Maddox99
September 12th, 2020, 02:14
Hi everyone
I'm still pretty new to DnD (playing 5e for a few months now), and am really enjoying it. Now started writing my own campaign to play with my friends. The thing is - the armour class system always bothered me.
Inspired by a youtube video from Shadiversity, I plan to homebrew an AC system. The way it will work is that there will be an Armour points (AP) and damage reduction tied into it.
Using chain mail for example; it gives you an AC of 16, but will give the player resistance to piercing and slashing weapons, and have an AP of 20. So if an enemy deals out 10 hp slashing damage, the player will take 5, and 5 to their AP, but if it's 10 bludgeoning damage - they'll take the full 10, and 10 to their chain mail. If the AP reaches 0 the armour is broken and the player's AC reduced accordingly. I think it'll make for exciting gameplay, and the combat encounters will be more intense.
Any advice on how to work this out efficiently and on the Fantasy Grounds system? Many thanks in advance.
I'm still pretty new to DnD (playing 5e for a few months now), and am really enjoying it. Now started writing my own campaign to play with my friends. The thing is - the armour class system always bothered me.
Inspired by a youtube video from Shadiversity, I plan to homebrew an AC system. The way it will work is that there will be an Armour points (AP) and damage reduction tied into it.
Using chain mail for example; it gives you an AC of 16, but will give the player resistance to piercing and slashing weapons, and have an AP of 20. So if an enemy deals out 10 hp slashing damage, the player will take 5, and 5 to their AP, but if it's 10 bludgeoning damage - they'll take the full 10, and 10 to their chain mail. If the AP reaches 0 the armour is broken and the player's AC reduced accordingly. I think it'll make for exciting gameplay, and the combat encounters will be more intense.
Any advice on how to work this out efficiently and on the Fantasy Grounds system? Many thanks in advance.