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  1. Encounter Pins Not Saving on Map Images (5 replies)
  2. FGU levelling PC’s. Does the wizard pop up ? (6 replies)
  3. Darkness and LOS (7 replies)
  4. Most used/needed extensions? (7 replies)
  5. 5E City Adventure (8 replies)
  6. Does anyone know where I can find better maps for Primeval Thule? (1 replies)
  7. Heavy Armor Master AND Barbarian Rage (13 replies)
  8. Option Chat: Show results to client - not working (6 replies)
  9. Placing reach on an NPC before the combat tracker (5 replies)
  10. Backgrounds Table? (2 replies)
  11. Way of Astral Self automation (2 replies)
  12. How to forge a weapon that deals damage to its wielder? (2 replies)
  13. Merger of Player books with GM books for GM? (5 replies)
  14. Class Extensions (3 replies)
  15. Custom Race: Skill (4 replies)
  16. Will Curse of Strahd be Revamped? (3 replies)
  17. Important NPC's in CT (4 replies)
  18. 5e Magic initiate feat doesn't work for me. (4 replies)
  19. Drow Poison effect creation (1 replies)
  20. Palidin Oath: how add new/custom Oaths? (7 replies)
  21. Help! Creating NPC need hepl with empowered Fireball spell (7 replies)
  22. Grave Cleric Max Healing (3 replies)
  23. Effect to block or negate Long or Short rest? (3 replies)
  24. Active Effects tracking on a character sheet? (3 replies)
  25. Weapon coding for the Battle Axe "Hew" from LMoP (3 replies)
  26. Custom Class Spellcasting Problem (2 replies)
  27. Question about effects from spells (6 replies)
  28. Encounter Set up Question on DD 5e (4 replies)
  29. From 3.5e to 5e (10 replies)
  30. Changing Archetype (5 replies)
  31. 5E Sorcerer background issue (1 replies)
  32. Porting over FGC (solo) adventures to FoudryVTT (2 replies)
  33. how do you access class specializations (5 replies)
  34. Learn to Gm/DM using Fantasy Grounds Unity! Friday 7:00 PM ET 9/25/2020 (0 replies)
  35. Ultra Modern 5e redux issue (22 replies)
  36. Barbarian Fast Movement (4 replies)
  37. Help Needed: Turn Undead (25 replies)
  38. 5E Ultra Modern 5 Redux (0 replies)
  39. Forever GM looking to play as a player... for once...? (4 replies)
  40. Automating Vedalken Tireless Precision (3 replies)
  41. Good adventures to buy (6 replies)
  42. Anyone make an extension or something for Theurgy? (1 replies)
  43. Language in chat - not showing characters that understand other languages (7 replies)
  44. Items identified and not identified (4 replies)
  45. How to make a game more immersive? (10 replies)
  46. Targeting issues with CTRL key (6 replies)
  47. LOS on Rime of the Frostmaiden (3 replies)
  48. Are the 5E rules supposed to be incomplete? [ANGRY RANT] (23 replies)
  49. Custom AC system (4 replies)
  50. Spell token and current unity build (2 replies)
  51. Merging Class modules (3 replies)
  52. Need some help with an effect... (2 replies)
  53. Power Description Verbiage to Force Attack and Save "Base" to be Parsed as "Fixed" (13 replies)
  54. Exisiting game moving to Fantasy Grounds (3 replies)
  55. Classic Modules Converted to 5e... (12 replies)
  56. How do you handle reactions in Fantasy Grounds unity? (6 replies)
  57. Custom Class question about multiple choice options! (2 replies)
  58. Monk - multiple attacks (4 replies)
  59. 5e Effect - Add Int bonus to attack roll? (2 replies)
  60. How to force a save throw on being hit? (10 replies)
  61. Archery Target Automation (4 replies)
  62. 5E Ultramodern Redux - Bug (21 replies)
  63. Cook or Chef background? (7 replies)
  64. Unearthed Arcana player & DM modules inconsistently named (4 replies)
  65. Custom Spell Effect on NPC (2 replies)
  66. Adventure recommendation for Lvl 4 (7 replies)
  67. Does a GM need anything extra for a physical session using published adventure? (2 replies)
  68. Dumb Question Trying to Remove Effects (3 replies)
  69. multiclassing issues (1 replies)
  70. Tomb of Moving Stones: Princes of the Apocalypse (5 replies)
  71. Heavy Armor Mastery stopped working. (7 replies)
  72. Maddening Hex Effect (2 replies)
  73. Adding penalties and bonuses for traits and flaws (4 replies)
  74. Racial Ability Score Increase not working for custom races (5 replies)
  75. D&D Celebration 2020 - Getting Involved! (3 replies)
  76. Tasha's cauldron of everything (50 replies)
  77. Looking for advice for a really good 5E D&D campaign for FGU (5 replies)
  78. Shared Notes and Party Loot (6 replies)
  79. Ignore Armo(u)r for NPC (5th Edition) (2 replies)
  80. Sharing Features between Archetypes (2 replies)
  81. db.backup and db.ession files (3 replies)
  82. Commission HELP WANTED (11 replies)
