View Full Version : Ultra Modern 5e redux issue
Humnhapymeal
September 23rd, 2020, 22:08
So i have an issue in that when i first got the ultramodern 5e redux, it worked fine, but now it seems to have become a copy of the original, all of the art is from the original version of ultramodern 5.
I have already had players make a few characters for a new campaign and since the issue occurred when i click on the data from their character sheets (made before the issue), it says that i need to load the ultramodern 5(5e) module, even though i have both the REDUX and the original loaded up on my table.
superteddy57
September 24th, 2020, 09:47
A hotfix was pushed and this should start showing the images again. Please report back if this is still an ongoing issue.
tmandeville
September 24th, 2020, 18:48
Hello,
I just checked and the pictures and artwork showed up along with the maps now but they are all in black and white instead of color like in the books. Is this ment to be like that or are they suppose to be in color?39651
Humnhapymeal
September 25th, 2020, 14:46
The issue has not been resolved, i just checked this morning
39669
I am going to delete the data and see if redownloading everything helps. UPDATE: It doesn't
lokiare
September 25th, 2020, 18:52
The issue has not been resolved, i just checked this morning
39669
I am going to delete the data and see if redownloading everything helps. UPDATE: It doesn't
The correct version of this product has been pushed as a hotfix just now. If you update one more time, it should be fixed. Note you may need to revert the module if you've made changes or opened images to see the new version.
tmandeville
September 25th, 2020, 19:00
Okay just tested and looking good so far. Thanks for the quick work.
Kyler
September 25th, 2020, 19:43
The issue I continue to see is that the tables for various chapters are missing. A specific example of this is from page 119 from the actual book. The One-handed small arms table is missing or if there I can't find it. Another specific example are pages 120 and 121 of the actual book. These pages include the two-handed small arms table and the heavy weapons table. I cannot find either in the FG port. I'm thinking others may be missing as well. The tables noted are extremely important for character creation as players enhance their inventories. They include Weapon, Cost, Damage, Range, Weight, TL, and Properties. On the note of the post, I just reviewed the hotfix. Looks much much better. Images are in color again, and each image now matches to the correct link descriptions.
tmandeville
September 25th, 2020, 20:07
Also to point out what Kyler did. The charts are missing. Also when going into tables and doing a random item and comes up with machine light cannon or any other type of gun it just comes up blank in the parcel section. But if you go into the items and look for the item then you can drag it to your character sheet.
mixologee
September 25th, 2020, 20:22
If you pull up the Items and click on the Weapon/Armor button up top, you will get the tables you are looking for.
superteddy57
September 25th, 2020, 20:31
Are these the lists that you are missing?
39695
Humnhapymeal
September 25th, 2020, 22:00
Thank you supper teddy that did solve the issue. I appreciate the help
Kyler
September 25th, 2020, 22:02
Are these the lists that you are missing?
39695
I didn't see the specific one you posted. I began with the gear tables and lists. If you have access to the book you can see the exact tables that are missing on the pages noted.
Kyler
September 25th, 2020, 22:09
If you pull up the Items and click on the Weapon/Armor button up top, you will get the tables you are looking for.
I just opened the module, went to reference manual, went to gear and have absolutely no clue as to what you are referring to.
Kyler
September 25th, 2020, 22:16
If you pull up the Items and click on the Weapon/Armor button up top, you will get the tables you are looking for.
Never mind. Just figured out what you were referring to. The table show up if you click on items on the main buttons, then click on the button associated with any given type (armor, weapons). However, where are the vehicle tables?
Kyler
September 25th, 2020, 22:17
Needless to say, it's not easy to find what you need. The way it is done with the WOTC players handbook is much easier.
LordEntrails
September 25th, 2020, 22:24
"Tables" in a print product are not the same things as a "Table" in FG.
In a print product they items/objects that are formatted in a table for ease of display. In FG a "Table" is a rollable table for randomly determining or selecting one item from a list (very generally). But things like items, weapons, vehicles are data object types are are stored in the various lists and then have 'types' associated with them (like weapons are a type of item. So is armor, it's just an item type) and as such can be show in the various lists and displays. Note that some of the item types, like armor, have special display options in the Items list like Superteddy showed.
Now, as for vehicles, Don't know, I would assume they would be a type of item and possible with a display option, but I don't have this module so can't point you in the right direction.
Kyler
September 25th, 2020, 22:46
"Tables" in a print product are not the same things as a "Table" in FG.
In a print product they items/objects that are formatted in a table for ease of display. In FG a "Table" is a rollable table for randomly determining or selecting one item from a list (very generally). But things like items, weapons, vehicles are data object types are are stored in the various lists and then have 'types' associated with them (like weapons are a type of item. So is armor, it's just an item type) and as such can be show in the various lists and displays. Note that some of the item types, like armor, have special display options in the Items list like Superteddy showed.
Now, as for vehicles, Don't know, I would assume they would be a type of item and possible with a display option, but I don't have this module so can't point you in the right direction.
Sorry, I was not sure how to refer to them in FG. In "my world" tables are a reference to an object that has records and fields. The fields contain the definition, the record contains the information in each row. In the case referenced, there is a "list" in the actual book with rows and columns (aka. records and fields) that have
certain information that are difficult to find in the FG port. I was finally able to find the lists for weapons and armor in the items table. I have not been able to find the "lists" for many of the other "lists" that exist within the actual book.
Kyler
September 25th, 2020, 22:51
It would be helpful to include a link to the actual "list/table" within the section of the book where they are referenced.
Kyler
September 25th, 2020, 22:52
Either that or create links in the library section to all of the lists/tables.
mixologee
September 26th, 2020, 15:08
Either that or create links in the library section to all of the lists/tables.
I can look to get them added in a future update.
tmandeville
September 27th, 2020, 05:05
Also i looked into it is the Ultramax rules in the module also? And where would the Vigor stat go ?
lokiare
September 28th, 2020, 18:59
Sorry, I was not sure how to refer to them in FG. In "my world" tables are a reference to an object that has records and fields. The fields contain the definition, the record contains the information in each row. In the case referenced, there is a "list" in the actual book with rows and columns (aka. records and fields) that have
certain information that are difficult to find in the FG port. I was finally able to find the lists for weapons and armor in the items table. I have not been able to find the "lists" for many of the other "lists" that exist within the actual book.
I generally refer to the FG random tables as "Rollable Tables" so that people immediately know we aren't talking about a display table (which FG supports in some places).
mixologee
September 29th, 2020, 12:15
Also i looked into it is the Ultramax rules in the module also? And where would the Vigor stat go ?
Chapter 11 covers the Ultramax rules. 5e character sheet doesn't have a field for Vigor.
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