View Full Version : Tab Controls
Blackfoot
March 1st, 2016, 10:06
I was building the next piece of my Legacy of Fire campaign today and it struck me just how much of a pain the controls are for setting the color and image on the different tabs in 'story', 'images', 'items', and whatnot are. There has got to be a better way to do this. Each time you want to advance the color or image you have to right click and click then you repeat and repeat ... I don't know that I have a great solution in mind for it... but I bet one could be come up with with a bit of thought.
What if a single radial menu option switched you into an edit mode that offered a set of back and forth up and down arrows on the tab... up and down controlled color and right and left controlled image? or something like that. As it is.. if you 'miss' the one you are after you need to go through the whole process again. Perhaps something working more like that color setting window... like I said.. I'm not sure I have a great solution yet.. but I'm sure we can come up with something better if we put our minds to it.
Thoughts?
Zacchaeus
March 1st, 2016, 11:08
With Unity not terribly far away (hopefully) I'm thinking that it will stay as it is for now. My solution to this is to just accept whatever colour and symbol presents itself when I click 'Create new Group' :)
Blackfoot
March 1st, 2016, 11:11
I doubt Unity will change this at all. This is a design decision... there should be a better solution that we can come up with. Once that is come up with, it shouldn't be all that big a deal to implement it.
Moon Wizard
March 1st, 2016, 18:36
It's more than likely that tabs will be replaced with a folders/bags paradigm like tokens in Unity version, so we most likely won't revisit category tabs unless that plan changes.
Regards,
JPG
Blackfoot
March 1st, 2016, 20:05
Hrm. This makes me wonder a bit about how extensive the proposed Unity changes will be... and if there is a list of them somewhere... and how much they will impact the existing rulesets. Obviously those that are based on CoreRPG (like the one I'm working on) will absorb whatever changes Core gets inherently. Are we going to need a lot of new graphics? (This change seems like it would imply that at least somewhat)
Moon Wizard
March 1st, 2016, 20:09
We'll be re-using category graphics if none are defined. Our goal is to have everything have a fallback for backward compatibility.
There's no list per se, because we don't know how much will be changed in the first version versus longer term plans.
JPG
Blackfoot
March 1st, 2016, 20:17
Sorry, I don't mean to come off .. well .. however I'm coming off. I had a bit of a bad experience with the 2.7 -> 2.8 update on a ruleset I was working on at the time. Switching to working based on CoreRPG has been a much more positive experience overall... but this is making me a little nervous. :)
I have no real idea what this Unity change will actually mean as far as FG in general goes. My hope is that we'll have everything we have now plus some extra options we didn't have previously... but obviously there will be some bumps to that... hopefully they are little bumps.
Moon Wizard
March 1st, 2016, 20:44
I didn't feel like you were coming off negative at all. I'm just hesitant to put out any details when we're still working through getting the current system working in Unity. Plus, we already have some subsystems earmarked for initial change, and we're figuring out what they look like.
One of the reasons it's been taking much longer than we thought is that I didn't want to let the current version languish and we had some big publishers come on board.
I'm just glad Carl is working on it now, especially with his Unity experience.
Cheers,
JPG
shemantis
March 1st, 2016, 22:42
I may be the only person who LOVES the category tabs (as opposed to folders/bags). I agree that it's cumbersome to change them, but I'd rather have cumbersome tabs than no tabs at all!
Moon Wizard
March 1st, 2016, 23:06
There really should be no difference from categories to tabs for organizing content . The advantages of folders/bags are that they can be nested, and that search will work across all folders. Also, it is easier for new users to learn how to use the interface.
Regards,
JPG
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