replies)
- Module Dependencies (4 replies)
- Error with iadd (11 replies)
- Changing Default Values in a script. (12 replies)
- Core+5E - Altering NPC names in the combat tracker (2 replies)
- Opposed Rolls? (1 replies)
- Do these graphics reside in the wrong place? (1 replies)
- Marco Tab (1 replies)
- Lua or LuaJIT ? (3 replies)
- Star Wars Revised? (10 replies)
- Dragonborn Subrace (0 replies)
- 'Tactics' Tab for CoreRPG Encounters.. (8 replies)
- Quick (and ignorant ;)) question: (2 replies)
- Filtering Data within a Windowlist (2 replies)
- Search function for Developer documentation (6 replies)
- Numenera Ruleset Upgrade (79 replies)
- There's got to be a better way... (7 replies)
- Possible Documentation Error in the XML and Scripting Reference (refdoc) (3 replies)
- Does FG Support the Entire W3 XML Document Specification? (1 replies)
- What I can and can't do with dice (7 replies)
- Implementing a wait/sleep within an extension using Lua. (5 replies)
- Hints & Tips - Drag'n'drop Adventure Locations (19 replies)
- Converting Notes into a Library Module? (13 replies)
- Help needed: implement a template for a characteristic tree in a PC sheet (2 replies)
- Overlaying a bitmap on another one (2 replies)
- One Last Module Question - Shared Sheets with players (5 replies)
- Another Modules question - Images (3 replies)
- Extensions and Database nodes (3 replies)
- Modules and Story Items (7 replies)
- Cypher System Support (115 replies)
- Extensions. Where do i start? (21 replies)
- Pasting formatting in Formatted Text Fields? (9 replies)
- How to store a common number that all players can change (8 replies)
- List of recognized XML tags? (3 replies)
- Results of dice roll from ActionsManager.processAction (3 replies)
- Module for Modfiers (15 replies)
- Windowlist tutorial please? (5 replies)
- Theme Extensions and Tokens (4 replies)
- Xianxia ruleset WIP (1 replies)
- Questions of Tweakage (8 replies)
- Library extension for CoreRPG (15 replies)
- Tying Hit Dice to Character Size rather than Character Class (6 replies)
- Change color of frame element (4 replies)
- From Sheet to CT (6 replies)
- Frame in template not working... (2 replies)
- Setting XML tags from script difficulty (5 replies)
- More anchor issues... (0 replies)
- button icon cycler (4 replies)
- Jollys WorkBench: Talk of my current works in progress. (20 replies)
- Ignoring width...problem (4 replies)
- drawbar (7 replies)
- Advice modifying feats functionality (5 replies)
- Anchored static width ignored (1 replies)
- Two Way Sync - CT to PC Char Sheet (1 replies)
- FYI: Free for Use Images (2 replies)
- stated button, how to create, how it works? (3 replies)
- Can't click on a control (6 replies)
- Home grown heroes (1 replies)
- Must be syntax... (2 replies)
- Iterating through those procedural controls... (3 replies)
- Help with Merge and Character Sheets (5 replies)
- Tab Controls (9 replies)
- Corrupting image files? (3 replies)
- Custom Extension Request (9 replies)
- New CoreRPG Theme: CONAN (7 replies)
- Maximize Current Map (Top Most / Last if easier) (1 replies)
- 4E ct npc atks parsed from powers (7 replies)
- Looking for: A Bag of Bennies, Tokens, Fate and/or More. Extension question. (19 replies)
- Pokemon Tabletop Adventures Help (0 replies)
- Anchoring issue ... (43 replies)
- Run script function in another script? (15 replies)
- Another Dice Question (3 replies)
- Noob datamodule question (2 replies)
- Effects modifier help (3 replies)
- Array of controls? (7 replies)
- Database Scripting Issues (23 replies)
- Merge rules (4 replies)
- Dragging Damage to Combat Tracker Client (0 replies)
- Collapsing List (6 replies)
- Need Help Addint Ability Scores To 5e Character Sheet (4 replies)
- Dice rolls and output channels (2 replies)
- Problem designing combobox control (18 replies)
- addTextWidget, and database for fields... (2 replies)
- Number box with tiny die icon? (13 replies)
- Drop down list control (6 replies)
- Ruleset error...with windowclass (13 replies)
- XML Parse Error I can't track down... (2 replies)
- Issue with placement using createWindow (4 replies)
