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Blackfoot
January 8th, 2016, 05:36
I recently tweaked my Champions Ruleset (which was largely based initially on the 3.5 ruleset) to remove 'Level' as a factor... since there are no levels in Champions... as a result.. the Character Selection window was messed up.. and I tracked that down and resolved it in manager_gamesystem.lua BUT... it also messed up the Character Selection for Manage Characters.. which seems to use it's own code... my issue is that I can't remember where the code for Manage Characters is located. Anyone have a clue? Is this somewhere in Core or is it in the 3.5 code somewhere?

To be clear.. my ruleset is.. like 3.5.. a child ruleset of CoreRPG... it does not make use the current 3.5 files.. but the files are similarly structured.

Moon Wizard
January 8th, 2016, 09:32
There are 4 functions in GameSystemManager that get called by the base CoreRPG code.
getCharSelectDetailHost
requestCharSelectDetailClient
receiveCharSelectDetailClient
getCharSelectDetailLocal

If you just want the name with no stat details on the character selection list, you can copy the functions from the CoreRPG GameSystemManager script.

Cheers,
JPG

Blackfoot
January 8th, 2016, 09:39
I actually tweaked those functions to fix the normal character selection screen.. but for some reason it is different in Manage Characters... (which happens to be the same selection setup for import a local character)
I'll check it again... hrm.

Blackfoot
January 8th, 2016, 09:46
I went with your suggestion and just copied the CoreRPG functions... that resolved it thanks.