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  1. Hotkey Font Color (8 replies)
  2. Encumberance issue found (5 replies)
  3. A way to add a bonus to concentration? (5 replies)
  4. Descriptions in New Encounters? (3 replies)
  5. Ready Actions (3 replies)
  6. Which modules to load? (8 replies)
  7. Potion vs Potion of Healing (6 replies)
  8. Guardian of Faith (16 replies)
  9. NPC Effect coding: can't quite get there (or got as far as I can?) (21 replies)
  10. SCAG and missing player content from the "main" book (12 replies)
  11. 5e Unity Encounters (5 replies)
  12. Extra attacks in one roll? (12 replies)
  13. Empire of Ghouls product requirements - why? (2 replies)
  14. Pricing on Pipyap's Guide? (4 replies)
  15. Pack items not showing up (4 replies)
  16. Help with Dice rolling automation - Classic (5 replies)
  17. Pathfinder 2E actions in dnd 5e (4 replies)
  18. Players Making Saving Throws 2: Electric Boogaloo (5 replies)
  19. Unity 5e - Player turning effects off (3 replies)
  20. Unity 5e - not all description showing in chat window (2 replies)
  21. Expeditious Retreat? (8 replies)
  22. 5E Exentsion- Deities (8 replies)
  23. Arcana of the Ancients - FG conversion? (2 replies)
  24. How to add "Tasha's Hideous Laughter" as Innate Spell to npc spell list (2 replies)
  25. Hunter's Mark (7 replies)
  26. Next stupid question... the combat tracker and populating tokens on the map! (1 replies)
  27. Existing Solo adventures and FGU: compatible? (4 replies)
  28. Escape room concepts (1 replies)
  29. Death Saving Throw Adjustments (2 replies)
  30. Noob AC question (3 replies)
  31. Assigning XP (1 replies)
  32. Unpublished stats (5 replies)
  33. Missing rulebook in Dragon of Icespire Peak module? (4 replies)
  34. Legendary games - Ultimate (Kingdoms, Rulership, Factions) (4 replies)
  35. Is there a way to use skills for saving throws? (3 replies)
  36. adding "Expertise" effect (2 replies)
  37. class abilities (6 replies)
  38. Moving from Roll20 and DDB (15 replies)
  39. a -1 circle in Saving Throws (3 replies)
  40. Adding Mind Sliver to FG (3 replies)
  41. Current HP Extension for 5E Ruleset - FGU Version (15 replies)
  42. Variant Distance rules (3 replies)
  43. Player cannot use character sheet (9 replies)
  44. In need of some syntax assistance regarding a healing item. (5 replies)
  45. How to add rage on a npc ? (8 replies)
  46. Weapons Remastered (0 replies)
  47. Weapons Remastered (5E) module (0 replies)
  48. Adding conditions to effects (2 replies)
  49. ASI and Feats Automation (2 replies)
  50. Spell actions from purchased modules incorrect/incomplete? (11 replies)
  51. Variant Race Rules help (10 replies)
  52. DM - Token location issues (5 replies)
  53. How can I make vehicles work? (5 replies)
  54. Awarding XP in Lost Mine of Phandelver (4 replies)
  55. Odyssey of the Dragon Lords - Amazonian Conclave (1 replies)
  56. Changing Map Units 5e (5 replies)
  57. Map broken or... ? (4 replies)
  58. Random Encounters overland (0 replies)
  59. Natural Armor, Unarmored, Armor Worn, vs Ironskin Feat (5 replies)
  60. Sleep spell - quick question (2 replies)
  61. Sane Magic Item Prices Loot Generator (0 replies)
  62. 5E Chat Spells Extension (13 replies)
  63. Can you recommend a good adventure for newbies that isn't too scary? (1 replies)
  64. Missing map in Shrine of Qorgeth module (2 replies)
  65. Creating a Summon Undead spell (3 replies)
  66. What is best practice for stabilized actors in CT? (2 replies)