  83. ToA Hexcrawl map - tokens or stamps to "reveal" terrain? (FGU) (16 replies)
  84. AC effect not workig anymore on characters (0 replies)
  85. Po-Man's Version of MASS Combat in 5e on FG (3 replies)
  86. Question About the Dragon of Icespire Peak Module (3 replies)
  87. Wizards Spellbook as Treasure for PCs (5 replies)
  88. UA Ghost Step Tattoo effects coding? (3 replies)
  89. how do I choose Circle of the moon for my druid in regular Fantasy Grounds (2 replies)
  90. Spellcasting NPCs: Spell/Spell Level Organization (5 replies)
  91. Confusion About Prepared Spells in 5e (2 replies)
  92. Combat Tracker with too many creatures - looking for tips (6 replies)
  93. Creating custom Effects (9 replies)
  94. Waterdeep Dragon Heist Chase (6 replies)
  95. 5e 2020 psionics revision? (2 replies)
  96. How do folks handle regular NPCs, like townspeople? (3 replies)
  97. Fantasy Module Parser (23 replies)
  98. activating hidden NPCs (5 replies)
  99. Familiar Issue (3 replies)
  100. Too many tokens (4 replies)
  101. Locking tokens (2 replies)
  102. ZZZZZ on character (2 replies)
  103. Coding Effects for Dragon Marks (3 replies)
  104. New user seeking some Advice on Ranger Setup (5 replies)
  105. Darkvision added to character, not just text (FGU 4.0.0) (1 replies)
  106. Recommendations Regarding Duplicate Entries from Modules (1 replies)
  107. Have Shield Guardian Auto take damage (5 replies)
  108. Using Modifier box to adjust saving throw rolls (3 replies)
  109. Reactive damage effect for 5e FG combat tracker (4 replies)
  110. Divine Contention, Essentials Kit, Sleeping Dragon's Wake (12 replies)
  111. Could someone explain Library set side bar options (8 replies)
  112. Interesting boss mechanics in FGU (6 replies)
  113. FGU Map Effects (4 replies)
  114. General Navigation Question (8 replies)
  115. Linking to a webpage (3 replies)
  116. Is it possible for a player to force skill checks on an NPC? for spells like Web. 5e (11 replies)
  117. Lair Assault: Forge of the Dawn Titan - Fire Resist? (2 replies)
  118. Question on Random Encounter tables (4 replies)
  119. Finally a decent Charger feat (0 replies)
  120. Can party see active quests? (2 replies)
  121. reimporting an export file (1 replies)
  122. Ability scores > 20 (2 replies)
  123. Token Rings for Monsters by CR (2 replies)
  124. Problem choosing subclass on home brew class. (6 replies)
  125. 5e Character Wizard (1 replies)
  126. Uses for Party Sheet rolls (4 replies)
  127. Dealing with Followers (5e) (5 replies)
  128. Best Practices - Editing official modules/campaign organization (5 replies)
  129. FGU Line of Sight question (16 replies)
  130. Secondary Functional sheet on FG 5E Campaing (12 replies)
  131. 5E Character Wizard Bug Reports (1039 replies)
  132. Gen Con Online D&D 5E Seminars - Official SmiteWorks Seminars (5 replies)
  133. Token Rings for Monsters by CR (6 replies)
  134. Standard Mode Vs Combat Mode on Character Sheets.... (6 replies)
  135. How do people manage time effects that last longer than a few combat rounds? (5 replies)
  136. New 5e GM User Questions (16 replies)
  137. How do I delete a module? (5 replies)
  138. Powerful 5e Encounter Generator that works directly in Fantasy Grounds (0 replies)
  139. Monster / NPC Tokens (8 replies)
  140. Which book can I find the Paladin Oath of Heroism (2 replies)
  141. Cure Wounds (2 replies)
  142. New to FGU (14 replies)
  143. Question about recording the Artificer class (4 replies)
  144. Question regarding created Powers and transfering them to other characters (5 replies)
  145. 5E NPC Combat Groups as in Savage Worlds Rulesets (2 replies)
  146. New GM question about using feats (12 replies)
  147. Kobold Press - Deep Magic 5e? (14 replies)
  148. CoS radiant damage prevents regeneration (5 replies)
  149. How to add poison damage to a NPC weapon? (10 replies)
  150. Streaming Overlay by GMWintermute (0 replies)
  151. In Game Chat (3 replies)
  152. Grim Press FG Content Giveaway (0 replies)
  153. Tortle Package does not do half the stuff it should (3 replies)
  154. Unity line of sight question (4 replies)
  155. What happened to the Faction field? (2 replies)
  156. Spell questions (3 replies)
  157. Help with LMoP (2 replies)
  158. Issue with D&D Sword Coast Adventurer's Guide (10 replies)
  159. Rage Effect not showing Uses toggle (5 replies)
  160. Magic items showing as normal items in party inventory..? (6 replies)
  161. Error with Eladrin Ability Score Increase (4 replies)
  162. How can I group minion attacks and damage? (3 replies)
  163. Help with effects/coding please (4 replies)
  164. Missing 5e Trap items in FG Classic (12 replies)
