MadBeardMan
December 13th, 2015, 22:59
Evening Chaps,
Hit of bit of a wall today.
I've got skills working inside the Traveller ruleset I'm working on, and they're working pretty good, however some skills such as Pilot, Drive, Language etc can be taken plenty of times with different variances, ie Language Native, Language Aslan etc.
Now i've created my Skills list and noticed that all sublabled skills do not appear by default unless they're added. Here's a snippet of code from the skills creation script.
["Physical Sciences"] = { base=-3},
["Pilot"] = { sublabeling=true, base=-3},
["Recon"] = { base=-3},
Here's the character sheet based on the script.
12194
However I'd like every sub-labled skill to appear as default with an entry ready to be entered, for example:
12195
Is there anyway to do this? This ruleset is based on 3.5E and Call of Cthulhu (in skills for example), so could simply be I'm missing a flag somewhere.
Cheers
Colin
Hit of bit of a wall today.
I've got skills working inside the Traveller ruleset I'm working on, and they're working pretty good, however some skills such as Pilot, Drive, Language etc can be taken plenty of times with different variances, ie Language Native, Language Aslan etc.
Now i've created my Skills list and noticed that all sublabled skills do not appear by default unless they're added. Here's a snippet of code from the skills creation script.
["Physical Sciences"] = { base=-3},
["Pilot"] = { sublabeling=true, base=-3},
["Recon"] = { base=-3},
Here's the character sheet based on the script.
12194
However I'd like every sub-labled skill to appear as default with an entry ready to be entered, for example:
12195
Is there anyway to do this? This ruleset is based on 3.5E and Call of Cthulhu (in skills for example), so could simply be I'm missing a flag somewhere.
Cheers
Colin