  67. Sharing Abilities to other players (3 replies)
  68. Curse of strahd - Vampire regen and sunlight vulnerability (1 replies)
  69. FGU Newbie - Spell Slots (5 replies)
  70. Chat box increasing bug (1 replies)
  71. Will Fantasy Grounds 5e books be getting a similar deal D&D Beyond is coming up? (4 replies)
  72. About to DM Tomb of Horrors 5E (2 replies)
  73. Psion Wizard? (4 replies)
  74. Acid Arrows (3 replies)
  75. UA: Class Feature Variants (2 replies)
  76. Map Pin Error (4 replies)
  77. scripting spell question (5 replies)
  78. Effects in 5e with Fantasy Ground Unity (7 replies)
  79. XGE Bonus - Expanded Racial Feats in FG (2 replies)
  80. What is the difference between 5E-Language Fonts and 5E-Language Fonts(FR)? (4 replies)
  81. Wild Magic Surge (2 replies)
  82. Spell and item effect coding (3 replies)
  83. Eberon: Wayfinders Guid vs Rising from Last War (6 replies)
  84. How do I create a warlock NPC so that the spells are added automatically? (11 replies)
  85. Question about standard array in 5e. (5 replies)
  86. Looking for a 1 shot - 3 players at level 5 (0 replies)
  87. Paladin ability - Divine Smite (2 replies)
  88. Purchasing the Mad mage Dungeon module: Steam vs. FG website prices (5 replies)
  89. Free Sunless Citadel Adventure? (6 replies)
  90. How do I differentiate Prepared spells from the rest in my spellbook? (6 replies)
  91. Effect Coding question (1 replies)
  92. Missiing Way of the Shadow for Monks (2 replies)
  93. Curse of Strahd Tarokka reading (10 replies)
  94. Adding new conditions/effects (21 replies)
  95. [Extension] Ongoing temporary hitpoints (73 replies)
  96. Looking for Grung... (1 replies)
  97. Druid circle of stars (9 replies)
  98. Looking for some guidance on Coding Effects into a spell (8 replies)
  99. Class Specialisations (2 replies)
  100. [5E] What adventure next? (10 replies)
  101. Classic D&D A0-A4 Against the Slave Lords (3 replies)
  102. Looking for an extension - Battlestats1.4.ext (3 replies)
  103. Necromancer noob Question (4 replies)
  104. How do I Effect Code Pact of the Talisman (5 replies)
  105. Kingdoms module question (9 replies)
  106. 5e D&d Ring of Protection (17 replies)
  107. Ruleset errors after update (7 replies)
  108. Player can't open some windows (4 replies)
  109. Help Action for NPC (3 replies)
  110. Opposed Rolls Mod? (2 replies)
  111. Effects: Damage on the end of the target's turn (4 replies)
  112. Effect: Adding bonus to specific damage type. (5 replies)
  113. Midgard Heroes Handbook enough, or do we also need PHB? (2 replies)
  114. What am I getting in the FG version of an adventure vs PDF? (Cat & Mouse) (5 replies)
  115. Stability of FG XML format for D&D 5e monsters (5 replies)
  116. Seeking Renown Ext / Module (4 replies)
  117. NPC/Monster effects (6 replies)
  118. Coding damage dice re-rolls (4 replies)
  119. How to create save effect for a specific Ability on dnd 5e (3 replies)
  120. Monk noob question (7 replies)
  121. Help with coding Mind Sliver (8 replies)
  122. Barbarian Noob question (2 replies)
  123. Noob spells/ casting questions (2 replies)
  124. Bigger Nicer Font for Streams (2 replies)
  125. Changing Initiative modifier for PC (3 replies)
  126. Ruleset Suggestion: Data Module Activation Search Cursor (2 replies)
  127. CR's new blood hunter (10 replies)
  128. FGU- Magic items mixed up (2 replies)
  129. Xanthar's Guide Errata Updated (2 replies)
  130. Not able to make Barbarian skills work properly (3 replies)