- Story entries via modules? (2 replies)
- Where is ActionsManager. defined? (4 replies)
- Maps, hexes, and "distance" tag (12 replies)
- Unpack Base Ruleset (PAK) files? (2 replies)
- Battletech Ruleset (10 replies)
- need coding help with BOTTOMs and how to reference another window (11 replies)
- Targeting Complication... (4 replies)
- Fonts are foxing me (32 replies)
- Table Roll modifier to subsequent table roll Question (5 replies)
- Text (3 replies)
- Adding Tab/Category Icons via Extension? (9 replies)
- Limiting Group Icons/Tabs (4 replies)
- New spells D&D 5e? (1 replies)
- Linking spells in descriptions of other spells (3 replies)
- Question for Coders (9 replies)
- Map as the background? (10 replies)
- An other way of "local gaming"? (1 replies)
- The Ultimate Fantasy Grounds DM Toolbox (11 replies)
- Issue with 'Skip Hidden Actor'.. (2 replies)
- do i need to learn xml (1 replies)
- Multiple tab.png resources? (10 replies)
- CoreRPG and the changes in dice rolling (6 replies)
- Simpler Creature/Monster Import options (1 replies)
- [TUTO-DEV] plz use single format for your Debug.console (5 replies)
- Which Rule set should I build my modules on? (10 replies)
- Issue with Manage Characters.. (3 replies)
- more than 1 Minisheet. (3 replies)
- Don't know where its getting it....... (6 replies)
- Infinity rpg (3 replies)
- basicnumber source and inline Lua script assignation call to obtain value (7 replies)
- Moving tokens mouselessly? (4 replies)
- Problems Deleting Windowinstance (3 replies)
- HideNotReadOnly Tag (3 replies)
- Hidden field (2 replies)
- battle map combat request (14 replies)
- Vlad's post of inquiries (67 replies)
- Changes in combat tracker (2 replies)
- Need Help. Changing the font color on an extension. (2 replies)
- Need help with some more complicated dice modifiers (6 replies)
- Make Subdir readable by Fantasy Grounds (1 replies)
- D&D 5E Advantages & Disadvantages modifier button question for use in Traveller (16 replies)
- Colored text in LUA (11 replies)
- Showing an empty sublabled skill by default (3 replies)
- Create Campaign Setup Question.. (13 replies)
- Copying monsters from the PRD (7 replies)
- GM rolls not hide (19 replies)
- Value based on source (6 replies)
- Tables inside a formatedtext window (6 replies)
- Combobox troubles... (5 replies)
- Need Help: Mod and Ext problem with Equipment Tables (2 replies)
- Dual Monitors / Screens (4 replies)
- Dice rolls not showing up in the 'Chat Window' (8 replies)
- Scripting - Using < and > operators (3 replies)
- Modifying the New Language Feature in CORE (4 replies)
- Ruleset Folders (5 replies)
- FG background picture (4 replies)
- Linking a Table inside a formattedtext (2 replies)
- Complete idiots guide to Ruleset creation (5 replies)
- Custom Tables and Damage Types (2 replies)
- Custom Chat Icons (5 replies)
- Add languages to the drop down menu in 3.1.3? (1 replies)
- Table Size (12 replies)
- Polish fonts in FG (3 replies)
- Graphical Inventory (4 replies)
- How do I edit the 5e PHB race and class entries? (4 replies)
- Possible to add images into a Story Entry? (2 replies)
- Showing 2d6 an an option within the default dice (6 replies)
- modguide missing links (2 replies)
- Is it possible to open an image with code (2 replies)
- Tracking spell durations in the combat tracker (0 replies)
- Set Value Of formattedtextcontrol (19 replies)
- Category scripted management (1 replies)
- Technical - Multiple queries (1 replies)
- Advice on Simple Alterations to CoreRPG (0 replies)
- CoreRPG - Windowlist - Changing width of columns (1 replies)
- Is it possible for sound made to all Players and GM when natural 1 or 20 rolled (9 replies)
- Help Adding Duel of Wits Tab to 5e Character Sheet (4 replies)
- Custom Library - inserting a weapon table into a section. (2 replies)
- Custom Savage Worlds Adventure Deck (1 replies)
- Custom Library - all good, just need to insert some pictures. (4 replies)
- RFI - Auto-Loading Default Campaign Data (2 replies)
- What is an Empty Ruleset (11 replies)
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