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MitchellTyner
September 6th, 2020, 01:49
Hey folks, I'm starting to run a larger group of enemies that have reactions and I was blind sided on how to deal with that in engine.

So how exactly are reaction abilities handled in the FG engine?

LordEntrails
September 6th, 2020, 01:53
Welcome!

Depends on the ruleset. Please make sure to either let us know which ruleset your question pertains to, or preferable post in the ruleset specific forum.

For D&D 5E, in the Combat Tracker their is a small circle on each entry that is labelled Reaction and you can tick this, it then gets cleared on the entries next turn. Other rulesets might have something similar.

MitchellTyner
September 6th, 2020, 03:00
Okay thank you, I didn't notice that on the combat tracker. :)

I figured posting this in the 5e was okay for the ruleset. sorry.

LordEntrails
September 6th, 2020, 03:06
No problem. Totally my fault, I thought this was in the generic FGU forum. You posted totally in the right place, the 5E forum. Mea culpa!

MitchellTyner
September 6th, 2020, 03:36
No problem. Totally my fault, I thought this was in the generic FGU forum. You posted totally in the right place, the 5E forum. Mea culpa!

That is no problem what so ever. I'm just glad I got an idea on how to do what I needed the utility to do.

Thanks!

Rad80
November 26th, 2021, 15:44
Any way to have a reminder on the tokens as well? Like a noticeable overlay for those who do not have their reaction available anymore?

Zacchaeus
November 26th, 2021, 15:52
Welcome to FG.

Not without an extension, no.