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MadBeardMan
December 13th, 2015, 22:59
Evening Chaps,

Hit of bit of a wall today.

I've got skills working inside the Traveller ruleset I'm working on, and they're working pretty good, however some skills such as Pilot, Drive, Language etc can be taken plenty of times with different variances, ie Language Native, Language Aslan etc.

Now i've created my Skills list and noticed that all sublabled skills do not appear by default unless they're added. Here's a snippet of code from the skills creation script.



["Physical Sciences"] = { base=-3},
["Pilot"] = { sublabeling=true, base=-3},
["Recon"] = { base=-3},


Here's the character sheet based on the script.

12194

However I'd like every sub-labled skill to appear as default with an entry ready to be entered, for example:

12195

Is there anyway to do this? This ruleset is based on 3.5E and Call of Cthulhu (in skills for example), so could simply be I'm missing a flag somewhere.

Cheers
Colin

Nickademus
December 14th, 2015, 01:21
3.5e has this feature withe the Craft, Knowledge, Profession and Perform skills. You should be able to find the code in the skill files that handles this subdivision. Just do a file search for something like "Knowledge" and see what's going on in the code at that place.

MadBeardMan
December 14th, 2015, 08:29
Morning Chap,


3.5e has this feature withe the Craft, Knowledge, Profession and Perform skills. You should be able to find the code in the skill files that handles this subdivision. Just do a file search for something like "Knowledge" and see what's going on in the code at that place.

Ok cool, I shall have a search in the 3.5E original and see what it's doing. Thanks for the pointers.

Cheers
Colin

MadBeardMan
December 19th, 2015, 17:07
3.5e has this feature withe the Craft, Knowledge, Profession and Perform skills. You should be able to find the code in the skill files that handles this subdivision. Just do a file search for something like "Knowledge" and see what's going on in the code at that place.

Evening,

Finally had to the time to look and it's been doing my head in.

However I strip back everything and then look again and BANG, I notice that 3.5E doesn't do what I was asking. If you create a new character you don't get any of the 4 skills, you have to 'add them', which if you think about it, it makes sense. Sadly though Traveller has loads of skills that exist with sub-labels so the sheet looks a bit dull, never mind, I'll move on now and maybe come back to this.

Cheers
Colin