Ken L
September 23rd, 2016, 22:07
Is there a way through the Comm module to send structured messages?
By this I mean to have a similar level of control comparable to fomattedText control. Currently it seems to be as malleable as a normal string with the added bonus of being able to attach a number of icon resources.
My use case is to present nicely formatted output to the text chat using the limited tools available in formatted text controls like speed bubbles, description bubbles, tables, etc...
There is the cryptic deliberOOBMessage, but little documentation regarding its usage or format.
https://www.fantasygrounds.com/refdoc/Comm.xcp#deliverOOBMessage
By this I mean to have a similar level of control comparable to fomattedText control. Currently it seems to be as malleable as a normal string with the added bonus of being able to attach a number of icon resources.
My use case is to present nicely formatted output to the text chat using the limited tools available in formatted text controls like speed bubbles, description bubbles, tables, etc...
There is the cryptic deliberOOBMessage, but little documentation regarding its usage or format.
https://www.fantasygrounds.com/refdoc/Comm.xcp#deliverOOBMessage