  131. Can Name, Class & Level, Prof., Race, etc... headers in Character sheet be modified? (2 replies)
  132. Can I pull maps down from player tables or stop sharing them? (2 replies)
  133. Barbarian - Leveling to Level 3 (1 replies)
  134. Assets (8 replies)
  135. Blinded Condition VS Dex saves (10 replies)
  136. Newbie - Testing with a friend right now. Targeting doesn't do anything? 5e, Classic (9 replies)
  137. Cast that the cost are hit points (5 replies)
  138. What is the electrical plug icon next to Stealth-skill? (2 replies)
  139. Several Basic Questions (20 replies)
  140. Character Sheets (10 replies)
  141. Questions about entering data for my homebrew campaign (5 replies)
  142. Combat Superiority help (3 replies)
  143. Are modules compatible with both FG versions? (when migrating from Classic to Unity) (5 replies)
  144. Anyone aware of a Shardmind template? (3 replies)
  145. 5e D&D rest rules regarding spell slots for each class (3 replies)
  146. Hide Death Saving Throws (1 replies)
  147. Character Options Talents: Multitasker (3 replies)
  148. Paladin Auras (13 replies)
  149. possible armor table problem (3 replies)
  150. Bard Jack of All Trades Initiative bonus effect (5 replies)
  151. Is there a newer random treasure generator? (0 replies)
  152. How to add own maps or images in FGU? (4 replies)
  153. Modelling armour that gives advantage on saves from specific NPCs (2 replies)
  154. Can a player create a macro to roll in the dice tower? (11 replies)
  155. Can't edit Mage Armor Spell Effect (9 replies)
  156. unconscious condition problem (2 replies)
  157. Modules Organization (4 replies)
  158. Line of Sight Examples for Unity Beta (LoS) DnD5e (0 replies)
  159. Magic Item - Cloak of protection (5 replies)
  160. Sharing Modules as a GM (6 replies)
  161. Trying to find all the character options, looking for help (4 replies)
  162. PC Creature Type (4 replies)
  163. Reaction - Stone's Endurance; how to? (5 replies)
  164. A few questions (10 replies)
  165. Forge Spell Scrolls (2 replies)
  166. Esper Genesis 5e Theme and Decals (2 replies)
  167. The Silver Marches Campaign (1 replies)
  168. Free mini-module from Necromancer Games (1 replies)
  169. Dual Wielding with two of same weapon -- Help (4 replies)
  170. Quarantined and going insane (1 replies)
  171. Temporary Hit Points (5 replies)
  172. My First Character(s) (23 replies)
  173. Firs time with FG and Lost Mine of Phandelver. Do I need more stuff to start? (8 replies)
  174. Content generator 2020! (0 replies)
  175. Tactical Maps Adventure Atlas - is "Tactical Maps Revisited" really required? (8 replies)
  176. Touch of death and Mastery of Death (2 replies)
  177. Portraits not showing for my player (9 replies)
  178. Season 9 Adventurers League modules (0 replies)
  179. Your PDFs converted for free for DMs Guild (9 replies)
  180. Multiple spec choices when creating a character ? (3 replies)
  181. Create magic fountain & the like (5 replies)
  182. Weapon Property Effect in LUA (7 replies)
  183. Estate manager for 5e (3 replies)
  184. 5E Character Sheet - Change Headers on Action Tab (9 replies)
  185. Automating Improved Critical (Critical on 19 and 20) for Player characters in 5E (38 replies)
  186. Coding trouble (2 replies)
  187. How to code Conquering Presence (2 replies)
  188. 5E Monster Concentration (4 replies)
  189. New WoTC product announced - D&D Mythic Odysseys of Theros (10 replies)
  190. 5E: Hotkeys and Ammo (4 replies)
