View Full Version : Waterdeep Dragon Heist Chase
mhorgunn
August 14th, 2020, 01:11
So been running WDH for my group and we are having a blast! I am starting to prep for the search for the Stone of Galorr. We are doing The Winter run. I am trying to get an idea of at least the general area of the different locations but haven’t found them on any maps. I think most run this as theater of the mind, but I thought it might be helpful to have a general reference.
Any suggestions on how you ran this part of the adventure. Thanks!
LordEntrails
August 14th, 2020, 02:47
Sorry been awhile and I ran the Alexandrian Remix so did things very differently. https://thealexandrian.net/wordpress/41217/roleplaying-games/dragon-heist-remix-part-1-the-villains
But yes, most of the locations are just TotM and don't really matter exactly where they take place. Just the next location in the city.
The High Druid
August 14th, 2020, 15:35
I've found this interactive map:
https://www.aidedd.org/atlas/index.php?map=W&l=1
And this DMsGuild module:
https://www.dmsguild.com/product/262266/Waterdeep-5e-Fantasy-Grounds-Module-All-things-Waterdeep-in-one-module
both very useful for planning encounters inside the city.
Zacchaeus
August 14th, 2020, 16:39
Or use SuperTeddy's Theatre of the mind extension https://www.fantasygrounds.com/forums/showthread.php?59220-Theater-of-the-Mind-(Universal)-Extension
Which will be built into Core in due course.
mhorgunn
August 14th, 2020, 16:42
Thanks High Druid! I found the interactive map. It’s very cool. I think I will invest in the other map.
I Think I found my answer to my own question after a more studied attempt at the book. For Winter it goes: Windmill/ Field Ward, Alley,Theater, Street/Trades Ward, Mist Shores /Dock Ward, Old Tower/Castle Ward, and Mausoleum/City of the Dead.
mhorgunn
August 14th, 2020, 20:35
I've found this interactive map:
https://www.aidedd.org/atlas/index.php?map=W&l=1
And this DMsGuild module:
https://www.dmsguild.com/product/262266/Waterdeep-5e-Fantasy-Grounds-Module-All-things-Waterdeep-in-one-module
both very useful for planning encounters inside the city.
High Druid!
You are quite correct on the maps from the DMsGuild module. Wish I had had it earlier. Thank you.
lostsanityreturned
August 22nd, 2020, 18:37
I have a height extension I made for 5e, I repurposed it to keep track of how far each actor had travelled.
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