PDA

View Full Version : NPC Spell Effects



Keraki
May 28th, 2016, 21:40
I know there has to be a way and I'm probably overlooking something simple. How do you make a NPC custom spell put an effect on somebody? I'm trying to make a spell for a NPC to make people drunk. I have custom rules on levels of intoxication. Like at the second level add an effext that causes STR+1, DEX-1, and Speed -6. I'd rather just have listed in the spell rather than having to input it each time my self.

Zacchaeus
May 28th, 2016, 22:24
For what ruleset?

For 5e there isn't any way that you can automate this kind of effect from the spell description alone. The parser does pick up a number of possible things and will create the effects automatically when an NPC with a spell (recognized from the PHB,SRD etc) is placed on the Combat Tracker. However it's a bit trickier with custom stuff.

Rather than have the effect on the NPC you could create a global effect in the effects box (one of the buttons on the top right of the UI). Then just drag that onto the PC at the appropriate time. There is no effect by the way that will alter speed. You'll have to make a maunual adjustment to that in the character sheet. (Or you could just not bother with altering speed but make a bigger adjustment to DEX and WIS - I'm not sure why a drunk person would have more STR either but then it's not my game :))

Keraki
May 28th, 2016, 23:27
Well now I don't have to feel dumb for not being able to figure it out. And the increase strength comes from my oreference of stupid strong. Most of the time it will be in the tavern from mdy slew of beverages. Thanks for quick reply