Aaron
January 25th, 2016, 06:53
Hey dudes.
I'm wanting to find out from those who have successfully coded extensions for Fantasy Grounds (5e Ruleset), whether the following idea is firstly doable, and if they believe a novice coder (myself) could learn the relevant skills to be able to code such a thing? I've not delved into the extension side of things for Fantasy Grounds as yet, but I have been able to create modules using Par5e. If it's not possible I'd rather someone let me know, rather than spending time trying to, and ultimately failing.
The idea is to increase the damage of a strike by an amount equal to the amount that you beat a target's armour class. For example, my target has an AC of 14, I end up with a final hit roll of 18, so the damage is increased by 4 for that one strike.
I want to be able to automate this, so that FG handles the complications, so for the example above, it would create something like a 'On Next Roll' damage effect of +4, for that strike, similar to how FG seems to create an invisible 'On Next Roll' effect when you make a critical strike, applying it automatically.
So, if you have familiarity with extension coding for FG, and believe this is possible, please let me know, and if you could give me an idea of how advanced such a thing would be, that would be welcome as well. If it's possible then I'll begin delving into the exciting world of extension coding.
Thanks for your time.
I'm wanting to find out from those who have successfully coded extensions for Fantasy Grounds (5e Ruleset), whether the following idea is firstly doable, and if they believe a novice coder (myself) could learn the relevant skills to be able to code such a thing? I've not delved into the extension side of things for Fantasy Grounds as yet, but I have been able to create modules using Par5e. If it's not possible I'd rather someone let me know, rather than spending time trying to, and ultimately failing.
The idea is to increase the damage of a strike by an amount equal to the amount that you beat a target's armour class. For example, my target has an AC of 14, I end up with a final hit roll of 18, so the damage is increased by 4 for that one strike.
I want to be able to automate this, so that FG handles the complications, so for the example above, it would create something like a 'On Next Roll' damage effect of +4, for that strike, similar to how FG seems to create an invisible 'On Next Roll' effect when you make a critical strike, applying it automatically.
So, if you have familiarity with extension coding for FG, and believe this is possible, please let me know, and if you could give me an idea of how advanced such a thing would be, that would be welcome as well. If it's possible then I'll begin delving into the exciting world of extension coding.
Thanks for your time.