  191. Applying Aid Effect (2 replies)
  192. Automating or speeding through NPC actions in the combat tracker (2 replies)
  193. 5E Identifying Magic items (10 replies)
  194. Record Type (7 replies)
  195. Deck Of Heroes Kickstarter (0 replies)
  196. Massive Giveaway - over 80 modules for D&D 5e (1 replies)
  197. Character Creation/Leveling Confusion (3 replies)
  198. Seeking Advise - I want to run a campaign while I continue to convert it from a PDF. (11 replies)
  199. Targeting Question / Glitch (1 replies)
  200. Downloaded modules from DMSGuild syncing (3 replies)
  201. Kobold Press Tome of Beasts II Kickstarter includes Fantasy Grounds Module (8 replies)
  202. vault question (3 replies)
  203. LMoP Castle Cragmaw - Players can't move tokens (3 replies)
  204. 5e Automatic Damage on successful attack (4 replies)
  205. Adaptable NPCs II - Out Now on the DMsGuild (0 replies)
  206. Protection from Poison Spell (12 replies)
  207. Crits not working for a single player (2 replies)
  208. Effects Coding Class today & tomorrow! (2 replies)
  209. Explorer's Guide to Wildemount (7 replies)
  210. Character stats for Eilistraee in 5E (4 replies)
  211. Graph Paper Grid add on? (7 replies)
  212. Burning effect for Searing Smite (1 replies)
  213. Is there an effect to temporarily buff passive perception? (3 replies)
  214. Effect that temporarily adds AC (2 replies)
  215. Modify Character Sheet to update Character "Size" on CT/Map (12 replies)
  216. creating new background question (2 replies)
  217. Question on weapons & atk bonus+ transfer to Adv. League Char Sheet (12 replies)
  218. Players roll for Attack and Defense (13 replies)
  219. 5E Bug reports (2020) (923 replies)
  220. Adding in new Language Fonts? (2 replies)
  221. 5E Effect. Add Bonus to a Specific Save (5 replies)
  222. The Treantmonk Variant (1 replies)
  223. Dodge action proc Rogue Evasion (level 7) (5 replies)
  224. Odyssey of the Dragonlords Missing (2 replies)
  225. Need help in creating a magic item (2 replies)
  226. 3rd party adventures as add on to rise of tiamat (5 replies)
  227. Movement in the 5E ruleset (2 replies)
  228. Problems loading module (4 replies)
  229. How to make use of a ring of protection (3 replies)
  230. DM looking for Pre Made 5E Dungeon Crawl (7 replies)
  231. Generating Items with Random Properties (1 replies)
  232. Weapon properties, possible bug? (9 replies)
  233. PCGen -> FantasyGrounds (2 replies)
  234. Is Mordenkainen's Fiendish Folio Volume 1 coming soon? (4 replies)
  235. 2019 Grim Press Holiday Special (Fantasy Grounds) [BUNDLE] - 75% off (3 replies)
  236. price for dynamite in 5E (4 replies)
  237. Vicar Soothing Hymn (6 replies)
  238. Ranger in D&D:UA? (5 replies)
  239. Effect Wording: Intelligence Checks & Initiative get Proficiency (2 replies)
  240. Creating a custom class, ground up, in the manage characters page. Possible? (7 replies)
  241. The Rob Twohy Fantasy Grounds INSANITY! [BUNDLE] Everything 75% off... (29 replies)
  242. Eberron 5E Artificer Spell Slots Problem (4 replies)
  243. Odyessey of Dragonlords Question (3 replies)
  244. Token Access (2 replies)
  245. Crear PJ y primeros pasos en Fantasy Grounds (video) (0 replies)
  246. Character building (9 replies)
  247. Effect experts? Looking to automate a effect from a weapon I found. (1 replies)
  248. Item Weights: Where are they from? (8 replies)
  249. Sailing ship combat question (Ghosts of Saltmarsh) (1 replies)
  250. How to make custom weapon? (4 replies)