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Noonien
August 31st, 2020, 09:08
Hi all !

Just one session left until "Lost mine of Phandelver" is finished, my players will all be lvl 4 when finished (4 players).
Any adventure you can recommendate to play next ?
I only find higher level adventures or lvl1 to lvl 13 for example, nothing especial for lvl 4 or 5.

Granamere
August 31st, 2020, 13:05
Waterdeep Dungeon of the Mad Mage start for 4 level 5 players. So it would depend on group size.
Tales from the Yawning Portal has Forge of Fury you could move to or The Hidden Shire of Tamoachan.

If you want you could also pick up any module that started at level 1 then just do some upscaling of the encounters until they got to the right level for where they were at.

LordEntrails
August 31st, 2020, 16:01
Princes of the Apocalypses also (sort of) starts at level 4. (It has adventures to get a party from 1 to 4, but mainly assumes you start at 4).

Note that now days most 5E products are not single level or short, they are campaign arcs that go for 6-12 levels.

There are the 3 old style limited modules, Storm Lord's Wrath, Sleeping Dragon Wake, Divine Contention that take place near Phandalin and would be easy to get into. You can read plot summaries of them here;
- https://www.reddit.com/r/DragonOfIcespirePeak/comments/i5012o/plot_summary_storm_lords_wrath/
- https://www.reddit.com/r/DragonOfIcespirePeak/comments/i6anbx/plot_summary_sleeping_dragons_wake/
- https://www.reddit.com/r/DragonOfIcespirePeak/comments/iil5jf/plot_summary_divine_contention/

Noonien
September 1st, 2020, 10:03
Thx a lot for all answers.
Maybe I will do "Tomb of Anhilliation". For the low level part (1-3) I could strenghten the mobs a bit, or simply giving the players the fun to feel powerful :)
The rest will be keep us busy for several month for sure, with only playing once a week for 4 hours, so its a long term decission :)

MassSailor
September 1st, 2020, 17:43
Recently transitioned my group of 3 from Lost Mines to Storm King’s Thunder pretty seamlessly. Skipped the first chapter of SKT which takes the party to lvl 5 and picks up with Ch2 right next door to Phandalin in Triboar.

Merging stories was pretty straightforward. Tweaked the Black Spider’s motivation to be working for one of the SKT big bads and used the journal in Wave Echo Cave to point to some tempting loot that got them moving towards Triboar. Threw in a few elements from the Cloud Giant attack on Nightstone into the party’s triumphant return to Phandalin and viloa they’re off hunting giants...

Borrowed some transition ideas from here: https://www.reddit.com/r/DnD/comments/99tu7d/seeding_storm_kings_thunder_into_lost_mine_of/

Noonien
September 4th, 2020, 09:11
Thx all, I now decided to play Tomb of Annhiliation.
I started to prepare the adventure and have one essential question:
Did I understand right that all chars that die after the adventure is started will be more or less lost, so the char is permanently dead ?
When I understand right, no spell works that brings back life. But what if char is not that much wounded (more damage under zero than maximum hitpoints) so that he does not need more than healing to be stable and ready for healing?
So does soulmonger only affect chars that are really dead and need resurrection ?

Granamere
September 4th, 2020, 13:47
First you get to decide since you are the DM of how you want that to work. The module has ideas you can decide how to use them.

If I was running it I would allow player so heal members of the party as long as they have not missed their 3rd death save. If someone did die you might want to have a magic item that could hold 1 soul they did not know they had. The players would see the soul leave the body and enter the object. When you get somewhere they could be resurrected the item would need to be destroyed right as the spell completes or some such. I would only allow that as a one off otherwise one of the big plot devices is kind of pulled out of the game. Hopefully your players play smart and you do not need to do anything like that.

You could also have the damage just knock them out verses kill them. Again you are the DM so you control how all this works for your group.

LordEntrails
September 4th, 2020, 17:41
As Granamere said, depends on how you want to run it.

To me, until you fail your 3rd death saving throw you are not dead, only unconscious. But to me, then you are dead, no resurrections etc. Note that I am totally ok with character death. I have always felt that the without the real chance of losing a character, it lessens the 'reward' for winning (whatever winning is in your game).

Also, having permadeath may give a very different feel to this campaign than ones if you do not normally play with such. Just make sure your players know this during session zero.