  165. Increasing a PCs Spell save by Effect (2 replies)
  166. Aaw games is looking for dms to run games! (4 replies)
  167. Effects to previous roll? (8 replies)
  168. 5e Prestige classes (0 replies)
  169. DMing rolling initative for all in Combat Tracker with advinit effects (1 replies)
  170. PDF to Module converter (3 replies)
  171. Custom Race Ability Score Issues (5 replies)
  172. Indication of used Reaction on PC side? (4 replies)
  173. Out of Date? (4 replies)
  174. Rolling on tables automatically (2 replies)
  175. 5e Modules were on Sale!! (3 replies)
  176. Lost Mines Module (2 replies)
  177. How to learn powers/spells/items/effects? (3 replies)
  178. setting up a monk (5 replies)
  179. Group Initiative Roll for all Enemy NPCs in Combat Tracker Request (2 replies)
  180. Combat Tracker 5e (13 replies)
  181. Channel divinity(oath of vengeance) automatization (1 replies)
  182. Sorting spells on NPC cards (3 replies)
  183. How to quickly prep multiple maps (7 replies)
  184. Fantasy Grounds College 3rd Annual Founder's Day (0 replies)
  185. Grim Press Fantasy Grounds Products (20 replies)
  186. Vehicle System (1 replies)
  187. lycanthropy (3 replies)
  188. Adding Spell Save DC/ bonus to ATK to custom NPCs/creatures (5 replies)
  189. Tomb of Annihilation / Storm King's Thunder Modules in the FG Store (2 replies)
  190. Copy Paste from items (8 replies)
  191. FGC: Effects coding possibly breaking due to old extension? Unrelated script error? (2 replies)
  192. Characters Known languages (7 replies)
  193. Encumberance GM notification (1 replies)
  194. D&D Beyond Integration (1 replies)
  195. Which extensions/mods for a series of automatic events in combat? (2 replies)
  196. Measuring distance on the Map (6 replies)
  197. Adding a Power assistance (2 replies)
  198. Wizard abilities disappeared (6 replies)
  199. Code for a character's token (2 replies)
  200. Does this 2 Hexblabe features work this way? (4 replies)
  201. equipment packs additions (4 replies)
  202. Permanent effect? (3 replies)
  203. PC to NPC sheet (1 replies)
  204. Clock/Countdown Timer (4 replies)
  205. Names shortened to single letter? (3 replies)
  206. Token size for small characters (4 replies)
  207. Sword of Sharpness and Improved Critical help (6 replies)
  208. adding homebrewed content (10 replies)
  209. Adding an effect, "invisibly" to CT (6 replies)
  210. Effect Coding: can you code a "remove" effect? (2 replies)
  211. making maps (8 replies)
  212. PC creation in FG Unity (4 replies)
  213. Encounter Pins Not Saving on Map Images (7 replies)
  214. Feature Request: Player targeting controls (2 replies)
  215. What is the range your group uses for how far Darkvision works? (4 replies)
  216. How to Install bought Tokens? (6 replies)
  217. Basic newbie question: If a Hexblade takes a Level of Fighter, (3 replies)
  218. Warlock Accursed Specter coding (6 replies)
  219. Weapon Effects (12 replies)
  220. Q: lance unmounted and spellcasting (3 replies)
  221. Legends of Runeterra: Dark Tides of Bilgewater (2 replies)
  222. Question in regards to CoS and ToA changes (15 replies)
  223. Question about translating a WotC Module. (2 replies)
  224. 5E Add-on price confusion (2 replies)
  225. feature request please upvote - Display subclasses on character sheet (4 replies)
  226. PSA: [D] in spell name messed up half damage on save. (1 replies)
  227. Effects and Tables (4 replies)
  228. Effects for Hide in Plain Sight (rob2e) 5e conditions & effects table (7 replies)
  229. FGC vs FGU extensions (2 replies)
  230. Is there a way to "rest" only select players (5 replies)
  231. Ability score increases (7 replies)
  232. Supported Fantasy Grounds Parser for 5e (3 replies)
  233. How do you Track Renown? (6 replies)
  234. Coding a weapon effect triggered by a critical hit (5 replies)
  235. Put information in the char window (1 replies)
  236. SmiteWorks Art Pack 2019 (3 replies)
  237. Charger Feat Fixed 5e (2 replies)
  238. Question on weapon coding (2 replies)
  239. award XP to single character (2 replies)
  240. effect help for Insightfull Fighting (2 replies)
  241. Copy a table (2 replies)
  242. Blessing of the Forge mechanic (6 replies)
  243. Lost enemies on players combat tracker (2 replies)
  244. Creating or uploading characters without purchasing any source modules (11 replies)
  245. Crondale Clock Tower [DMS Guild] (0 replies)
  246. Kobold Press Deep Magic (0 replies)
  247. Magic Missile (10 replies)
  248. Falling rocks effect (8 replies)
  249. Has Lost Mines of Phandelver been LoS upgraded for FGU?. Or not? (5 replies)
  250. Struggling Balancing Encounters (4 replies)